Bomberboi98 Posted January 10, 2023 (edited) Hey, Doomworld how do I convert Obsidian-made levels into multiplayer levels? 1 Share this post Link to post
1 SilverMiner Posted January 10, 2023 manually add coop starts if they're not presented there already and like 8 deathmatch starts 0 Share this post Link to post
1 dasho Posted January 12, 2023 (edited) Most, if not all of the start prefabs should have at least 4 co-op starts. There's code in some of the older Oblige versions that allude to building hexagonal DM/CTF levels; I'm not sure if that ever made it into any releases or not. EDIT: You may want to also try producing a Procedural Gotcha level. Although not meant for Deathmatch per se, it is usually a smaller symmetrical area well stocked with weapons and ammo. 2 Share this post Link to post
0 Sixty-nine Posted January 12, 2023 1 hour ago, Bomberboi98 said: In Obsidian or Doom Builder? doom builder 0 Share this post Link to post
0 Bomberboi98 Posted January 12, 2023 5 hours ago, Sixty-nine said: doom builder But when I edit any Obsidian level in doom builder, the doors in the map won't open. 0 Share this post Link to post
0 dasho Posted January 12, 2023 1 hour ago, Bomberboi98 said: But when I edit any Obsidian level in doom builder, the doors in the map won't open. Are they in UDMF format? We use the ZDoomTranslated namespace which I don't think GZDB really knows what to do with unless they've added that configuration. It may be trying to resave the map under the ZDoom namespace if that's the case and messing up the specials. If the map is in binary format I'm not sure what's up. 1 Share this post Link to post
0 Bomberboi98 Posted January 15, 2023 On 1/12/2023 at 8:46 AM, dasho said: Are they in UDMF format? We use the ZDoomTranslated namespace which I don't think GZDB really knows what to do with unless they've added that configuration. It may be trying to resave the map under the ZDoom namespace if that's the case and messing up the specials. If the map is in binary format I'm not sure what's up. Is it UDMF by default? 0 Share this post Link to post
0 dasho Posted January 15, 2023 Just now, Bomberboi98 said: Is it UDMF by default? If the Port selection is one that can support UDMF (ZDoom Family, EDGE-Classic, Eternity), then yes it will produce UDMF by default. You can change the format in the "Map Build Options" module which should be at the very top of the first column of modules regardless of port selection. 0 Share this post Link to post
0 Bomberboi98 Posted January 15, 2023 On Beta 19 or 20? Cause I have both. 0 Share this post Link to post
0 dasho Posted January 15, 2023 17 minutes ago, Bomberboi98 said: On Beta 19 or 20? Cause I have both. I can't remember about Beta 19, but I imagine the same behavior would be present. 20 is now the stable branch so I can't grab a copy of 19 to double-check that, though. 0 Share this post Link to post
Hey, Doomworld how do I convert Obsidian-made levels into multiplayer levels?
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