nervewar Posted April 3, 2020 (edited) Hey all! So thanks (I guess) to the quarantine, I have finally finished the 2nd map of my Doom NW project! It is a lot larger and more combat oriented than the first map was. There is also a larger emphasis on platforming in this one :) The idea is to make a 3 level mini episode that has a good mix of gameplay styles. Here's the details, and a download link is at the bottom. If you had already played the first map and just want to see the new one, you can use the "changemap MAP02" console command. Otherwise, I recommend playing both levels back to back for the full experience! Doom NW A seismic event has occurred and you have fallen into a collapsing UAC mining facility. Now you must make your way back out alive, and battle your way through the ore crushing facility! Screenshots Technical Stuff Port: GZDoom (incompatible with other ports, sorry!)Freelook: YesJumping/Crouching: NoHardware Rendering Required: No, but recommended Base IWAD: DOOM2.wad Current Version: 2.0 Release Date: 4/3/2020 Content 2 levels, MAP01 and MAP02 (plan on adding a third and final map at some point) Lots of custom textures/graphics Custom ambient sound design Custom intro and outro music Gameplay Difficulty settings: Implemented Themes: MAP01: Survival/Limited Resources MAP02: Combat/Platforming Map Sizes: MAP01: Small-Medium MAP02: Medium/Large Rough Play Times: MAP01: 5-7 Minutes MAP02: 7-10 Minutes RECOMMENDED SETTINGS: Mouse Options Always Mouselook: ON Display Options > OpenGL Renderer > Texture Options Texture Filter Mode: None Display Options > OpenGL Renderer Sector Light Mode: Software Bloom Effect: On Ambient Occlusion Quality: High Copyright/Usage Info The crate textures designed by my good friend Bret Walters are free for you to use in your own maps as long as you credit him as "Bret Walters | vimeo.com/user4779474" All the rest of the custom textures, graphics, sound effects and music are done by me. You are welcome to use these in your maps as well as long as you credit me as "Brandon Duncan | nervewar.net" Credits Level Design / Texturing / Sound / Music: Brandon Duncan | nervewar.net/doom Crate Texture: Bret Walters | vimeo.com/user4779474 Play Testers: Bret Walters Austin Glassco Eric Sigg Sean McKeon Brian Simpson Danny Silvers | lantanagames.com Additional Resources from http://realm667.com and https://www.doomworld.com/afterglow/textures/ Full detailed credits in README.txt DOWNLOAD Dropbox link (10mb): https://www.dropbox.com/s/3tlb7ltutwzovvy/DoomNWv2.zip?dl=0 Hope you enjoy Doom NW! 12 Share this post Link to post
phoo Posted April 3, 2020 That's some great attention to detail in those screenshots, I especially like the crumbling/collapsing geometry in the first screenshot. It's always nice to see that type of level detailing being used so well. I'll give this wad a try when I get some more time on my hands. 1 Share this post Link to post
nervewar Posted April 3, 2020 Hey thanks @phoo I appreciate hearing that after spending a ton of time on the details... Feels good to have it noticed :D 1 Share this post Link to post