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prfunky

Monsta BBQ: My first (single-player) map

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titlepic.png.5c95a0c8d2e73d4ba342780d89bebbc2.png

 

So, this is not my first map. It is, however, my first map dedicated from
the beginning to play in single-player. I've always just done deathmatch maps.
As has been my practice going back to Chap DM 2, I'd added monsters to those
maps. I figured any deathmatch server running the game/map would typically
have default deathmatch settings which include the -nomonsters switch.
Therefore, it was benign and harmless to put monsters in. If one was trying
to figure out wtf they had in their Doom directory on their computer long
after having joined a deathmatch server which auto-downloads wad files, at
least there was something to play.

 

Well, over the last two years, I'd gotten heavily into monster modifications
using DECORATE and felt that the time was right to actually build something
meant for the single-player realm of Doom mapping. In a way, I'm a new mapper
then but not really because of all the previous deathmatch map work. What I've
created, I think might be interesting and not boring for, I dunno, ten minutes
to a half hour depending on the players' skills at Doom. My sense of balance
*might* suck at this single-player stuff as I'm actually not a very good Doom
(or any video game) player. However, I've implemented all three skill levels
so, yah:
 -- Can I Play Daddy? = least amount of monsters
 -- Hurt Me Plenty = a moderate amount of monsters
and, of course,
 -- Ultra-violence = enough monsters to satisfy the typical Doom-playing
sadomasochist.
I hope this helps!

 

This map/wad is meant to be played with ZDoom-based ports. Jumping isn't
required but disabling jumping isn't recommended; there are a few nasty
pitfalls where jumping may come in handy... All development was tested using

Zandronum. Due to its heavy use of DECORATE, it's just not going to be
something you can load up in ZDaemon nor Odamex. On my end, it tests good
with ZDoom 2.81 and LZDoom 3.88b. Anybody want to take a crack at it with
their versions of GZDoom are welcome. Doom purists who concentrate their
energies and efforts on vanilla play, MBFs, UDMFs and/or complevels™ are
going to be disappointed; sorry!

 

http://chapsoftware.com/Files/mnstabbq.zip

 

Happy birthday DooM! And happy holidays to all you Doom-worlders!

 

monstaCloset.png.19c8c755c0394c52ee93bc017d0ce3c9.png

chuckCloset.png.f070ab2f89c45755a87ed451ca137d1e.png

tease1.png.1d30418ae929debda621b488c603ee1a.png

 

Edited by prfunky : adding download link

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Hi there! I think you forgot to add a download link, unless it's only a few screenshots from a WIP

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1 hour ago, FEDEX said:

Hi there! I think you forgot to add a download link, unless it's only a few screenshots from a WIP

 

Smart!

Sorry, I'm sitting here with the worst abscessed tooth today; link now provided in edited post.

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There are far too many tank-y enemies, and at times, ones that require one to just peek around the corner and shoot.

 

 

 

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