I have been looking at several ways to try and bind a light to the player model to provide a limited FoV,
Which has led to me to try and reverse engineer 2 methods, both of which have been mostly duds.
The method from Lasting Light shows an item that when held adds the light 'Torch' when the lamp is out.
I don't fully understand where the light is bound, and haven't been able to replicate that effect of the main mod.
Using the Candlefly from Hedon as a secondary source, I was able to see that the GLDEF has the frames of the animal bound to a light source, so would it be viable to just bind all the frames of the player to a torch effect?
GLDefs are something I haven't been able to crack yet, and would appreciate the help.
I have been looking at several ways to try and bind a light to the player model to provide a limited FoV,
Which has led to me to try and reverse engineer 2 methods, both of which have been mostly duds.
The method from Lasting Light shows an item that when held adds the light 'Torch' when the lamp is out.
I don't fully understand where the light is bound, and haven't been able to replicate that effect of the main mod.
Using the Candlefly from Hedon as a secondary source, I was able to see that the GLDEF has the frames of the animal bound to a light source, so would it be viable to just bind all the frames of the player to a torch effect?
GLDefs are something I haven't been able to crack yet, and would appreciate the help.
Share this post
Link to post