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Ray Poward

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About This File

It's Ray Poward from Contra: Legacy of War. Bit of a rough translation from the PS1 game into Doom so hopefully it plays well enough to work.


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  • File Reviews

    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
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