Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Empyre

Members
  • Content count

    1455
  • Joined

  • Last visited

6 Followers

About Empyre

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Empyre

    Scrooge: a Freedoom mod

    Now it is a pk3: Scrooge1.zip Here is how to make a pk3: https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement
  2. Make empty replacements for each weapon, except fist and pistol, of course. Something like this: NoShotgun replaces Shotgun {} NoSuperShotgun replaces SuperShotgun {} NoChaingun replaces Chaingun {} NoRocketLauncher replaces RocketLauncher {} NoPlasmaRifle replaces PlasmaRifle {} NoGBF9000 replaces BFG9000 {} NoChainsaw replaces Chainsaw {}
  3. Empyre

    More accurate difficulty level names

    1. Can this be any easier? 2. Why am I getting half as much ammo? 3. Where did all these new monsters come from? 4. Even more monsters? Uh-oh! 5. Why won't they just die?!?
  4. Empyre

    What are you listening to?

    This is sublime:
  5. Empyre

    Need Help on Slade's Formatting

    Per Gez's suggestion of making it a pk3: https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement
  6. Several Intelligent Guys In Lederhosen Seven Incredible Girls In Lingerie Sinister Insidious Gross Insects Live Some Ice Giants Investigating Lawlessness
  7. Empyre

    Mods by you

    I made some overpowered weapons to make slaughter maps easier. Play them with your favorite slaughter maps, or maps that usually are too hard for you. The weapons are so OP that the monsters are likely to need help from Vile Curse (while I helped make), or Hard Doom monsters, or Merciless Monsters.
  8. I looked at how Samsara does it, and it uses ACS to determine what class the player is and give the right weapon. In retardcm5.0mp.pk3, they used a different, DECCORATE-only approach that might be easier to use. Basically, each class is given a different custom inventory item at spawn, and the inventory item that replaces the weapon pickup looks at which class-specific item the player has to decide which weapon to give. Look at the code to see how it is done, and ask questions if you still need to.
  9. Empyre

    Sprites 16 rotations

    In my opinion, the original is too pale and the other one is too pink. If you could add just a slight hint of pink to the original, it would look better. If these two are the only choices, the original is better.
  10. Empyre

    What are you listening to?

    Epic Christmas music (34 minutes and 18 seconds):
  11. Before ports that could load deh files, Dehacked worked by editing the exe file. It used offsets into the code to know where to edit things, so you had to have the exact version of the code that dehacked expected, or the offsets would be pointing to the wrong places. The executables for shareware Doom, registered Doom, Ultimate Doom, and Doom 2 would be different enough to make it not work if you have the wrong one selected, even if they all had the same version number.
  12. Empyre

    Making the mastermind a better monster

    Maybe it can slow you, rather than freezing you.
  13. Aren't all the Doom ports basically modified Doom executables?
  14. Empyre

    Help with the Clusterdef for the secret map D:

    Aha! I looked in zandronum.pk3 and figured it out. The clusters for your secret maps need entertext, instead of exittext. That should then work like in Doom 2.
  15. Empyre

    What are you listening to?

    Some funny, but well-made, Christmas music (42 Minutes and 48 seconds):
×