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264 files

  1. HGCD2_DN11D

    I originally created this map for Duke Nukem 3D deathmatch. The map was extremely popular. I spent thousands of hours playing it on KALI. Now, I have redrawn it for Doom II deathmatch.

    16 downloads

       (0 reviews)

    Submitted

  2. HGCD2_DN21D

    I originally created this map for Duke Nukem 3D deathmatch. The map was extremely popular on KALI. Now, I have redrawn this famous map for Doom II.

    13 downloads

       (0 reviews)

    Submitted

  3. Gore5

    gore5 is like gore somewhat by theme another map file for Doom 1

    5 downloads

       (1 review)

    Submitted

  4. Gleam

    Silvery interior, a few open spaces. Small multiplayer wad with high action rate. It is based on a wad I played in 1995, but that I lost, and rebuilt in 1997. I lost that one too, so here is the third iteration.

    11 downloads

       (8 reviews)

    Submitted

  5. Shadows of Iscariot

    This is my tribute and homage to Stragenl's awesome

    2 downloads

       (0 reviews)

    Submitted

  6. GORUZIG2(K-POST)

    やっとアップ出来るレベルになりました。まだ多少ミラー等残ってますが、私に  は時間がありません。(;;) 前作と比べると完全オリジナルという事もあり、10倍  は軽く苦労しましたが納得できる仕上がりになってます。

       GORUZIGシリーズ゙のコンセプト "どこでも2方向以上から狙われる” "猿のよ  うに高いところを飛び移れる" という約束事を守りつつ出来上がったのがこの  WADです。 ちなみに私の職場をモチーフにしてます。  実はこのWAD(職場)を作りたいが為にDEUを勉強しました。(^^;  自分が思っていたより数倍面白い(はず)物が出来てしまったので、GORUZIGシリ  ーズもこれで終わりかもしれません。(笑) 

     前作GORUZIG1で懲りてしまった方(笑)、気に入った方、やっていない方、とにかく  1回遊んでやってください。m(__)m  はっきり言ってこれは絶品です。(^^)v ...多分だけど(笑)

     最後になりますが、あなたの数多くの助言のおかげでいいWADができました。  ばろんさん、最高に感謝してます。(^^) m(__)m

    4 downloads

       (2 reviews)

    Submitted

  7. GORUZIG3

    全国1000万のGORUZIGファンの皆様!!

    長らくお待たせいたしました。ようやくGORUZIG3.WADの登場です。(^^)ウッキー 残念ながら、おそらくこれが最終作です。

    構想期間3ヶ月、作り直しが何十回と、えらい苦労しましたが面白いかなあ? 熱い撃ち合いになるように工夫しましたので、遊んでやってください。m(__)m

    最後になりますが、全宇宙最高傑作GORUZIGシリーズの為に、助言、テストプレイ、 世間話等、不眠不休で付き合って下さった ばろんさんに、この場を借りて お礼を申し上げます。ホントに長期間お世話様でした。m(__)m

                                        BXH01167 プロ猿ファーごる

    6 downloads

       (4 reviews)

    Submitted

  8. GORUDAS1

    今回は、あまり気合入れないつもりだったんですが、そうでもなかったっす(^^; それなりに遊べるようには作っているつもりですので、楽しんで下さい。 なかなかイケルはずです。

                          BXH01167 プロ猿ファーごる

    5 downloads

       (3 reviews)

    Submitted

  9. [GL] Deathmatch

    A compilation of Deathmatch maps made by the [GL] Team.

    24 downloads

       (16 reviews)

    Submitted

  10. Ghost House

    Doom2 wad made to look like a haunted house

    4 downloads

       (2 reviews)

    Submitted

  11. Italian Doom - DeathMatch

    This is a bonus level for the "Italian DooM" series: it is a DM map, whose layout fits FFA better than duels. It was originally designed by Toranaga and then revamped and completed by me, Ismaele. It is vanilla Doom compatible, but I suggest that you use ZDaemon to play it on-line. WARNING: The new background music is a .MIDI, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...).

    6 downloads

       (4 reviews)

    Submitted

  12. GBA Deathmatch Levels

    This is the Deathmatch Levels from the Gameboy Advance version of Doom ripped using Kaiser's excellent GBA Ripping tool. The maps inside were organized by me, and I aligned all the textures, fixed a bug, and optimized it.

    455 downloads

       (13 reviews)

    Submitted

  13. Hell Deathmatch

    8 levels of deathmatch experiment but some are fun

    5 downloads

       (2 reviews)

    Submitted

  14. Illusion

    A tricky Deathmatch .WAD that adds a lot of strategy into the game. Great for 2-4 players.

    5 downloads

       (2 reviews)

    Submitted

  15. Euphoria In Green

    This is the updated final version of my first map....feel free to e-mail me with any thoughts or suggestions

    12 downloads

       (7 reviews)

    Submitted

  16. HELLYEAH! (legalized version)

    Level 2: This level is probably my favorite... Its not too big, not too small.. It even looks good.. Level 3: This is a small, quick frag level.. There are a few secrets to it...try and find em.. Level 4: This is a wad a friend made...I did the textures though..Be careful that if you hit the light switch, that you can find your way back.. Level 5: This is my first level ever made.. (ROOSTER.WAD) i went and added a few more stuff. basically cleaned it up.. Level 6: This level is made for 4 player..it can be played with 2 players, but its a little too wide open... Level 7:Ryan made this level..its his first attempt at a wad...he did pretty good....I helped out with some of the textures though.. [Note by the uploader: Level 1 has been a modified version of MAP01 from DooMII. It has been removed to make this upload to /idgames legal]

    3 downloads

       (0 reviews)

    Submitted

  17. GAD002.WAD

    The ultimate four player Deathmatch wad, with some really nasty traps. Lots of big areas to do battle in, but the level is not that big to find your opponents. Music from Doom 1 E1M2 has been put in. Enjoy!

    4 downloads

       (0 reviews)

    Submitted

  18. GAC001 Created 2/26/95

    So, you have played all those Deathmatch wads over Dwango. Well aren't you kind of getting bored of Deathmatch? Here's the sollution! A co-op level of nightmareish proportions.

    3 downloads

       (1 review)

    Submitted

  19. HIDE & SEEK

    This is a pretty simple level. KILL YOUR ENEMY!!! There are many false walls to hide behind and SNIPE!!!

    2 downloads

       (0 reviews)

    Submitted

  20. The Cookie Monsters Deathmatch

    clean deathmatch level

    7 downloads

       (2 reviews)

    Submitted

  21. Hemdale

    Decent size Deathmatch level with lots of detail. Should be fun for any amount of players!

    6 downloads

       (3 reviews)

    Submitted

  22. Halogen

    8 downloads

       (5 reviews)

    Submitted

  23. Godless 4: Kingdom Come

    DooM 3 was almost upon us, and with only one more set of eight levels to go before having enough to make a Godless megawad, the Berry Creek Deathmatch Team kicked into high gear! These are the last levels. The megawad featuring them should be out shortly.

    6 downloads

       (1 review)

    Submitted

  24. Gardensnail

    Medium size DM map, small building and its garden. BFG and Plasma are little harder to get. Play it oldskool, no jump, no aim, etc.

    4 downloads

       (2 reviews)

    Submitted

  25. Yesterday's Brownies

    A medium-sized Doom2 DM level (2-4 players).

    The layout and style was influenced by my Q3A map "Future Brownie", which was a derivative of my Q2-turned-Q1 level "Farewell to Fudge Brownies".

    This is very likely my last Doom2 level ever. I only did it because I felt like it. Please don't ask me to join your wad project ;-P

    11 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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