Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
SilverMiner

Can I reestablish Z-height teleport bug in Zdoom 2.8.1?

Question

3 answers to this question

Recommended Posts

  • 1

Short answer is that I don't think you can have both the keep-height behavior and the teleport-fog effect at the same time.

 

If you don't care about the fog effect, then you could provide a translation lump with uses the Teleport_NoFog action with the fourth parameter (arg3) set to 1, for all the linetypes which normally use the plain Teleport action.  Though I don't know how to provide an additional XLAT table, apart from the crude way of modifying the existing xlat/base.txt and rebuilding the standard pk3 file.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×