!-PRO-log-! Posted April 30, 2023 2 minutes ago, !-PRO-log-! said: [1.9.3] Fixed some bugs, increased the damage of some types of weapons, increased the speed of using the bandage, slightly reworked the spawn of monsters and items, improved the code of the cross work is already underway on a major update 2.0 0 Share this post Link to post
!-PRO-log-! Posted May 4, 2023 In version 2.0 I will add 11 new enemies. Perhaps even more. All enemies will be unique and fit well into the atmosphere of the mod. 0 Share this post Link to post
!-PRO-log-! Posted May 6, 2023 [1.9.4] Molotov cocktail improved, some bugs fixed, balance slightly changed 0 Share this post Link to post
RastaManGames Posted May 9, 2023 Not sure if it is a right place to ask, but it can be nice to just take some enemies from "Project Malice" enemy pack (of course with permission from The Blue Savior), so there is not gonna be a need to download an ~100+ Mb enemy pack that (usually) is considered as separate mod with its own name. 0 Share this post Link to post
!-PRO-log-! Posted May 9, 2023 2 hours ago, RastaManGames said: Not sure if it is a right place to ask, but it can be nice to just take some enemies from "Project Malice" enemy pack (of course with permission from The Blue Savior), so there is not gonna be a need to download an ~100+ Mb enemy pack that (usually) is considered as separate mod with its own name. Taking enemies from the "project malice" separately will be very problematic, and at the same time I don't see the point in it 0 Share this post Link to post
Ghost1012 Posted May 10, 2023 (edited) I'm getting an error using the latest build, both in GzDoom and LzDoom. Tried swapping out the HUD files as well, but got the same issue. This is just running ALALN by itself, did I do something incorrectly? Big fan of the mod though, last version was a lot of fun to play! It's only this latest one giving me issues running it. Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/boxes Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/culo Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/pito Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/rocket Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/shells Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/lleno Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/medio Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/poco Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/tomando Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/vacio Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/rag/use Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/use/casquito/s Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/b Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/estan fumando chicos?/convidame flaco Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/estan fumando chicos?/humo sofisticado wacho Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/sangrecita/2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/ak Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/cargadores Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/casquillos Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/hc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/hhc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/lc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/mp Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/sg Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/enfield/selamete Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/fist/faka Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/loop Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/pis Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/rev Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/hadngrenade/- Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/pistol/zoom Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/plasma/charge Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/plasma/hold Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/revolver/instert Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/scout/aim Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/scout/insert Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/pump Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/pump2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/reload- Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zfire Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zoom2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zooming Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zpump1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zready Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/derecha Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/fire Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/izquierda Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/ready Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/reload Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/shell1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/shell2 ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script warning, "A.L.A.L.N.pk3:actors/armoritem" line 183: Icon 'ARM3B0' for 'CorazaAzul' not found Script error, "A.L.A.L.N.pk3:zscript/alalnhudoverlayhandler.zs" line 35: Unknown class name 'CrossAltDamage' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 148: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 170: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 175: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 180: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 130: Unknown class name 'CrossDamage' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 163: Unknown class name 'CrossDamage' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 164: Unknown class name 'CrossFright' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 168: Unknown class name 'CrossDamage' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 169: Unknown class name 'CrossFright' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 201: Unknown class name 'CrossAltDamage' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 202: Unknown class name 'CrossStun' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 208: Unknown class name 'CrossAltDamage' of type 'Inventory' Script warning, "A.L.A.L.N.pk3:actors/crucifixion" line 209: Unknown class name 'CrossStun' of type 'Inventory' Execution could not continue. 1 errors while parsing DECORATE scripts 0 Share this post Link to post
!-PRO-log-! Posted May 10, 2023 (edited) 48 минут назад, Ghost1012 сказал: Я получаю сообщение об ошибке при использовании последней сборки как в GzDoom, так и в LzDoom. Пробовал также подкачивать файлы HUD, но возникла та же проблема. Это просто ALALN работает сам по себе, я что-то не так сделал? Тем не менее, большой поклонник мода, в последнюю версию было очень весело играть! Только этот последний вызывает у меня проблемы с его запуском. Спасибо за комментарий. Я не знал об ошибках ниже. я исправлю 0 Share this post Link to post
Ghost1012 Posted May 11, 2023 Thanks for the quick reply! Yeah, at first I thought maybe it was an engine thing or something, but it's never given me issues in GzDoom before, and LzDoom got the same exact error. 0 Share this post Link to post
!-PRO-log-! Posted May 11, 2023 1 hour ago, Ghost1012 said: Thanks for the quick reply! Yeah, at first I thought maybe it was an engine thing or something, but it's never given me issues in GzDoom before, and LzDoom got the same exact error. I tried to deal with the error. But everything works fine for me. Verify in the readme that the startup order is correct. Also, if you do the launch order via ctrl plus left mouse button, then you will have to do it in reverse order. And I would like to know when exactly this error occurs. 0 Share this post Link to post
Ghost1012 Posted May 11, 2023 Got it working, the error was due to missing the monster pack, didn't realize that was mandatory. Seems like it's working fine in GzDoom now! 1 Share this post Link to post
RastaManGames Posted May 12, 2023 4 hours ago, Ghost1012 said: ...the error was due to missing the monster pack, didn't realize that was mandatory... @!-PRO-log-! That's what I am talking about... 0 Share this post Link to post
!-PRO-log-! Posted May 12, 2023 When update 2.0 comes out I will probably rename the mod to "Lost in darkness" 0 Share this post Link to post
Ghost1012 Posted May 13, 2023 On 5/11/2023 at 8:07 PM, RastaManGames said: @!-PRO-log-! That's what I am talking about... Yeah, I'd probably update the readme just to note that the monster pack is required, because right now it just looks like an addon. I think the earlier versions didn't have it either, right? I remember playing it with whatever before. And honestly I feel like the monster count might be a bit *too* low, especially with that pack because it ends up being underutilized for how big it is. I understand the mod's going for more of a horror angle, but only having like 3-4 enemies in a map is a little too low, even for the vanilla Doom 1 and 2 maps. I think I liked the balance better before where there was a bit more combat balanced alongside the horror. 0 Share this post Link to post
!-PRO-log-! Posted May 13, 2023 1 hour ago, Ghost1012 said: Yeah, I'd probably update the readme just to note that the monster pack is required, because right now it just looks like an addon. I think the earlier versions didn't have it either, right? I remember playing it with whatever before. And honestly I feel like the monster count might be a bit *too* low, especially with that pack because it ends up being underutilized for how big it is. I understand the mod's going for more of a horror angle, but only having like 3-4 enemies in a map is a little too low, even for the vanilla Doom 1 and 2 maps. I think I liked the balance better before where there was a bit more combat balanced alongside the horror. This pack of monsters has always been in my fashion. Also, many new enemies were changed and added, which I took from different resources. The fact that there are few enemies was conceived, and it is unlikely that I will greatly increase their number at the levels. I removed the spawn of many enemies from this pack of monsters, due to the fact that half of the enemies do not look interesting, but now I left the most interesting ones. In version 2.0, I will probably improve the spawning of monsters a little. 0 Share this post Link to post
Deudz Posted May 26, 2023 (edited) Is the lighter suppose to shot? If it is, then how do i reload it I'm using LZDoom 3.88b 0 Share this post Link to post
!-PRO-log-! Posted May 26, 2023 2 hours ago, Deudz said: Is the lighter suppose to shot? If it is, then how do i reload it I'm using LZDoom 3.88b holding a lighter you can shoot either a pistol or an ssg. Just recharge them 0 Share this post Link to post
Art3mis Posted June 10, 2023 (edited) Download link does not work, the Google drive site containing the download for the map cannot be found. Edit: Ouf, nevermind, seemed to be my VPN messing up the download. So just a little note here for anyone else, VPN seems to mess up the Google Drive download of the map. 0 Share this post Link to post
!-PRO-log-! Posted June 14, 2023 You can write here what you want to see in new updates 0 Share this post Link to post
nagamer Posted July 3, 2023 (edited) GZDoom version 4.10.0 W_Init: Init WADfiles. adding C:/Games/ALALN/gzdoom.pk3, 672 lumps adding C:/Games/ALALN/game_support.pk3, 2559 lumps adding ./doom2.wad, 2919 lumps adding C:/Games/ALALN/game_widescreen_gfx.pk3, 214 lumps adding doom2.wad, 2919 lumps adding A.L.A.L.N.pk3, 1583 lumps adding A.L.A.L.N.pk3:cosmoambience script.wad, 51 lumps adding A.L.A.L.N.pk3:dark_doom_lite.wad, 2 lumps adding A.L.A.L.N.pk3:dash.wad, 13 lumps adding A.L.A.L.N.pk3:immerse_v104.wad, 102 lumps adding A.L.A.L.N.pk3:nashgore.wad, 166 lumps adding A.L.A.L.N.pk3:nchud-main.wad, 306 lumps adding A.L.A.L.N.pk3:pal_plus.wad, 2 lumps adding A.L.A.L.N.pk3:udv survival flares.wad, 22 lumps adding A.L.A.L.N.pk3:universal_weapon_sway_updated.wad, 9 lumps adding PM Update 5 PRE-RELEASE.pk3, 13522 lumps adding PM Update 5 PRE-RELEASE.pk3:cerberus.wad, 209 lumps adding PM Update 5 PRE-RELEASE.pk3:fishthing.wad, 81 lumps adding PM Update 5 PRE-RELEASE.pk3:grell.wad, 89 lumps adding PM Update 5 PRE-RELEASE.pk3:poltergeist.wad, 40 lumps adding PM Update 5 PRE-RELEASE.pk3:slimeworm.wad, 80 lumps adding PM Update 5 PRE-RELEASE.pk3:walkinghand.wad, 45 lumps adding PM Update 5 PRE-RELEASE.pk3:wraithd3.wad, 65 lumps adding DAMAGEFX.wad, 38 lumps adding MusicDarkAmbient3.pk3, 23 lumps S_Init: Setting up sound. I_InitSound: Initializing OpenAL Could not open audio device Sound init failed. Using nosound. Error creating start screen: Start screen assets missing I_Init: Setting up machine state. CPU speed: 2594 MHz CPU Vendor ID: GenuineIntel Name: Intel Xeon E312xx (Sandy Bridge) Family 6, Model 42, Stepping 1 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX V_Init: allocate screen. ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/boxes Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/culo Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/pito Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/rocket Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/shells Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/lleno Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/medio Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/poco Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/tomando Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/vacio Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/rag/use Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/use/casquito/s Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/b Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/estan fumando chicos?/convidame flaco Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/estan fumando chicos?/humo sofisticado wacho Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/sangrecita/2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/ak Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/cargadores Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/casquillos Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/hc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/hhc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/lc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/mp Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/sg Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/enfield/selamete Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/fist/faka Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/loop Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/pis Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/rev Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/hadngrenade/- Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/pistol/zoom Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/plasma/charge Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/plasma/hold Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/revolver/instert Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/scout/aim Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/scout/insert Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/pump Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/pump2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/reload- Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zfire Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zoom2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zooming Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zpump1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zready Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/derecha Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/fire Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/izquierda Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/ready Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/reload Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/shell1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/shell2 ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script warning, "A.L.A.L.N.pk3:actors/armoritem" line 183: Icon 'ARM3B0' for 'CorazaAzul' not found Attempt to get invalid state XDeathBlood from actor FishThingy. Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 66: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 83: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 88: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 100: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 154: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 148: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 170: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 175: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 180: Truncation of floating point constant 2.500000 Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 26: Unknown class name 'DefileCheck' of type 'Inventory' Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 44: Unknown class name 'DefileCheck' of type 'Inventory' Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 52: Unknown class name 'DefileCheck' of type 'Inventory' Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 54: Unknown class name 'RedMiteSpawner' of type 'Actor' Undefined drop item class PM_PossSpriteLinger referenced from actor PM_PossessingDemon Undefined drop item class isPlayer referenced from actor PlayerDou script parsing took 932.61 ms Script error, "PM Update 5 PRE-RELEASE.pk3:cerberus.wad:GLDEFS" line 31: Warning: dynamic lights attached to non-existent actor VulgarShot R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. Editor number 30791 defined twice for classes 'FlareBoxItem' and 'RandomAmmoUnitSpawn' P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) I_InitInput I_StartupMouse I_StartupKeyboard I_StartupXInput I_StartupRawPS2 I_StartupDirectInputJoystick Hello, can i run the mod with gzdoom 4.10.0 with same order? 0 Share this post Link to post
!-PRO-log-! Posted July 4, 2023 On 7/3/2023 at 5:14 PM, nagamer said: GZDoom version 4.10.0 W_Init: Init WADfiles. adding C:/Games/ALALN/gzdoom.pk3, 672 lumps adding C:/Games/ALALN/game_support.pk3, 2559 lumps adding ./doom2.wad, 2919 lumps adding C:/Games/ALALN/game_widescreen_gfx.pk3, 214 lumps adding doom2.wad, 2919 lumps adding A.L.A.L.N.pk3, 1583 lumps adding A.L.A.L.N.pk3:cosmoambience script.wad, 51 lumps adding A.L.A.L.N.pk3:dark_doom_lite.wad, 2 lumps adding A.L.A.L.N.pk3:dash.wad, 13 lumps adding A.L.A.L.N.pk3:immerse_v104.wad, 102 lumps adding A.L.A.L.N.pk3:nashgore.wad, 166 lumps adding A.L.A.L.N.pk3:nchud-main.wad, 306 lumps adding A.L.A.L.N.pk3:pal_plus.wad, 2 lumps adding A.L.A.L.N.pk3:udv survival flares.wad, 22 lumps adding A.L.A.L.N.pk3:universal_weapon_sway_updated.wad, 9 lumps adding PM Update 5 PRE-RELEASE.pk3, 13522 lumps adding PM Update 5 PRE-RELEASE.pk3:cerberus.wad, 209 lumps adding PM Update 5 PRE-RELEASE.pk3:fishthing.wad, 81 lumps adding PM Update 5 PRE-RELEASE.pk3:grell.wad, 89 lumps adding PM Update 5 PRE-RELEASE.pk3:poltergeist.wad, 40 lumps adding PM Update 5 PRE-RELEASE.pk3:slimeworm.wad, 80 lumps adding PM Update 5 PRE-RELEASE.pk3:walkinghand.wad, 45 lumps adding PM Update 5 PRE-RELEASE.pk3:wraithd3.wad, 65 lumps adding DAMAGEFX.wad, 38 lumps adding MusicDarkAmbient3.pk3, 23 lumps S_Init: Setting up sound. I_InitSound: Initializing OpenAL Could not open audio device Sound init failed. Using nosound. Error creating start screen: Start screen assets missing I_Init: Setting up machine state. CPU speed: 2594 MHz CPU Vendor ID: GenuineIntel Name: Intel Xeon E312xx (Sandy Bridge) Family 6, Model 42, Stepping 1 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX V_Init: allocate screen. ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/boxes Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/culo Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/pito Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/rocket Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/ammo/shells Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/lleno Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/medio Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/poco Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/tomando Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/flask/vacio Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/rag/use Invalid data encountered for texture A.L.A.L.N.pk3:sprites/items/use/casquito/s Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/b Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/estan fumando chicos?/convidame flaco Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/estan fumando chicos?/humo sofisticado wacho Invalid data encountered for texture A.L.A.L.N.pk3:sprites/particles/sangrecita/2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/ak Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/cargadores Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/casquillos Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/hc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/hhc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/lc Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/mp Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/casings/sg Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/enfield/selamete Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/fist/faka Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/loop Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/pis Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/flint/rev Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/hadngrenade/- Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/pistol/zoom Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/plasma/charge Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/plasma/hold Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/revolver/instert Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/scout/aim Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/scout/insert Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/pump Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/pump2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/reload- Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zfire Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zoom2 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zooming Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zpump1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/shotgun/zready Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/derecha Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/fire Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/izquierda Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/ready Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/reload Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/shell1 Invalid data encountered for texture A.L.A.L.N.pk3:sprites/weapons/ssg/shell2 ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script warning, "A.L.A.L.N.pk3:actors/armoritem" line 183: Icon 'ARM3B0' for 'CorazaAzul' not found Attempt to get invalid state XDeathBlood from actor FishThingy. Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 66: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 83: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 88: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 100: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "PM Update 5 PRE-RELEASE.pk3:decorate/monsters/ambientspawns" line 154: Accessing deprecated function A_ChangeFlag - deprecated since 2.3.0, Use 'b<FlagName> = [true/false]' instead Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 148: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 170: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 175: Truncation of floating point constant 2.500000 Script warning, "A.L.A.L.N.pk3:actors/weapontracers" line 180: Truncation of floating point constant 2.500000 Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 26: Unknown class name 'DefileCheck' of type 'Inventory' Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 44: Unknown class name 'DefileCheck' of type 'Inventory' Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 52: Unknown class name 'DefileCheck' of type 'Inventory' Script warning, "PM Update 5 PRE-RELEASE.pk3:fishthing.wad:DECORATE" line 54: Unknown class name 'RedMiteSpawner' of type 'Actor' Undefined drop item class PM_PossSpriteLinger referenced from actor PM_PossessingDemon Undefined drop item class isPlayer referenced from actor PlayerDou script parsing took 932.61 ms Script error, "PM Update 5 PRE-RELEASE.pk3:cerberus.wad:GLDEFS" line 31: Warning: dynamic lights attached to non-existent actor VulgarShot R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. Editor number 30791 defined twice for classes 'FlareBoxItem' and 'RandomAmmoUnitSpawn' P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) I_InitInput I_StartupMouse I_StartupKeyboard I_StartupXInput I_StartupRawPS2 I_StartupDirectInputJoystick Hello, can i run the mod with gzdoom 4.10.0 with same order? maybe yes 0 Share this post Link to post
!-PRO-log-! Posted July 17, 2023 (edited) Lost in darkness 2.0. Coming soon Edited July 19, 2023 by !-PRO-log-! 0 Share this post Link to post
Karnasis Posted July 18, 2023 I don't mean to be an annoying wannabe admin but technically this should be in the mod and resources sub-forum, since it does not add any new maps on its own. Cool mod, though! 0 Share this post Link to post
nagamer Posted August 3, 2023 (edited) Hello! I'm curious about the release date of "Lost in darkness 2.0." Can anyone provide information on when it will be available? Thank you! Edited August 3, 2023 by nagamer 0 Share this post Link to post
eman09 Posted August 4, 2023 it's kind of broken there is no Hud I have to use gzdoom cause lzdoom is low res and just does not look right with the mod. GZdoom works well but it just feels broken zdl works fine though. 0 Share this post Link to post
!-PRO-log-! Posted August 4, 2023 4 hours ago, eman09 said: it's kind of broken there is no Hud I have to use gzdoom cause lzdoom is low res and just does not look right with the mod. GZdoom works well but it just feels broken zdl works fine though. how to fix the hud: go to the settings in "display options" -> "screen size" - set the parameter higher, it's like 11 0 Share this post Link to post
eman09 Posted August 4, 2023 (edited) I do have a problem with healing though I do not know for using the bandages the keybind for and shift puts the error on screen. Edited August 4, 2023 by eman09 0 Share this post Link to post
!-PRO-log-! Posted August 4, 2023 1 hour ago, eman09 said: I do have a problem with healing though I do not know for using the bandages the keybind for and shift puts the error on screen. you still need to go to "options" > "hud options" > "alternative hud" and disable "enable alternate hud". In the settings, you can assign keys to use items. Running throws an error, but you can go to HUD Options > Message Options and turn off Show Message to not see the error. 0 Share this post Link to post