Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Pelle1986

Invert shootability rules

Question

Posted (edited)

I made a 3D-floor with the "BRNSMAL1"-texture (name of the texture thats looks like a fence) and want to be able to shoot through it. The 3d-floor is solid and even if i put a check in "32: Invert shootability rules" it still doesn't let a single bullet pass. Whats wrong?

EDIT: I now realized that bullets from the pistol (doom2) and the shootgun go through, but not rockets or fireballs from imps etc... Can I make every projectile go through?

Best regards Per

Edited by Pelle1986

Share this post


Link to post

1 answer to this question

Recommended Posts

  • 0

If you want projectiles to go through, but players and monsters to be blocked, I don't think that can be done with a 3D floor. Instead (assuming UDMF), use a line with BRNSMAL1 as the mid texture (and BRNSMAL2 on the other side so it won't look weird). Move the Y offset down until it touches the floor, or wherever you want it to be. Check the flags Walkable Middle Texture and Projectile Shoot-Through Middle Texture. I would put some fence posts (either sectors or solid 3D floors) on either end to hide the fact that it is just a 2-sided line. It will block players and monsters, but not projectiles, and you can go over it, or under it if it is not on the ground.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×