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About boris

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  1. boris

    Attach/Bind 3D Model to Polyobject?

    Check this out: https://forum.zdoom.org/viewtopic.php?f=123&t=74024 (assuming you're not coming from that but from https://forum.zdoom.org/viewtopic.php?f=122&t=74021).
  2. boris

    Stupid Linedef Limits

    UDMF. For example Bastion of Chaos has over 126000 linedefs (and over 232000 sidedefs).
  3. boris

    1 number, multiple sectors?

    There are two differnt options. "Join sectors" (default hotkey is J) joins the selected sectors, so that they become the same. "Merge sectors" (default hotkey is Shift+J) does the same, but also removes and lines that are shared between the sectors (i.e. the ones where the sectors touched before merging).
  4. The term "limit-removing" generally refers to the removal of certain static limits of the original executable, like the maximum number of visplanes. There's even a DoomWiki article about it: https://doomwiki.org/wiki/Limit_removing
  5. boris

    Ultimate Doom Builder loading GLDEFs

    Of course UDB supports GLDEFS. What it can't do is load them from recent lights.pk3 that come with GZDoom, because UDB doesn't support the filter directory structure. Note that the lump name is GLDEFS (with an "s" at the end), not just GLDEF.
  6. That's also what the DoomWiki article suggests: https://doomwiki.org/wiki/Floors_and_ceilings_moving_silently But that doesn't seem to be the case. When having a a split sector the sound always seems to come from the center of the sector's bounding box. Tried it in Chocolate Doom, prBoom, DSDA-Doom, Woof, EE, k8Vavoom... only (G)ZDoom plays the sound at each section. I don't think there's anything you can do about that.
  7. For the 3 people that care: UDBScript was merged into the master UDB branch, a new version was released just now. Up-to-date docs are here: https://biwa.github.io/udbscript-docs/ For those who don't know, UDBScript lets you write JavaScript scripts to programmatically modify the currently opened map (like DBX's Lua plugin, just different).
  8. UDB requires .Net 4.7.2 which I believe comes with Windows 10.
  9. boris

    How would one go 'round making a DeHackEd patch on a Mac?

    You can probably use DECOHack from DoomTools: https://mtrop.github.io/DoomTools/
  10. boris

    Trouble with DECOHack

    Works for me. What port are you testing it in?
  11. If possible you should always use cables that have the same type on both ends. Otherwise you have a (possible much) higher risk of running into compatibility problems.
  12. I'm not sure I understand the problem. You can not daisy-chain from your HDMI monitor into the 2nd monitor, the whole chain has to be DP. Also note that the monitor (and GPU, but I don't think that's a problem nowadays) has to support daisy-chaining (it has to have an DP out). So the sensible way is to just attach each monitor with one cable directly to your GPU.
  13. You have to use ACS_NamedExecute (https://zdoom.org/wiki/ACS_NamedExecute) or any of the other ACS_Named* actions.