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Empyre

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About Empyre

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  1. Empyre

    Doomworld's thread of adorable!

    @Aquila Chrysaetos That last sentence of mine shouldn't have been added. It's probably normal, but what is it? I have seen that before on my cousin's similar-looking dog, decades ago.
  2. Empyre

    Doomworld's thread of adorable!

    What is the deal with the brown under the eye? Is that tears? Some other fluid from the eye? Or just the color of the fur there? Without knowing what it is, it makes me concerned for the poor animal's well being.
  3. Empyre

    Post Your Doom Picture (Part 2)

    @Dragonsbrethren The part of the wall where several pixels of the texture repeat ruins the immersion for me. It makes it not look like a real place. On the other hand, if this is my biggest complaint, then you're doing a good job.
  4. Empyre

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    How about this screenshot for my map?
  5. Empyre

    SLAD3 .PK3 And MAPINFO issue

    After your DefaultMap entry, you need to have regular map entries for each map in your WAD/PK3. The DefaultMap entry will add its information to the map entries that follow it, so you don't have to have that information copied over and over for each map. If you don't have map entries after the DefaultMap entry, it will have no effect.
  6. Empyre

    RELAX (Chillax 2) Updated thread (4/20/2018)

    Quoted for emphasis. This is important.
  7. Empyre

    The "stupid mod idea" thread

    That sounds a little bit like Samsara, which used to be popular on Zandronum servers, but your idea goes much further. There were extra heroes packs and monster packs made for Samsara.
  8. Empyre

    RELAX (Chillax 2) Updated thread (4/20/2018)

    Oh yeah, you have custom monsters. In that case, if you are playing this with OPWeapons, all you can do is set the flag for fast monsters, and set the damage factor to 2.0 (or even higher).
  9. Empyre

    The "stupid mod idea" thread

    That sounds a little bit like Beast Incarnation. You play as a monster chosen from a menu and the enemies are the humans and their machines. As you level up, you gain access to more powerful monsters. Coincidentally, I am hosting it with my maps on my little Zandronum server right now.
  10. Empyre

    SLAD3 .PK3 And MAPINFO issue

    Your GameInfo looks fine, assuming that there one or more quit messages after that comma. Unless you are making an IWAD, you should use DefaultMap instead of GameDefault. Also, put all the properties into one block, like Dragonfly suggested, but make that block DefaultMap. Here is the MAPINFO ZDoom Wiki page, just in case you aren't already using it.
  11. Empyre

    RELAX (Chillax 2) Updated thread (4/20/2018)

    I try to resist the urge to promote my OPWeapons, but this type of wad is exactly what I made them for. In fact, they are so OP, you might want to give the monsters some help, like, making them fast, give them 200% damage factor, multiply them and/or have them resurrect each other. The monsters will still have no chance.
  12. Empyre

    Monster Multiplier and Vile Multiplier

    I have come to realize that Vile Multiplier with MMNumber 1 is not the same as Vile Curse, so here is a link to that, too: vilecurse_v1.3.wad
  13. Empyre

    [ACS] Check if a monster is awake

    You should use an ENTER script for stuff that involves players because if the map is played in coop, a player might join the game after all the OPEN scripts have already run. Also, use a RESPAWN script. Here's a ZDoom Wiki page that talks about giving players a TID: https://zdoom.org/wiki/About_Multiplayer,_Scripts,_and_TIDs
  14. Empyre

    SLAD3 .PK3 And MAPINFO issue

    Languages like ACS and C use semicolons to separate commands, so it is too easy to forget to leave them off of the ends of lines in languages like MAPINFO or DECORATE. Just remove them, and the code should work.
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