Player T Posted November 14, 2022 So by using modern tools, how much of Quake 1 could be recreated in GZDoom? 0 Share this post Link to post
0 TasAcri Posted November 14, 2022 GZDoom can do more complex stuff than Quake 1, i assume. 0 Share this post Link to post
0 ramon.dexter Posted November 15, 2022 Guys, check Disdain steam. Quake recreated in gzdoom. 0 Share this post Link to post
0 Gez Posted November 15, 2022 11 hours ago, Player T said: What physics specifically? Gravity, friction, collision, explosion, this kind of things. The Doom engine has its quirks, the Quake engine has its quirks, they're not the same quirks. For example: https://quakewiki.org/wiki/Trick_Jumps There's a number of things you can change about the physics with ZScript to make it more Quake-like, but I doubt it would be possible to get it 100% exactly like Quake. You'll still have fundamental differences because Doom is a sector-based engine while Quake is a brush-based engine. 0 Share this post Link to post
So by using modern tools, how much of Quake 1 could be recreated in GZDoom?
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