Text File
===========================================================================
Advanced engine needed : ZDaemon, Zandronum/Skulltag
Primary purpose : Deathmatch
===========================================================================
Title : [GL] Deathmatch
Filename : gldm.wad
Release date : 9/12/2012
Author : Okami-AIK, DoktorNuts, Pootis, Umbreon, Manolo
Email Address : alektorophobiahell@live.com
Misc. Author Info : [GL], an ZDaemon clan.
Description : A compilation of Deathmatch maps made by the [GL]
Team.
Additional Credits to : Luca95 for additional mapping on MAP02
Textures from:
Gothic Team, 3D Realms, Nigthmare, ID Software
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* What is included *
New levels : 14 + 1 secret level
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-14
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : 1-on-1, LMS, etc.
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 3 Months
Editor(s) used : Doom Builder, XWE, Photoshop
Known Bugs : The Railgun does not appear when played on
Zandronum, Skulltag data needed.
May Not Run With... : Odamex
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors