DoomGuy999 Posted February 2 I couldn't load one of my levels ***********SYSTEM INFO*********** OS: Microsoft Windows 7 Home Premium GPU: AMD Radeon HD 7640G UDB: R4091 Platform: x64 ********EXCEPTION DETAILS******** Failed to bind shader: Error compiling vertex shader "world3d_fullbright": Vertex shader failed to compile with the following errors: at CodeImp.DoomBuilder.Rendering.RenderDevice.ThrowIfFailed(Boolean result) in c:\build\UltimateDoomBuilder\Source\Core\Rendering\RenderDevice.cs:line 156 at CodeImp.DoomBuilder.Rendering.Mesh.Draw(RenderDevice device) in c:\build\UltimateDoomBuilder\Source\Core\Rendering\Mesh.cs:line 28 at CodeImp.DoomBuilder.Data.DataManager.MakeClassicSkyBox(Bitmap img, Vector2D scale) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 3608 at CodeImp.DoomBuilder.Data.DataManager.SetupSkybox() in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 3428 at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 611 at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation) in c:\build\UltimateDoomBuilder\Source\Core\Data\DataManager.cs:line 325 at CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\MapManager.cs:line 431 at CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1380 at CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options) in c:\build\UltimateDoomBuilder\Source\Core\General\General.cs:line 1356 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 0 Share this post Link to post
hawkwind Posted February 3 I suggest get the latest UDB and see what that does ... https://ultimatedoombuilder.github.io/ 1 Share this post Link to post
boris Posted February 3 It failed to compile the shaders. Try updating your GPU drivers. 1 Share this post Link to post