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DoomGappy

Gempackd - A Colorful Doom Project

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As you can see, this is pretty much still a work in progress. I just didn't want to continue polluting the "Post your Doom textures" thread. Looking forward to seeing other peoples' opinions.

If anyone feels like helping out, my first pickle is making some broken brick textures, pointed out on the other thread. I like Bk05, but can't figure out how to make the other broken brick textures look as nice. 

  

bk01.png.5aad25c189fd3c8781b27b93ae137529.png

   Bk01

 

bk05.png.2414f2fc654acebf96c1bd6217cd99f9.png

   Bk05 (with cracks, satisfied)

 

bk02.png.a5a4a699b471eeeaeadb0a64173dd5c5.png

   Bk02

 

bk06proto.png.91a005042d85949add1299bd4cf1e520.png

   Bk06 (prototype, not satisfied)

 

bk03.png.efc6387619834b0da0200ed875bf64ca.png

   Bk03

 

bk04.png.ae8eb58f0b61d917f474ffce3c8068f3.png

   Bk04

Edited by jo2ukegappy

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Some more screenshots. I'm sure better mapppers can do more interesting things with this when it is released.

 

 

Spoiler

 

 

image.png.1c24caf3b71624830d14027778e1dae7.png

 

GdOp (Gold Opal) room

 

 

image.png.69058ca758d0e58942f8d5fc3b12bcac.png

 

Ruby room

 

image.png.863023d8c1674a86fbf5d1c7e099bd80.png 

Pink and Blue Sapphire room

 

image.png.9629b6222125b81d181e576727622708.png

image.png.14207f7274585e4f70e8f65e77d29162.png

 

Salmonite and White stone room

 

Edited by jo2ukegappy

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Some doorframe mode ls I came up with after searching for some inspiration:

 

Dm04.png Dm01.png Dm02.png Dm03.png dm5.png.a6079690aacf019ed6f320d33ed338b9.png

 

And with stone:

 

image.png.c958cab8a5069172edc79f907406b82b.png image.png.64158df27f9ed3a5e85998afe4a094a4.png image.png.51ab1021f2de25ce8bd96799a22ae6d0.png image.png.8c1a65a1364b03faa97c692e01f1c930.png  image.png.0c6ca96034fcec427b4d55fc5bd76d96.png

 

Edited by jo2ukegappy

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Somewhere probably Flotsam Italo-doom No Reason's Speedmaps 3 Junkfood most of all and tarakannik wads there are enough nice textures.

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1 hour ago, Decay said:

These are really cool textures, I like them a lot. Excellent work.


Thank you very much. I hope it turns out fine, pretty and usable. I've been making some pretty stuff with it. I should have not posted multiple posts with screenshots, and just updated the main post instead. Is there any way to delete posts around here?

 

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So, here goes nothing. First time releasing something. I decided to name this version 0.6, as I fell there's close to 60 percent of the work done. There is also the showcase map in which I tried to show some ways that I think these textures might go well together. There are no enemies in the map, but I plan on expanding it later with some gameplay elements (You can see there is already a working trap door in the emerald room). Also, I dont promise full compatibility yet. I'm new to doom editing. These infos are important, though. The map is saved in UDMF format, and I've only tested it with GZdoom. I hope you can understand.

 

image.png.3700049a3407f4515de4b6ee1464f177.png

 

Ultimately, there is still a lot missing from this release, so stay tuned for future updates.

Gempackd - v0.6

Edited by jo2ukegappy

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I made some prototype doors or panels and floors,

blAm39.png.804064dd41e299eeaf1275ffb44257c3.pngBlAm31.png.7a5cd66cf1aa1c69a42fb229a3e3047a.png

blAm40.png.3b281c66775b7a88a9a6b0bf6512e5fd.pngBlAm32.png.26b9af633cf27b139ff0880795a3cdf0.png

 

Some flats for using with stairs or bridges,

blfr67.png.812b6a870325bd0bf0497920f69c45ad.pngblfr68.png.d3f4ca806d9abd24b400f654eb0e6a67.pngblfr66.png.bb181f4849ab665a818001614ee9d3a7.pngblfr65.png.3c90e8656447e098e0efc05269ee3e55.png

 

And some textures for the bottom of stairs or ladders,
blAm56.png.3e72628d10b69baa5cdfc1c4bb1783e7.pngblAm55.png.25268d944d7751f369c07b7cd7351965.png

blAm57.png.7416be5ecf2b4d3a8d21e1d16ebe6955.pngblfr58.png

 

Also some steel beam textures, 

blfr50.png.7841a8505bbd2a900928eac753e1f07f.pngblfr48.png.32eed8d3abd99c9ed00a758626fcdc8b.pngblfr46.png.ced34ffa59c0108400e3133c46befabc.png

blfr47.png.f1e27e7717ffc6f7458d94c4e154ea35.png

blfr45.png.0d6ae14c5f7f29d34e392ddc4e7f93d9.png

blfr49.png.32efdb9c5ecafd0b3366a798f61615eb.png

 

These all tile nicely. I will probably pipe down for the next few days, uni is starting again. 

Edited by jo2ukegappy

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Update: While testing the map, I noticed some mistakes in spriting that I had to correct. These were texture borders not being in true black color, and also some black and gray spots on some of the original gem surfaces. Thus, I had to scrap over 2000 textures and start anew. I know noone is probably using the textures I made to create anything yet, but if there is at least one person that's doing so, don't worry. The naming conventions remain the same so when updating the texture pack you may just need to tweak some numbers, because some new frames were added.

Edited by jo2ukegappy : Changed my mind about art direction and deleted stuff.

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So, this is the update. Since one of the main focuses of Gempackd is to be modular, that is, the interchangeability of frames, materials and shapes on the fly in the editor, I've rearrenged all of the frames to fit a certain order. 64x64 (flats) come first, then stair and door borders, then wider textures. I believe there is still some reordering to be done, but this is how it looks like so far. I calculate the final result to be over 4000 textures, and I know that there will still be many more things to be added from here until the end of the project. Still, I think I'm satisfied with these shapes for the square frames, and probably will not create any more from here on. Bear in mind that each of these frames has 16 variations (except for textures 01 to 14, some of which are redundant and will be turned into flats, eventually). 

 

image.png.f933ceefc9280c6696ce4fedb5b2d97b.png

 

After I finish all of the black frame variants, I'll have to make the gold, silver and wood equivalents, and then I can start creating the final results again. I honestly never thought I had it in me to create so many things like these. 

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42 minutes ago, jo2ukegappy said:

Ok, maybe one more square sprite

 

890812153_switchupbase.gif.5af29bce0cb2f0702d40c8164d7b0d52.gif

 

 

Got to a design I like. This will serve as a base for other switches and other types of switches.

 

SBlSp.gif

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This project has become much bigger than what I'd initially thought. Once I'm finished there will be close to 8 thousand textures or more available. I will also release a miniwad consisting of 4 maps trying to put together a coherent vision of 4 different zones where these textures can be used. I know other people will be many times more creative than me with usage, but I hope this can demonstrate that these were very well thought out and created with the intent of being used by the community as a whole. In the meantime, have some door models. Some will probably still be altered to look even more like doors. 

 

 DrRb01.png.8435c99b3833b5d781bd2482c99a2ee2.png DrAm02.png.7beea313239a9d1af8e046e2a26080fd.png DrRb02.png.0faec4dbbc50c8c9cd3a540e206e71a5.png DrCt05.png.f432e22d8d0848ec0dff08036a06b2e1.png DrEm06.png.f43acf6beede08194ba9b7317b6881a1.png DrRb04.png.76c4a0b146328183c6d3976e8c40de41.png DrRb03.png.56797a879a58f7d6314177a68a85882b.png DrAm08.png.f24af9747ef0ab629e88bd092cf9f167.png DrCt07.png.91ba9e8d50ac63d598c118d94e6f76cb.png DrSp08.png.6c3d9bc390a4a359aa36ded1cb6baa74.png 109901028_doorbigshaded.png.74434d817f90cd0ceee4af9be2c07e6d.png

Edited by jo2ukegappy

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Almost all of the square borders are ready. There really are a lot of textures. Also, here are some of the liquid falls with grids.

 

ezgif-4-1704495681.gif.b754c8473228558b73d5065c6e0bfbe3.gif

ezgif-2-d6f281be5d.gif.e92f388e3266082d3c6efc231cc83221.gif

Edited by jo2ukegappy

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Just found a way to make the rock and tile sprites look more three dimentional and I'm feeling really good!

Untitled.png.3e98c777ccd0e8a298e40921672e5aad.png

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just made some cool looking metal steps. These are joined, but the textures are separate.


image.png.ec77943133ce72695e6a63afab35039f.pngimage.png.a1769c5e1276979c1875aa4b34c70314.png

 

Also, some lights, more to come later.

LtSmYl.png.43ce96df80422992293a3ce288e00d01.pngLtSmWh.png.1a587171450e1d843c3e900491f72469.pngLtSmSm.png.3e913c3ccd9e5e1d8199e36c21ae8535.pngLtSmRd.png.9be6cc9253f6b6c93ff139fb2d33f4ce.png

LtSmRb.png.74f71c61049e016bfa21777dd0c7f45f.pngLtSmPk.png.9148ed3657c190470c22a9abe417bc56.pngLtSmEm.png.26bb30ed0bf15a01d419913c4301a104.pngLtSmCt.png.3b127847f17f4f6380c6d4dbd835ec8f.png

LtSmBr.png.c457579df430cd4a1f10d2dc2b504989.pngLtSmBl.png.0586324b808cf8a8e9cdfe9b333d8834.pngLtSmAm.png.11bccfbf4d17290765effa4f3aac79ab.png

Edited by jo2ukegappy

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Made a mockup of a little door opening. I guess Ideally, the rope would go up with the door, but I still don't know how to implement that in the game. I have some ideas, like having the beam as a mid texture with a very small space between the wall and the door, and the door texture being the door and the rope only. 

bdanim.gif.b29780a79f42b2be40cc190a910eb201.gif

 

Also some ladders

BlLd01.png.4641d56de3abb776b115e56ae1888f86.pngBlLd03.png.ead02a5d17a6513c5b4cf268cbe44300.png

 

A techy wall texture, though I don't think it fits too much thematically.

1273662100_smouthstextureedittest3.png.464d89c26ccaeaa590698ec4fa269664.png

 

Some very cool wires for creating cables, beams and supports.

 

1050298699_00-BlWr01.png.17023a444da3b92418992f5173722edc.png156098097_00-BlWr02.png.fd83a953344715f57e123389520edd5a.png1751829717_00-BlWr03.png.97b6d3f0476aeeca7ce289100c22f1bb.png1226600844_00-GdWr01.png.31b3f05449b9a897a592b36199bef2c7.png280387523_00-GdWr02.png.c7a7eb6910d1eb486cd3ad95d3d92fc7.png252416750_00-GdWr03.png.2ecae59b2d57cb23e410b80e73911713.png

1832065751_00-SvWr01.png.c8796de431e30ebbd6f82a06d39d8ce3.png731105717_00-SvWr02.png.7b6e12896e6218db4a7044bcaafa7074.png416149726_00-SvWr03.png.0faab84b230b439d8408307c3c598e44.png1849505946_00-BrWr01.png.1129df355c3e82cdb030ff6fa046c9f6.png1619719947_00-BrWr02.png.31a8967894cd570970434575529c59f0.png2032224047_00-BrWr03.png.3ffc193cc8676bdbf80fe787b661f4de.png

 

Like this one

BlWrmd2.png.95d1d00cae3b28c7e667626676b1cd30.png

BlWrmdxxxx.png.2c4a5ff07d0fe87a67ffff70e78aeab6.pngBlWrLgxx.png.fac062da88496ad34035a61d6de046cd.png

 

And a woody panel which will probably change a lot, since there are many brick textures that would fit here. Also alignment. 

WdWaSp01.png.1c4be6a19db4ea4257dca0fba7ac1f8f.png

Edited by jo2ukegappy

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Some warning stripes and steel beam shenanigans too. (colors will be corrected later)

 

WnYe41.png.91067c58afa8684c8257d64b949df431.pngWnYe52.png.e2672284514cead8aa3cb8abd5ecaa05.png

WnWa02.png.425402222b4ea6323257a20548b9791a.pngWnWa00.png.b09c56245ef6026a5593c88949ea333e.pngWnWa01.png.0d2694a57c81e8b6099650693442d11e.pngWnWa03.png.f81349af162b7d41cf01d86c75f6f4d6.png


Editing just to say I may be absent for a while. I will still finish the project, but it has been growing too much and overtaking my headspace immensely. This is the latest update, the warning stripes in wad format: Warning Stripes

 

Edited by jo2ukegappy

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So, this has been dormant for a while. I have been working on some community projects, and also maintaining a thread on mapping, making some videos and some tutorials. I have not abandoned this project, and the mini wad for this already has a story of sorts and the idea for 4 maps. It just has gotten so big that I haven't had the time to invest on this right now. But since I've started this, I've made some good friends around here and met some wonderful people. It makes me feel very welcome. I hope I can contribute to the community for many years to come. Here are the last things I had made before I started focusing on other things.

 

Wall with gems:

BlWaSp01.png.f2a41a9dc5d3392c0748eaf6b5c07fa8.pngBlWaSp02.png.e31763f2703e9d92a48574276d83324b.png

 

Metal beams with wires:

61034465_00-SvWr03.png.dc6525186371f2147d41b7d1f802a534.png862867121_00-SvWr02.png.ebaca3ff2062f8599b656506844eb715.png2143349651_00-SvWr01.png.a49f804916b9f77bbe17231643cf0695.pngBlWrmdxxxx.png.16d301879423368c434974cbb755f1f1.pngBlWrmd2.png.10e88589092d83b1abc025572ad380a0.pngBlWrLgxx.png.65623a2b4be0fb13dbaf96deea32dc8a.png

 

Ladder steps with inset gems:

BlSt06.png.4017509bcba89f8e59636cc6f6c2e05d.pngBlSt05.png.9ee81547adb027e3275c997597f01306.pngBlSt02.png.53523660b8edc5ad63b0c2dde65d92c7.pngBlSt01.png.880224bafe4a9b83b2fa1a052bb7b356.png

 

Stairs and fence:

BlLd03.png.59f360c4e4fbef52f0deb18ad0262b31.pngBlLd04.png.99e87f23a7b24d1de024eb3188ee28b0.png

 

Stairs guardrails:

SR0001.png.1c71bf1653124c3b727541943bdc533a.pngSR0005.png.71372d6c75273cf1456bccae994d689d.pngSR0003.png.654e037d397ad4699bd1ebf45fd4820a.pngSR0007.png.ba2ba09677acae39e30923efb4c2cb39.png

 

Some types of wooden Doors:

Dr51.png.16fe335589814079c27ab622ca5019de.pngDr41.png.46b95d5b3ae3e35b16b3732a0bdaa0b0.pngDr31.png.15e8e9a5022450215abe1c79fbdcd92e.pngdoor128128.png.840acede83d27b63468315e09b8cd5d5.png

 

This project is not dead yet, I just have been focused on other things at the moment. Once things have cleared up, I'll come back to it with better mapping and editing skills. 

 

Edited by DoomGappy

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3 minutes ago, dmh094 said:

These are pretty damn cool. I’ll have to use them in a project soon :) 

I'll be packing up a new version soon. Can't wait to see what you'd make of them, Dmh!

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3 hours ago, DoomGappy said:

I'll be packing up a new version soon. Can't wait to see what you'd make of them, Dmh!

That makes two of us xD

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On 8/13/2023 at 8:19 PM, DoomGappy said:

 

I made some prototype doors or panels and floors,

blAm39.png.804064dd41e299eeaf1275ffb44257c3.pngBlAm31.png.7a5cd66cf1aa1c69a42fb229a3e3047a.png

blAm40.png.3b281c66775b7a88a9a6b0bf6512e5fd.pngBlAm32.png.26b9af633cf27b139ff0880795a3cdf0.png

 

Some flats for using with stairs or bridges,

blfr67.png.812b6a870325bd0bf0497920f69c45ad.pngblfr68.png.d3f4ca806d9abd24b400f654eb0e6a67.pngblfr66.png.bb181f4849ab665a818001614ee9d3a7.pngblfr65.png.3c90e8656447e098e0efc05269ee3e55.png

 

And some textures for the bottom of stairs or ladders,
blAm56.png.3e72628d10b69baa5cdfc1c4bb1783e7.pngblAm55.png.25268d944d7751f369c07b7cd7351965.png

blAm57.png.7416be5ecf2b4d3a8d21e1d16ebe6955.pngblfr58.png

 

Also some steel beam textures, 

blfr50.png.7841a8505bbd2a900928eac753e1f07f.pngblfr48.png.32eed8d3abd99c9ed00a758626fcdc8b.pngblfr46.png.ced34ffa59c0108400e3133c46befabc.png

blfr47.png.f1e27e7717ffc6f7458d94c4e154ea35.png

blfr45.png.0d6ae14c5f7f29d34e392ddc4e7f93d9.png

blfr49.png.32efdb9c5ecafd0b3366a798f61615eb.png

 

These all tile nicely. I will probably pipe down for the next few days, uni is starting again. 

This I wanna learn how to do make textures

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On 10/28/2023 at 5:13 AM, DoomGappy said:

So, this has been dormant for a while. I have been working on some community projects, and also maintaining a thread on mapping, making some videos and some tutorials. I have not abandoned this project, and the mini wad for this already has a story of sorts and the idea for 4 maps. It just has gotten so big that I haven't had the time to invest on this right now. But since I've started this, I've made some good friends around here and met some wonderful people. It makes me feel very welcome. I hope I can contribute to the community for many years to come. Here are the last things I had made before I started focusing on other things.

 

Wall with gems:

BlWaSp01.png.f2a41a9dc5d3392c0748eaf6b5c07fa8.pngBlWaSp02.png.e31763f2703e9d92a48574276d83324b.png

 

Metal beams with wires:

61034465_00-SvWr03.png.dc6525186371f2147d41b7d1f802a534.png862867121_00-SvWr02.png.ebaca3ff2062f8599b656506844eb715.png2143349651_00-SvWr01.png.a49f804916b9f77bbe17231643cf0695.pngBlWrmdxxxx.png.16d301879423368c434974cbb755f1f1.pngBlWrmd2.png.10e88589092d83b1abc025572ad380a0.pngBlWrLgxx.png.65623a2b4be0fb13dbaf96deea32dc8a.png

 

Ladder steps with inset gems:

BlSt06.png.4017509bcba89f8e59636cc6f6c2e05d.pngBlSt05.png.9ee81547adb027e3275c997597f01306.pngBlSt02.png.53523660b8edc5ad63b0c2dde65d92c7.pngBlSt01.png.880224bafe4a9b83b2fa1a052bb7b356.png

 

Stairs and fence:

BlLd03.png.59f360c4e4fbef52f0deb18ad0262b31.pngBlLd04.png.99e87f23a7b24d1de024eb3188ee28b0.png

 

Stairs guardrails:

SR0001.png.1c71bf1653124c3b727541943bdc533a.pngSR0005.png.71372d6c75273cf1456bccae994d689d.pngSR0003.png.654e037d397ad4699bd1ebf45fd4820a.pngSR0007.png.ba2ba09677acae39e30923efb4c2cb39.png

 

Some types of wooden Doors:

Dr51.png.16fe335589814079c27ab622ca5019de.pngDr41.png.46b95d5b3ae3e35b16b3732a0bdaa0b0.pngDr31.png.15e8e9a5022450215abe1c79fbdcd92e.pngdoor128128.png.840acede83d27b63468315e09b8cd5d5.png

 

This project is not dead yet, I just have been focused on other things at the moment. Once things have cleared up, I'll come back to it with better mapping and editing skills. 

 

Omg I hope u understand and I know u do when wood door new sounds to open ,kinda like a screeching noise

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