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One Doomed Bunny

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About One Doomed Bunny

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    Green Marine

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  1. One Doomed Bunny

    New details on the Duke Nukem Forever 2001 build

    I see. Thanks for the info, I appreciate that.
  2. One Doomed Bunny

    New details on the Duke Nukem Forever 2001 build

    Any new updates? Or did they pull the plug?
  3. One Doomed Bunny

    PBR for Original Doom Textures

    Drag and drop the doomnormals pk3 file onto GZDoom application and enable lights to see the effect.
  4. One Doomed Bunny

    PBR for Original Doom Textures

    You need to have lights activated before you run GZDoom.
  5. One Doomed Bunny

    Weird lightning bug.

    By the way I know what that the big exclamation mark means, I meant to fix that sooner.
  6. One Doomed Bunny

    Weird lightning bug.

    So, making maps as usual and this happens. The lightning or color rather seems to change on things for some reason. Same result in GZDoom manually. I really do not know what could possibly be the problem so as always, any help would be more than appreciated. It has been a stressful week...
  7. One Doomed Bunny

    GZDoom Builder Monsters not showing up

    Yes, that's true. Thank you again.
  8. One Doomed Bunny

    GZDoom Builder Monsters not showing up

    Ah, truly my idiocy has struct me hard this time. Thank you that seems to be the problem.
  9. One Doomed Bunny

    GZDoom Builder Monsters not showing up

    Indeed I have. Downloaded it from the ZDoom forum post and updated it. Same thing.
  10. One Doomed Bunny

    GZDoom Builder Monsters not showing up

    So, where do I start? Basically, this all started when I decided to move my mod to a pk3 format. Loaded it in the config in GZDoom builder and started mapping. But the actors (Monsters) will not show up even though I have already selected them and placed them into a map. Those were custom monsters mind you. So after many troubleshooting steps later, I decided to try making a map in UDMF format for Doom II only with no mods. So I made a new map like this: So, I ran in in GZDoom (Test) and this happened: There are also no monsters in the mini map indicator: So, to make it even weirder listen to this. When I save the map and drag it onto GZDoom manually *drum rolls* IT WORKS! So, what on earth is going on? I guess I should also add that I am using GZDoom 3.6.0 and I also tried running the mod manually and it worked as well this time. Builder seems to be having issues or maybe it just does not like me. I remember that about a week ago it worked fine but now its just weird. I also tried other mods such as Brutal Doom, Duke Nukem TC, Batman Doom ETC... Any help would be appreciated.
  11. One Doomed Bunny

    Help with a weird bug

    All of these textures are in doom format and flats are in Flat format since this is downloaded from realm 667 I did not mod anything.
  12. One Doomed Bunny

    Help with a weird bug

    So, I am start making a map and want to apply new textures and all of the sudden WHAM: Som What on earth is this? It looked fine before but now its just all fiddled up. It also wont respond to anything its completely frozen. The first time I saw this I thought it was just a lil bug, so I restarted GZDoom Builder and it worked fine again but then It happened again and this time its always like this. Help pls? Thanks, One Doomed Bunny
  13. One Doomed Bunny

    Custom HUD face not working

    Hey so guess what. I redraw the face sprites from scratch. Works now. What the actual F was that? If you know how to you can report this as a bug or soemthing IDK. It is really frustrating. But yeah I was thinking about making a custom HUD kinda like Quake III one with the face in the center and other stats in the corners of the screen but then I said what if I try to to redraw the faces and it worked. Still probably gonna learn how to make a custom HUD so yeah. Thanks again bud! +Respect
  14. One Doomed Bunny

    Custom HUD face not working

    Can I get paid for finding a new bug? xD So did you use my faces or your own? This also happended once when I was replacing weapon sprites so...
  15. One Doomed Bunny

    Custom HUD face not working

    So the names are correctly named and neither am I missing any. Now look what I found out. This face wad with from some project I will work on the future: face_that_actually_works.zip This one actually works and its exactly the same layout as the first one and everything. Have a look here aswell: (The green one represents the one that does not work.) Now i did find out that the size is larger. Does that have to do with anything?
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