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About boris

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  1. It's on the site in the FAQ:
  2. It's been released.
  3. Those are probably vertices created by the node builder for the SEGS lump. For Doom and Hexen format the DB2 family silently drops them - but not so for UDMF.
  4. And not to forget that Doom didn't load up instantly, like it does today. Loading the game took quite some time on a 486. GZDB does show thing flags.
  5. I'm not really a fan of the classic Wolf 3D - I just think the gameplay aged badly. That's why I was hesitant to give this a try, but did anyway, and I'm pleasantly surprised how good it is. The small and careful additions - like breakable pillars, snipers, mines, and of course the fire balls - keep the gameplay interesting and varied. For being on a rough grid the maps are also surprisingly atmospheric and believable. The darker ones have a definitive a dungeon crawler vibe to it, which is a good thing in my book. I was also able to find quite a few secrets, by looking for hints and not by humping every available wall. There are some negatives though, too. For one pillars taking up one whole square of the grid feels a bit unnatural, since it's easy to bump into them even though they still seem to be farther away. I realize it's intentional to stay closer the the grid style, so it's no biggie. Another thing is that there's no visual feedback when shooting at bosses, so you don't even know if you're hitting or missing. All in all it's a really nice mod.
  6. That would probably have been the perfect application of WadC.
  7. Use the "Reset Local Texture Offsets (UDMF)" action. Default hotkey is Ctrl-Shift-R. [edit] To clarify: there's a global linedef offset, and individual offsets of upper, middle, and lower textures. Shift-R resets the global offset, Ctrl-Shift-R the individual one. When you change the offsets in visual mode it always changes the individual ones.
  8. Really sorry for bothering you man but is being invaded with cialis bots on the most recent wad, Mancubus2isafaggot is continuing to flame other people and their works. If you could sort it out somehow. 

    1. bzzrak


      Manc2 is the funniest chap I've seen in a long time, his trolling skills are admirable. I would compile his quotes into a book.


      He's not me, saying just in case the previous sentence led you to such a conclusion.

    2. fraggle


      Out of morbid curiosity I took a lot. I don't think his trolling skills are admirable at all - kind of shit tier stuff really. Trolls can be entertaining sometimes when they're actually witty and intelligent. There's none of that here - just another boring edgelord who thinks he's being clever and original by being insulting. Who hasn't seen that before?

  9. Is there any way to create an undo point from scripts (for map editing)? Couldn't find anything about it in the docs, and it seems like a pretty cruical feature.
  10. You could do that with SLADE: For the fun of it, here's a bulk texture replacer script for SLADE, based on the example: -- Set textures to use local textures = { ["BFALL1"] = "SFALL1", ["BRICK12"] = "BRICK11" } -- Get map sidedefs local sides = App.mapEditor().map.sidedefs -- Loop through all sidedefs for i,side in ipairs(sides) do for old_texture,new_texture in pairs(textures) do -- Replace the middle texture if side.textureMiddle == old_texture then side:setStringProperty('texturemiddle', new_texture) end -- Replace the upper texture if side.textureTop == old_texture then side:setStringProperty('texturetop', new_texture) end -- Replace the lower texture if side.textureBottom == old_texture then side:setStringProperty('texturebottom', new_texture) end end end
  11. Use the Find and Replace mode (default key: F3).
  12. I'm playing with GZDoom's hardware renderer. But I make it look softwareish, i.e. no texture filtering (for me Doom just has to be pixelated) and no lighting on fireball or torches or whatever. So I get what's IMO the best of both worlds.
  13. Use the "On projectile impact" activation option, along with a normal teleport action. Example WAD attached.