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Flippy685368

Ultimate Doom Builder or doom builder?

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10 hours ago, RataUnderground said:

From the user perspective its just the same program but better. You lost nothing with the switch to UDB xD

i find why udb is better

 

here :

UDB has a native 64-bit build with several performance optimizations, better Linux compatibility, and an improved OpenGL-based 3D mode. UDB requires at least OpenGL 3.3 capability to run, whereas GZDB-BF, like other DB2 forks, rely on Direct3D, the rassons is on https://zdoom.org/wiki/Doom_Builder#:~:text=Ultimate Doom Builder (UDB),-A continuation and&text=UDB has a native 64,DB2 forks%2C rely on Direct3D.

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1 hour ago, Flippy685368 said:

i find why udb is better

 

here :

UDB has a native 64-bit build with several performance optimizations, better Linux compatibility, and an improved OpenGL-based 3D mode. UDB requires at least OpenGL 3.3 capability to run, whereas GZDB-BF, like other DB2 forks, rely on Direct3D, the rassons is on https://zdoom.org/wiki/Doom_Builder#:~:text=Ultimate Doom Builder (UDB),-A continuation and&text=UDB has a native 64,DB2 forks%2C rely on Direct3D.

Doom builder is wayy smoother and than udb, But i still prefer udb because it's frequently updated and it has more features. You can't go wrong here cmon.

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