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264 files

  1. HGCD2_DN11D

    I originally created this map for Duke Nukem 3D deathmatch. The map was extremely popular. I spent thousands of hours playing it on KALI. Now, I have redrawn it for Doom II deathmatch.

    9 downloads

       (0 reviews)

    Submitted

  2. HGCD2_DN21D

    I originally created this map for Duke Nukem 3D deathmatch. The map was extremely popular on KALI. Now, I have redrawn this famous map for Doom II.

    6 downloads

       (0 reviews)

    Submitted

  3. Gore5

    gore5 is like gore somewhat by theme another map file for Doom 1

    2 downloads

       (1 review)

    Submitted

  4. Gleam

    Silvery interior, a few open spaces. Small multiplayer wad with high action rate. It is based on a wad I played in 1995, but that I lost, and rebuilt in 1997. I lost that one too, so here is the third iteration.

    8 downloads

       (8 reviews)

    Submitted

  5. Shadows of Iscariot

    This is my tribute and homage to Stragenl's awesome

    0 downloads

       (0 reviews)

    Submitted

  6. GORUZIG2(K-POST)

    やっとアップ出来るレベルになりました。まだ多少ミラー等残ってますが、私に  は時間がありません。(;;) 前作と比べると完全オリジナルという事もあり、10倍  は軽く苦労しましたが納得できる仕上がりになってます。

       GORUZIGシリーズ゙のコンセプト "どこでも2方向以上から狙われる” "猿のよ  うに高いところを飛び移れる" という約束事を守りつつ出来上がったのがこの  WADです。 ちなみに私の職場をモチーフにしてます。  実はこのWAD(職場)を作りたいが為にDEUを勉強しました。(^^;  自分が思っていたより数倍面白い(はず)物が出来てしまったので、GORUZIGシリ  ーズもこれで終わりかもしれません。(笑) 

     前作GORUZIG1で懲りてしまった方(笑)、気に入った方、やっていない方、とにかく  1回遊んでやってください。m(__)m  はっきり言ってこれは絶品です。(^^)v ...多分だけど(笑)

     最後になりますが、あなたの数多くの助言のおかげでいいWADができました。  ばろんさん、最高に感謝してます。(^^) m(__)m

    2 downloads

       (2 reviews)

    Submitted

  7. GORUZIG3

    全国1000万のGORUZIGファンの皆様!!

    長らくお待たせいたしました。ようやくGORUZIG3.WADの登場です。(^^)ウッキー 残念ながら、おそらくこれが最終作です。

    構想期間3ヶ月、作り直しが何十回と、えらい苦労しましたが面白いかなあ? 熱い撃ち合いになるように工夫しましたので、遊んでやってください。m(__)m

    最後になりますが、全宇宙最高傑作GORUZIGシリーズの為に、助言、テストプレイ、 世間話等、不眠不休で付き合って下さった ばろんさんに、この場を借りて お礼を申し上げます。ホントに長期間お世話様でした。m(__)m

                                        BXH01167 プロ猿ファーごる

    4 downloads

       (4 reviews)

    Submitted

  8. GORUDAS1

    今回は、あまり気合入れないつもりだったんですが、そうでもなかったっす(^^; それなりに遊べるようには作っているつもりですので、楽しんで下さい。 なかなかイケルはずです。

                          BXH01167 プロ猿ファーごる

    3 downloads

       (3 reviews)

    Submitted

  9. [GL] Deathmatch

    A compilation of Deathmatch maps made by the [GL] Team.

    16 downloads

       (16 reviews)

    Submitted

  10. Ghost House

    Doom2 wad made to look like a haunted house

    2 downloads

       (2 reviews)

    Submitted

  11. Italian Doom - DeathMatch

    This is a bonus level for the "Italian DooM" series: it is a DM map, whose layout fits FFA better than duels. It was originally designed by Toranaga and then revamped and completed by me, Ismaele. It is vanilla Doom compatible, but I suggest that you use ZDaemon to play it on-line. WARNING: The new background music is a .MIDI, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...).

    4 downloads

       (4 reviews)

    Submitted

  12. GBA Deathmatch Levels

    This is the Deathmatch Levels from the Gameboy Advance version of Doom ripped using Kaiser's excellent GBA Ripping tool. The maps inside were organized by me, and I aligned all the textures, fixed a bug, and optimized it.

    29 downloads

       (13 reviews)

    Submitted

  13. Hell Deathmatch

    8 levels of deathmatch experiment but some are fun

    2 downloads

       (2 reviews)

    Submitted

  14. Illusion

    A tricky Deathmatch .WAD that adds a lot of strategy into the game. Great for 2-4 players.

    3 downloads

       (2 reviews)

    Submitted

  15. Euphoria In Green

    This is the updated final version of my first map....feel free to e-mail me with any thoughts or suggestions

    7 downloads

       (7 reviews)

    Submitted

  16. HELLYEAH! (legalized version)

    Level 2: This level is probably my favorite... Its not too big, not too small.. It even looks good.. Level 3: This is a small, quick frag level.. There are a few secrets to it...try and find em.. Level 4: This is a wad a friend made...I did the textures though..Be careful that if you hit the light switch, that you can find your way back.. Level 5: This is my first level ever made.. (ROOSTER.WAD) i went and added a few more stuff. basically cleaned it up.. Level 6: This level is made for 4 player..it can be played with 2 players, but its a little too wide open... Level 7:Ryan made this level..its his first attempt at a wad...he did pretty good....I helped out with some of the textures though.. [Note by the uploader: Level 1 has been a modified version of MAP01 from DooMII. It has been removed to make this upload to /idgames legal]

    0 downloads

       (0 reviews)

    Submitted

  17. GAD002.WAD

    The ultimate four player Deathmatch wad, with some really nasty traps. Lots of big areas to do battle in, but the level is not that big to find your opponents. Music from Doom 1 E1M2 has been put in. Enjoy!

    1 download

       (0 reviews)

    Submitted

  18. GAC001 Created 2/26/95

    So, you have played all those Deathmatch wads over Dwango. Well aren't you kind of getting bored of Deathmatch? Here's the sollution! A co-op level of nightmareish proportions.

    1 download

       (1 review)

    Submitted

  19. HIDE & SEEK

    This is a pretty simple level. KILL YOUR ENEMY!!! There are many false walls to hide behind and SNIPE!!!

    0 downloads

       (0 reviews)

    Submitted

  20. The Cookie Monsters Deathmatch

    clean deathmatch level

    2 downloads

       (2 reviews)

    Submitted

  21. Hemdale

    Decent size Deathmatch level with lots of detail. Should be fun for any amount of players!

    4 downloads

       (3 reviews)

    Submitted

  22. Halogen

    5 downloads

       (5 reviews)

    Submitted

  23. Godless 4: Kingdom Come

    DooM 3 was almost upon us, and with only one more set of eight levels to go before having enough to make a Godless megawad, the Berry Creek Deathmatch Team kicked into high gear! These are the last levels. The megawad featuring them should be out shortly.

    2 downloads

       (1 review)

    Submitted

  24. Gardensnail

    Medium size DM map, small building and its garden. BFG and Plasma are little harder to get. Play it oldskool, no jump, no aim, etc.

    2 downloads

       (2 reviews)

    Submitted

  25. Yesterday's Brownies

    A medium-sized Doom2 DM level (2-4 players).

    The layout and style was influenced by my Q3A map "Future Brownie", which was a derivative of my Q2-turned-Q1 level "Farewell to Fudge Brownies".

    This is very likely my last Doom2 level ever. I only did it because I felt like it. Please don't ask me to join your wad project ;-P

    7 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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