Flippy685368 Posted November 8, 2023 (edited) so, i use UDB so which you are choosing? Edited November 8, 2023 by Flippy685368 0 Share this post Link to post
RataUnderground Posted November 8, 2023 From the user perspective its just the same program but better. You lost nothing with the switch to UDB xD 0 Share this post Link to post
Flippy685368 Posted November 9, 2023 10 hours ago, RataUnderground said: From the user perspective its just the same program but better. You lost nothing with the switch to UDB xD i find why udb is better here : UDB has a native 64-bit build with several performance optimizations, better Linux compatibility, and an improved OpenGL-based 3D mode. UDB requires at least OpenGL 3.3 capability to run, whereas GZDB-BF, like other DB2 forks, rely on Direct3D, the rassons is on https://zdoom.org/wiki/Doom_Builder#:~:text=Ultimate Doom Builder (UDB),-A continuation and&text=UDB has a native 64,DB2 forks%2C rely on Direct3D. 0 Share this post Link to post
wasm Posted November 9, 2023 1 hour ago, Flippy685368 said: i find why udb is better here : UDB has a native 64-bit build with several performance optimizations, better Linux compatibility, and an improved OpenGL-based 3D mode. UDB requires at least OpenGL 3.3 capability to run, whereas GZDB-BF, like other DB2 forks, rely on Direct3D, the rassons is on https://zdoom.org/wiki/Doom_Builder#:~:text=Ultimate Doom Builder (UDB),-A continuation and&text=UDB has a native 64,DB2 forks%2C rely on Direct3D. Doom builder is wayy smoother and than udb, But i still prefer udb because it's frequently updated and it has more features. You can't go wrong here cmon. 0 Share this post Link to post