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One Doomed Bunny

Custom exit game sounds?

Question

Greetings,

 

So, I am wondering if it is possible to replace or add custom sounds when you exit GZDoom. 

 

And by replace I do not mean replace a pickup or monster sound for an actor, but rather for that quit game function only.

 

Any help would be appreciated.

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Posted (edited)

In SNDINFO add this:

 


$random menu/quit1 { example1/example1 }
$random menu/quit2 { example2/example2 example3/example3 }


example1/example1 sound1
example2/example2 sound2
example3/example3 sound3

 

In PSXDoom TC it looks like this:

$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
$random menu/quit2 { misc/p_pkup misc/gibbed skeleton/swing knight/death baby/active demon/melee  }

 

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18 minutes ago, Đeⓧiaz said:

In SNDINFO add this:

 



$random menu/quit1 { example1/example1 }
$random menu/quit2 { example2/example2 example3/example3 }


example1/example1 sound1
example2/example2 sound2
example3/example3 sound3

 

In PSXDoom TC it looks like this:


$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
$random menu/quit2 { misc/p_pkup misc/gibbed skeleton/swing knight/death baby/active demon/melee  }

 

 

Ah, thank you very much sir.

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