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Player T

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  1. Player T

    I'm at it again but really I need help with this.

    Hey, update here, we're still working on episode one, but we've decided to choose quality over quantity for the voice acting. Since this animation isn't going to convince anyone. In the meantime, I've made this [https://www.youtube.com/watch?v=vXd3vk4E--g]
  2. Player T

    I'm at it again but really I need help with this.

    Thank, you. We'll start off slow and go from there.
  3. Player T

    I'm at it again but really I need help with this.

    Here you go, I cobbled this together in a few hours, so I have to ask you to forgive any mistakes in spelling. https://docs.google.com/document/d/1kMZNwfNdN4oWvvOyQecO9WWlFYS3_3dMHbg7UshZWgA/edit?usp=sharing I had to leave out a lot of information as I simply didn't have the time nor energy to write a full document for people to see. Thank you though.
  4. Player T

    I'm at it again but really I need help with this.

    Thank you, I got it to work by giving changing the tick number to anything below 9. And FINALLY, we are done! I've learned how to do Doom animation, so I guess I should tell you what I've been working on. You'll have to give me a little bit of time so I can write a document for you. But other than that, thank you. EDIT: Do you care about Spoilers? If you do, I won't include any spoilers in the document.
  5. Player T

    I'm at it again but really I need help with this.

    Oaky, I played around with it for a little bit, and I was able to get it working, but I couldn't figure out how to keep the actor on one specific sprite. I'm trying to get the Marine to aim his gun and nothing else. when I tested the map he would shoot and walk around for a second before deactivating. Here are some screenshots
  6. Player T

    I'm at it again but really I need help with this.

    Alright then, but the last thing I need to figure out is how would I keep sprites in one frame for a certain amount of time or completely frozen?
  7. Player T

    I'm at it again but really I need help with this.

    Ok, so I was able to get the colors working, although I do need the TranslationString for the Bright Red color. So the next and final thing I need to learn is how to change the Sprites of individual Actors. What I mean by this is that I want one Marine to be holding a shotgun while the others are either holding rifles or other weapons.
  8. Player T

    I'm at it again but really I need help with this.

    I was asking if I had to put the actor tag and then a color number in this line [Thing_SetTranslation(actor tag, number);] So far I've got this. What should I do?
  9. Player T

    I'm at it again but really I need help with this.

    Okay, so what file do I put the text in? Scripts Decorate or? And also, for the line (actor tag, number); Is the number part referring to the colors?
  10. Player T

    I'm at it again but really I need help with this.

    Okay, I followed what he said and I got the actors to move. But I'm not done yet, I need to know a couple of other things. One, how do I change the colors of the Marines? Two, how do I change their colors and sprites? [For that one I'm using a skin pack that contains alternate Doomguy skins where he is holding different weapons] and third, how do I get them to stop moving after they move from one point to another?
  11. Player T

    I'm at it again but really I need help with this.

    Okay, I'm back. So I need to move 4 Marine from one end of the room to the other. The Marines have been placed down in the Level, all I need to know is how I can move them. Btw The Marines are the ones that function like monsters.
  12. Player T

    I'm at it again but really I need help with this.

    Hey, I should mention it may be a bit before I comment here again. I'm moving out and I gotta focus on that, but I wanted to tell you that I'm going to send a design document on what I'm planning on doing with this animation. That should be some time within the next month or so.
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