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About Empyre

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  1. Empyre

    Doom music remixes as totally different genres

    That is a workaround, not a fix. The link is still broken. Here is a working link for that song: NostrilCaverns-DOOM2-MAP03.mp3
  2. Empyre

    Quick cluster intermission question!

    He is referring to the commas after the last line of text for clusters 4 and 5. Unlike the semicolons in ACS, those commas are only needed if there is more text after them.
  3. Empyre

    Doom music remixes as totally different genres

    When I click on your link, I get sent back to this same thread.
  4. Empyre

    Doom music remixes as totally different genres

    If you want remixes for game music, OverClocked ReMix is the place to go.
  5. It was Lode Runner on my Commodore 128, years before there was Doom. I made well over 100 levels, and they all fit on one floppy, with room for many more.
  6. Empyre

    Cool Baseball bat wad!

    Zandronum doesn't support anonymous functions (yet), so that's why it won't work there.
  7. Empyre

    Post Your Doom Picture (Part 2)

    Thanks! If I manage to replicate this, I'll credit both you and Dragonfly in the WADINFO lump.
  8. Empyre

    Gorgos, the Hidden terror from beyond infinity (WIP)

    If you are unsure of your mapping ability, maybe you can make this a game-play mod for other maps. I would play it.
  9. Empyre

    Post Your Doom Picture (Part 2)

    @Bauul To make this even clearer, and to see whether I understand, the portals are ceiling / floor portals, not line portals?
  10. Empyre

    Help Loop Properly

    The only thing I could think of to improve it as a Doom sky would be to make all the stars single pixels of varying brightness so they won't become smeared out in-game, and maybe make the planets about half the size. I assume that image is made of four 256x256 patches. How about making that four separate 256x256 images and adding 2 more with just stars for the top and bottom and turning those into a proper OpenGL 3D sky box? In the following link, scroll down to Skybox definitions: https://zdoom.org/wiki/GLDEFS
  11. Empyre

    .pk3 not loading in GZdoom

    The map inside the wad can have any name, not only MAP01. Even though I don't have to, I like to have the map name inside the wad match the map name in the file name. EMP01.wad contains a map called EMP01, and so on. As a bonus, I don't have to remember whether it is the map name or file name that determines the final map name. This has not caused me any problems so far. Am I just getting away with something I shouldn't be doing that might cause problems in the future?
  12. Empyre

    Post Your Doom Picture (Part 2)

    @Memfis Below where you type your text is a button that says Insert other media. Put your cursor where you want the image and click that button and select Insert image from URL. Paste or type the URL in the box that pops up and click Insert into post. The image should appear where your cursor is. EDIT: To be clear, this gif is the one Memfis tried to embed in the post above this one.
  13. Empyre

    Help Loop Properly

    I do not understand why you say it looks bad. It looks really good in that screenshot.
  14. Empyre

    Custom Mugshot for .PK3

    The line should be: Player.Face "XXX", not "Player.Face XXX", replacing the XXX with the first 3 letters of all your face graphics, which serves as the name of the mugshot. Also, are you sure your player class is being used? I am making guesses in the dark what might be causing your mugshot to not appear.