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skins

This directory contains files that can be used with DOOM ports that support "skins" such as DOOM Legacy. If you don't know how to use them, write to the author or read the text files.

82 files

  1. Juno from Jet Force Gemini

    Anyone remember Jet Force Gemini for the N64? This is a player skin of Juno, one of the three main characters in the game. I decided to make his armor color green so you could edit his appearance under player setup.

    493 downloads

       (0 reviews)

    Submitted

  2. Contra 3 Skins

    For lovers of both Contra and Doom - now you can play as the old commandos from Contra III - Bill Rizer and Lance Bean.

    706 downloads

       (0 reviews)

    Submitted

  3. Ray Poward

    It's Ray Poward from Contra: Legacy of War. Bit of a rough translation from the PS1 game into Doom so hopefully it plays well enough to work.

    143 downloads

       (0 reviews)

    Submitted

  4. Solid Snake

    Solid Snake now available as a player skin for Doom.

    1468 downloads

       (0 reviews)

    Submitted

  5. Lunar from Mischief Makers

    Behold, something nobody asked for - it's Lunar from Mischief Makers for the N64. Was inspired to make this when playing it recently - should work under any skin-supporting source ports.

    216 downloads

       (0 reviews)

    Submitted

  6. Shadow Marine

    Simple player skin that replaces the regular Doom Marine with a mysterious shadow version; inspired from characters such as Shadow Jago from Killer Instinct Gold and Noob Saibot from Mortal Kombat and other silhouette-type characters.

    714 downloads

       (1 review)

    Submitted

  7. Slamma Jamma Skin

    This is a skin that Zero and I made in about 4 hours of actual effort but it came out really well. The skin is of an imp dressed up in a basketball outfit bouncing a basketball when you move. Nightmare Zero did the sprites and I did the sounds and other junk. It has many taunts that were pulled from the announcer on NBA Jam. Really good for deathmatch. Feel free to include this in a skin pack, just give credit if you would please. ENJOY!

    79 downloads

       (1 review)

    Submitted

  8. QuakeGuy Skin

    Ranger is back after killing shub-niggurath and armagon and the dragon, Ranger gets teleported to the arena eternal and etc, After fragging since 1999 Vadrigar sends Ranger back to his home, But something is wrong looks like monsters have invaded again.

    ***Ending*** Ranger kills the monsters but he is then invited to Quake Champions by Tim. Take a look at Quake Champions if u have the guts! and of course the required requiremens (I have bad notebook)

    I did this skin because the others quakeguy skins don't have his sounds, Feel free to use! check S_SKINQG in the wad for correct credits.

    1241 downloads

       (6 reviews)

    Submitted

  9. Wolf O'Donnell

    It's Wolf as he appears in Smash Bros. now as a playable character in Doom.

    398 downloads

       (2 reviews)

    Submitted

  10. Chip The Wolf

    It's Chip the Wolf the Cookie Crisp cereal mascot. I did this as sort of an in-joke between a friend and I. Should be funny for co-op/deathmatch fun.

    271 downloads

       (4 reviews)

    Submitted

  11. For Jihad Skins

    Skins of most monsters from For Jihad Monsters project. Skins include most monsters from imperial infidel forces (a.k.a. counter terrorism forces). You can be either a Mechanic, Dual M-1911 Pistol Unit, M-16 Rifle Unit, M-9A1 Super Bazooka Unit, and Stoner 63 Rifle Unit. Troll it up, troll it down, troll with the sound. Now go have fun and fuck around, you bitch.

    337 downloads

       (2 reviews)

    Submitted

  12. Custom Marathon Skins

    Skins of most monsters from Custom Marathon Monsters project. Skins include most monsters from cultist forces. You can be either a Cultist A Rifle, Cultist Torcher, and Mjolnir Soldier. Troll it up, troll it down, troll with the sound. Now go have fun and fuck around, you bitch.

    369 downloads

       (1 review)

    Submitted

  13. Blood of Bin Laden Skins

    Skins of most monsters from Blood of Bin Laden Monsters project. Skins include most monsters from al-Qaeda, Taliban, and counter terrorism forces. You can be either a U.S. marine, a security guard, a Mujahid w/ various attires, and even the one and only Osama bin Laden!!! Troll it up, troll it down, troll with the sound. Now go have fun and fuck around, you bitch.

    352 downloads

       (4 reviews)

    Submitted

  14. Charmander Skins!

    15 charmander skins, including various weapon, gender and outfit options.

    639 downloads

       (14 reviews)

    Submitted

  15. Hunter Skins

    A skin pack that adds two new high quality skins, the WitchHunter by Captain Toenail and the Demon Hunter by IcyTux. They are dark, sinister individuals, dedicated to seeking out evil in all forms and banishing it from this world "eat leaden death, demon!"

    239 downloads

       (7 reviews)

    Submitted

  16. skin athena (KOF 2002-2003) by LUISDooMER

    es 2 skins de un personaje del kof 2002-2003

    908 downloads

       (12 reviews)

    Submitted

  17. skins solomons key y fire-n-ice (A.K.A solomons key 2)

    skins solomons key 1-2 de la mitica consola NES

    24 downloads

       (5 reviews)

    Submitted

  18. skin another kula (KOF 2002) by LUISDooMER

    es el skin de mi personaje favorito del kof 2002

    114 downloads

       (19 reviews)

    Submitted

  19. skin rugal (KOF 2002) by LUISDooMER

    es el skin de mi otro personaje favorito del kof 2002

    120 downloads

       (4 reviews)

    Submitted

  20. skin NES BOMBERMAN y bomber-coin (un enemigo si no lo sabias)

    skin de bomberman de la mitica consola NES

    110 downloads

       (6 reviews)

    Submitted

  21. skin del juego challenger (juego de NES no lo sabias)

    skin de bchallenger de la mitica consola NES

    25 downloads

       (5 reviews)

    Submitted

  22. skin alejo by LUISDooMER

    es el skin de alejo de la serie de alejo y valentina de MTV

    141 downloads

       (13 reviews)

    Submitted

  23. skin carlitox by LUISDooMER

    es el skin de carlitox de la serie de alejo y valentina de MTV

    160 downloads

       (13 reviews)

    Submitted

  24. Skin roll para doom doom2

    skin de roll (hermana o algo asi de megaman) del juego Marvel Vs Capcom

    131 downloads

       (8 reviews)

    Submitted

  25. Doom Guitarist

    This is a simple skin of a guitar wielding marine, which uses the strife player as a base. There are two versions. The one called GuitarST.wad is for Skulltag, it includes a taunt and a botfile. The version called GuitarZD is for use in Zdoom and its other branches.

    293 downloads

       (18 reviews)

    Submitted

  • File Reviews

    • By PsychEyeball · Posted
      One of the earliest community projects to be compiled, Community Chest is a 32-map joint effort from many mappers in 2003. The rules: use only stock textures. The sky is the only limit. (Ok, or Boom's engine limits)   This WAD is a good time capsule to be reminded of what the Doom community was cooking in the time, but for many, including myself, it will not be a good Doom experience. These maps have not aged gracefully for the most part and favor long, sprawling and obtuse switch hunts where the goal is figuring out what exactly the author of the map wants you to do. With a few exceptions, the combat doesn't pop in a satisfying way and when it brings up the heat, it oftens does in an unfair manner.   The number one negative of this WAD is that maps are often way too long and outlast their welcome. It feels as if many mappers wanted to deliver their magnum opus and go for the giant, epic level with many different paths and things to do, but sadly, these levels do not know when to quit and they progressively get more and more aggravating. Use3D (Maps 12, 13), Kaiser (Maps 10, 15, 26) and Sphagne (Maps 21, 23, 27) are likely the prime offenders of this rule, the latter of which also loves to include extreme resource depravation to the mix to make the proceedings even longer than they need to be.    Unfortunately, not even the smaller maps can lift the WAD above mediocrity for a single reason: a lot of the smaller maps fail to leave any kind of impression to the player, as they are a little too by the numbers and forgettable. Most of Bad Bob's output feels interchangeable (Maps 4, 8, 9), I can't remember anything about Alex Parsons' levels apart from them being short (Maps 3, 11) and Gene Bird's maps, while mostly inoffensive, look outright primitive even for 2003 (Maps 7, 32, 19, 28). This would be forgiven if the levels had good action, but the encounter design mostly feel random and scattershot, killing any chance they will stick in your memory for a good reason.   Sometimes, the WAD decides to get a little more quirky and maps decide to do their own thing. This leads to either successful moments or disaster. Ultimate Doomer's map 1 might be the single worst way to start a megawad, leading you on a mostly pistol-only journey where one will be expected to pistol cacodemons and mancubi to death. In Map 20, the purpose of invading a demon base to plant a bomb and escape in 2 minutes is very tantalizing, but Ultimate Doomer's random use of voodoo dolls standing around the base partially ruin what could have been a great level. Metabolist offers the finest slice of action in the whole WAD, filling up a micro-map with no less than a demon army. (Map 14) The proceedings only take about 3 minutes, but the carnage leaves you refreshed. Archvile46 offers the most explosive map opening in the WAD (Map 25), but the infinitely tall monsters make this first fight utterly miserable to get your footing on, all while having minimal weaponry and ammo. Elsewhere, Thomas van der Velden goes for a more charming approach, with a laid back romp through a quaint and nicely decored police station (Map 2) and a cordial Icon of Sin fight with a cute gimmick (Map 30). Magikal (RIP) serves us Map 6, which is more of a "puzzle" map. However, the solution to most of the "puzzles" revolves around pushing everything until something happens, then find out what happened.   Speaking of Magikal, we now have to adress the elephant in the room: Map 29 - Citadel At The Edge of Eternity.   Many maps in CC1 try to be a magnum opus and fail miserably. However, this map is 100% deserving of the moniker; this is a painstakingly crafted level which is gargatuan, breathtaking, and also completely infuriating. No part of Citadel is obvious or easy; you're thrown in a world where most of Doom's rules don't apply. Anything can be a switch leading toward the next step and the encounters are brutal, especially on a pistol start. The citadel and the outer mountains are full of monsters who will constantly hound you no matter where you are outside. Revenants hide inside guard towers spread all over the citadel. Highlights of the map involve: a giant tunnel with stealthy chaingunner hideouts, a daring strafe-run sequence where you must run amok the entire side rempart, the agonizingly slow elevator puzzle room and the impressive, yet buggy 3D bridges that spiral upon themselves. The most impressive combat showcase happens once you use the red key: you're set upon the bottom of a massive fortress rempart filled with countless hitscanners while sideways cages of hell knights and revenants pelt you with projectiles. It's like fighting a major war all on your own and even if you had super weapons (which you won't have on a pistol start) they'd be useless against the fortifications the demons have set. Progress in this map is often glacial, with you having to give your all to gain every inch and it'll often come to a complete halt as you're stuck figuring out what the next step is. Like in Map 6, Magikal has many diabolical "puzzles" that will leave you scratch your head pondering how would anyone find this naturally. It took me almost 4 hours to beat this map on my first try on UV difficulty, with gratuitous saving and reloading. By the time I was done, I was tired, exhausted and filled with a certain form of impotent nerd rage as I was pondering what the hell I just played. I can't help but be amazed at what Magikal accomplished, as this map is definitely a one of a kind that no one has come close to match in terms of overall scope (Eviternity 2's MAP 36 might be the closest sibling this map has). On the other, I didn't enjoy playing most of this map and I can't imagine anyone will enjoy it either.   So in the end, many of CC's maps are unecessarily bloated, some are featureless and in this 32-map pack, I can say I liked about 6 maps in total. Many of these maps have a certain hustle that warrant respect, but respect doesn't always translate to fun gameplay. If you like your maps to be on the exploratory side, you will likely find something to like in this map pack as many maps fill this bill. But the action in this WAD is either turgid or way overclocked for the common Doom player. Approach at your own risk.
    • By video_ouija · Posted
      Simply put, masterpiece.
    • By Cruduxy Pegg · Posted
      This wad is different from any other mapset you'll play. some maps are very good with gimmicks and creativity you won't find in other mapsets.. other mapsets are  the most annoying puzzle hunts in gigantic maps you'll ever see as well. actually the bigger maps were usually easier to finish quickly than smaller ones, the small ones were usually padded to high heaven with stupid progression, keys and annoying as hell build the stairs switch hunts. If you want to play it I highly recommend just using a guide or cheat using doom builder as the dumbest puzzles in this wad are usually switches you don't even know exist (like an x on a random wall on a gigantic castle to continue).   I didn't play this mapset to the end either, the last third of this mapset is very annoying and I only enjoyed like 2 of those maps before quitting on that almightly annoying map26 which goes on and on and when you think you finally found the exit it takes you to a trip in time to what seems like a re-imagination of the most annoying map in Enigma (I don't hate Flynn's maps, actually I like his master levels and a lot of maps in engima).   Sadly I didn't get to experience the legendary reputations of map27 and 30 but I don't think I want to even try.   Note: This isn't the first time I played the first half of this mapset, previously it was in multiplayer and it was still very annoying to play and most players gave up in the last third of this as well.
    • By costadevale · Posted
      It may not have that "id essence" the original DTWID has, but it has a level of abstractness that I really like. Kind of like a 1994 wad, but miles more polished. This is not "below amateurish". RIP phobosdeimos1.
    • By Walter confetti · Posted
      What a cute small level, a little relic from 30 years ago! This map is not perfect, i know, but it's a fun small map (except for the asshole-ish secret spider placement) with many new graphics and a silly jazz tune that i heard already but i don't remember the title. There's a Doom 2 version of this map? I remember the greetings graffiti at the end of this map used elsewhere, It was such a nice touch that i did the same thing in one of my early maps (We Are 183 iirc)
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