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About boris
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In ZScript there's https://zdoom.org/wiki/CheckProximity, which returns a bool instead of jumping to a state, so you could to the state jump based on the result. The docs do not mention if it exists in DECORATE, though, so it probably doesn't.
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Seems to work correctly for me.
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Please elaborate what you mean.
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Edit -> View Used Tags
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You can force loading lights.pk3, brightmaps.pk3, and game_widescreen_gfx.pk3 through the GAMEINFO lump: https://zdoom.org/wiki/GAMEINFO
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I'm looking for a small team of Doom modders to hire for this project I have in mind.
boris replied to Divided2's topic in Doom General Discussion
You should definitely add blockchain and AI as features. -
Another more versatile approach would be to make custom actors for the pieces, and give them the FLATSPRITE flag, and then place them in the editor.
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How to edit different sector brightness without giving the same configurations
boris replied to LucidNight12's question in Editing Questions
Select all sectors and enter something like "++16" or "++32", or whatever you want to increase the brightness, into the brightness box. -
Nothing has to be moved for Heretic and Hexen, everything is in the correct folders. The game configs have to be enabled in the game configuration dialog, though.
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Dragging lines in UDB crashes the entire program
boris replied to Cacodoomonic's question in Editing Questions
In the directory where you have UDB installed is a "UDBScript" folder, and in that is a "Scripts" folder. Put the script in that "Scripts" folder. Make sure to give the file the ".js" extension. Then you can access the script from the "UDBScript" side panel. -
Dragging lines in UDB crashes the entire program
boris replied to Cacodoomonic's question in Editing Questions
This just stops UDB from crashing. Your map is still broken. -
Dragging lines in UDB crashes the entire program
boris replied to Cacodoomonic's question in Editing Questions
Use this script to find linedefs with no fron sidedef: /// <reference path="../udbscript.d.ts" /> `#version 5`; UDB.log('Linedefs with no front sidedef:'); UDB.Map.getLinedefs().forEach(ld => { if(ld.front == null) UDB.log(ld); }); -
Dragging lines in UDB crashes the entire program
boris replied to Cacodoomonic's question in Editing Questions
You probably have a linedef with action 160 that has no front side. -
Dragging lines in UDB crashes the entire program
boris replied to Cacodoomonic's question in Editing Questions
Under no circumstances post this map! It could help people figure out what's going on! -
GZDoom has ZDBSP built in, so a map doesn't have to have nodes pre-compiled.