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One Doomed Bunny

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About One Doomed Bunny

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    Warming Up

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  1. One Doomed Bunny

    Change Class via ACS?

    Damm thats a lot... Thanks again!
  2. One Doomed Bunny

    Change Class via ACS?

    Thanks that was the mistake I made *facepalm*. Also just asking. Is the time that is in my script set to infinite already or is there a specific number to set the time to infinite?
  3. One Doomed Bunny

    Change Class via ACS?

    Okay so some time has passed and I am not able to get this working...Oh scripting and I... This is what I typed in the script editor: script 1 (void) { int morphed = MorphActor(1, "Bill", "", 1048576, 0, "", ""); } Is there something I did wrong?i tried it with OPEN and Void. When I pass the line with the SCRIPT EXECUTE command it does not work. Hmmm... And yes I did the old sanity check to see if my player start was tagged with 1. What am I doing wrong? -One Doomed Bunny
  4. One Doomed Bunny

    Change Class via ACS?

    Fantastic! You really helped me out my man! Thanks!
  5. One Doomed Bunny

    Change Class via ACS?

    Greetings, So, today I got an idea for something. For example from MAP01 to MAP05 the player would have the Doomguy class. From MAP05 to MAP10 the player would have a Doomgal class (This is just an example). So is there any way that I could make a Script OPEN and type in a command that would allow me to change the class automaticaly without me having to change it via concole or anthing like that. You finish MAP05 and in next map you are a different class. Any help would be appriciated! -One Doomed Bunny
  6. One Doomed Bunny

    Half-Life 2 styled pistol?

    Wow! Exactly what I was looking for! Feels excelent! Thanks my man, appriciated!
  7. One Doomed Bunny

    Half-Life 2 styled pistol?

    Yes I am using GZDoom. Thanks for the recommendations, I will chec it out!
  8. One Doomed Bunny

    Half-Life 2 styled pistol?

    So, the original Doom pistol (This is just my opinion) is kinda meh. Thats why I've been trying to find a HL2-ish pistol, where if you click rapidly it fires faster and when you click slower it fires slower. If anyone else knows something like this then please send a link and I will take a look! It would be more than appriciated! Thanks, -One Doomed Bunny
  9. One Doomed Bunny

    A fully working motorbike?

    So...is this it: http://www.moddb.com/mods/mopjmod If it is I can't get it working for some reason (I get a script error, idk), however the script inside the mod looks preety good. I'm gonna give it a try though I am completely new to scripting so...yeah...
  10. One Doomed Bunny

    A fully working motorbike?

    Ok, thanks, much appriciated!
  11. One Doomed Bunny

    A fully working motorbike?

    So, what I want to make is a drivable motorbike kinda like in Duke Nukem 2013, where you can get on and off the bike at anytime. I already saw the one Sgt. Mark IV made and its cool but I dont think you can get off from it. If anyone has any idea on how to pull this off it would be greatly appriciated! Thanks, -One Doomed Bunny
  12. One Doomed Bunny

    Little help with some scripting?

    This is exactly what I was looking for! Thank you kind sir!
  13. One Doomed Bunny

    Little help with some scripting?

    So, this is what I am trying to do: In my custom WAD that I am making the player witnesess a helicopter crash like in HL:OP. Now what I want to do is when he gets to the 2nd map where he wakes up, he would have low armor and health. So before the crash he was maxed out (100%) and after the crash he is looking kinda bad...poor Doomguy :,( Any sort of help would be appriciated! Thanks, -One Doomed Bunny
  14. One Doomed Bunny

    Need help with a "scripted event"!

    Alright, thanks. It shure does seem cleaner. xD
  15. One Doomed Bunny

    Need help with a "scripted event"!

    So, just a quick update! I found out how to do it and it actually works! First I made this: And then I did this: Woala! I wonder if anybody else has done something like this!
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