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BonciuADV

Doom 3 Ultimate Items AND Enemy Locations Guide

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Just wanted to contribute here, regarding Phobos Labs: Sector 2

 

Doom 3 ROE Phobos Labs Sector 2 - Barrel Building

Doom 3 ROE Phobos Labs Sector 2 - Walkway Access

Doom 3 BFG Phobos Labs Sector 2 - Chair Building with Box

Doom 3 BFG Phobos Labs Sector 2 - Walkway Access

 

 

Finally figured out how to get there, through the use of noclip figure out access routes.

Apparently, you are meant to stack objects together as a method to climb your way up there. Barrels are much easier in vanilla RoE than chairs in BFG. Both using the original ports (it should be doable in source ports as far as I can tell). The hint is the monster that crawls in that area shows you the path to the items, but not necessarily how you get up there. Given that there is a reason for the gravity gun to exist, this is why/how to reach that point.

 

I do want to reiterate... chair building is tough and terrible compared to barrels as they are completely missing in the BFG version, so pulling the chairs from the Research Labs (without triggering the monsters) is annoying to say the least (at least you will get no monsters). Barrels are found in the next area which are very easily accessible to build what is necessary to access the rocket launcher location.

 

I hope this is enlightening.

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On 8/1/2023 at 3:26 AM, Deathlike2 said:

Just wanted to contribute here, regarding Phobos Labs: Sector 2

 

Doom 3 ROE Phobos Labs Sector 2 - Barrel Building

Doom 3 ROE Phobos Labs Sector 2 - Walkway Access

Doom 3 BFG Phobos Labs Sector 2 - Chair Building with Box

Doom 3 BFG Phobos Labs Sector 2 - Walkway Access

 

 

Finally figured out how to get there, through the use of noclip figure out access routes.

Apparently, you are meant to stack objects together as a method to climb your way up there. Barrels are much easier in vanilla RoE than chairs in BFG. Both using the original ports (it should be doable in source ports as far as I can tell). The hint is the monster that crawls in that area shows you the path to the items, but not necessarily how you get up there. Given that there is a reason for the gravity gun to exist, this is why/how to reach that point.

 

I do want to reiterate... chair building is tough and terrible compared to barrels as they are completely missing in the BFG version, so pulling the chairs from the Research Labs (without triggering the monsters) is annoying to say the least (at least you will get no monsters). Barrels are found in the next area which are very easily accessible to build what is necessary to access the rocket launcher location.

 

I hope this is enlightening.

Thank you, this is giant news, on par with the method to get 100% secrets on Industrial Zone. We can now finally get 100% items!

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I am reviving this thread for a good reason. Code red: @Li'l devil is back. I am going to ask politely about those grenades in alpha labs, lost souls in enpro and trite in recycling sector 1. There will be no violence. I just wanna talk to him. I just want to talk to him.

Edit: I am stupid and sometimes get too excited this wasn't funny and came off as creepy don't mind me.

Edited by BonciuADV

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Wow.

 

I'm sorry, but I really don't remember where those grenades are. Even worse, I don't have the BFG Edition and even if I had, I remember extracting maps from it was pain, and I don't want to do that again. So either they're well hidden, or my other guess is that maybe they put one more grenade pack on the exact position of another? Or somehow I made a mistake, I really don't know.

 

As for lost souls on EnPro. I remember this level had a ton of them (and trites in the original). I could miscount them, but again, I can't know. Same thing with trites. Maybe I accidentally counted ones from a cutscene or miscounted.

 

Mind that I'm not a robot, I could miscount stuff, or even write down the wrong number somewhere. Also, in the editor I remember sometimes item naming was confusing. Like, (just as an example) instead of normal names like "imp_017" a monster can be called "imp_maint" or something. And then I had to guess where this was just a setpiece monster (that the game will despawn) or a real one.

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Sorry for double posting. I was just a bit shocked, I didn't know this thread existed until now, only now just read the whole thing. Anyway, I'm glad my lists on the wiki were of some use and it's cool that you went one step further and broke down levels room by room. I guess I'd be more specific with describing where some hidden items are located (like for example, 2 hidden shards in the Mars City Underground checkpoint at the start; I'd never find those without the editor), and I guess there's a more ideal way to create item guides instead of just listing them in forum posts, but it's not like I'd do better.

 

Also, really really cool that you stitched all maps together! I remember wanting to do the same, but it seemed too bothersome to me.

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ENPRO SECTOR 1
Coolant Transfer:
1 Wraith (40 hp, triggered when you approach the first corpse)
1 Wraith (40 hp, triggered when you kill the first wraith)
1 Pistol (getting close to the metal box give you all of the items immediately, but causes a bug when you don't get all the ammo)
1 Bullets (just get the large bullets first carefully)
1 Bullets Large (get this first, so says the wiki)


Coolant Junction:
1 Wraith (40 hp, IMMEDIATELY after you pass through the door)
1 Imp (behind you when you approach the second descending stairs after having picked up the security armor)
1 Wraith (when approaching the stairs in front of where you first entered)
2 Machine Guns
1 Clip Large
1 Security Armor
2 Clip Small
3 Armor Shards
1 Health Station (at 100% because it's BFG Edition ofc)


1 Imp (when approaching the small stairs)
1 Medkit Small
1 Machine Gun


Primary Coolant Transfer:
1 Wraith (4 seconds after passing the crate with the ammo and getting the objective)
1 Wraith (immediately after killing the first one)
1 Wraith (1 second after killing the second one)
1 Imp (2.5 seconds after killing the second wraith, killing all 4 opens the door after 1.5 seconds)
1 Zombie Commando (1.6 seconds after killing all 4 enemies)
1 Wraith
1 Shotgun
2 Shells Small


Coolant Transfer:
1 Zombie (aggros when you go around either corner)
1 Imp (LEAPING on sight when you open the door to the next room)
1 Wraith (behind you, 1 second after killing the imp)
1 Clip Large
1 Shells Small
3 Armor Shards
1 Medkit Large


Energy Transfer Sector 4:
1 Imp (after entering the room)
1 Zombie (aggros when you enter the room)
1 Imp (when approaching the control panels)
1 Zombie (wakes up when you approach him, he's next to the control panels)
1 Medkit Large
1 Shells Small


Canister Monitor Station:
1 Zombie (triggered when you enter the room)
1 Zombie (wakes up when the first zombie sees you, uses quite an interesting function and a relay with a delay of 2 seconds)
1 Medkit Large


Service Junction:
1 Fat Zombie (spawns when you approach his alcove)
2 Machine Guns
1 Clip Small
1 Medkit Small


Canister Fill Station 4:
1 Imp (when you enter the section, going around the corner where the zombie was)


Canister Fill Station 3:
2 Armor Shards
1 Medkit Small
1 Zombie Commando (0.15 seconds after approaching the previously locked door, only after having killed the 5 enemies that are in this area)


Service Junction:
1 Imp (on the catwalk above after approaching the first stairs)
1 Zombie (wakes up 1 second after triggering the imp)
1 Zombie (wakes up 4 seconds after triggering the imp)


2 Armor Shards (down the ladder)
1 Medkit Large (down the ladder)
2 Shells Small (down the ladder)


Coolant Transfer:
1 Imp (after passing an arbitrary trigger)
1 Imp (behind you after killing the previous imp)
1 Imp (3 seconds after killing the first imp)
1 Medkit Large
1 Shells Large


Maintenance Area 07:
WIP

 

Ahh, I'm finally back. That was a long break. The guide was almost close to getting sucked into the abyss known as the second page of the forum, and of course I didn't want that. Oh well, here we are, with half of the first level of the most boring expansion???? What is this, after such a long time you couldn't even finish a whole level? Whell I'm falling asleep, and at least half of my sleepiness is because of this level. The thrill of extracting the resources, launching the editor and writing everything in Notepad kept me going, it was a huge nostalgia hit. Why did I stop anyways? Oh right the next levels are reused parts from levels I already described in detail with absolutely nothing new. Sadly I had no BigMacDavis guide to watch side by side. I can't blame him, but as boring as these levels are they aren't as boring to play, I had a blast last time I played through these. 3 years ago. As always, please correct me if I'm making any mistakes, I'm only using the editor and haven't actually played the game since the first posts I've made so I can't check. Thank you for supporting me all this time, we're almost to 10 000 views! I love you

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