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About hawkwind
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... and looking at this thread, I thought I was the only one ... Just to add, I am right handed but play as a left hander. Mouse is always left of keyboard.
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What GZDoom/UDMF format is used for Doom 1 editing?
hawkwind replied to Dweller Dark's question in Editing Questions
If you like, you ccould make your own config. Just omit the doom2 specific stuff. -
IIRC doom shareware on DOS
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UDB / Ultimate Doom Builder - Copy & Paste Textures in Visual Mode bugged out?
hawkwind replied to Zylinderkatze's question in Editing Questions
Go here for the latest ... https://devbuilds.drdteam.org/ultimatedoombuilder/ Updater just finds any new dev build and asks if you want to download/install. -
Try this ... https://github.com/GitExl/WhackEd4/tags That valiant dehacked was done with version 1.01. Not available any more as too old.
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GZDoom 4.9, 4.10 and 4.11 start up fine, placing the gzdoom.ini in c:\Documents>My Games>GZDoom. But GZDoom 4.11.1 refuses to start, giving the error ... Fatal Error Execution could not continue Unable to retrieve known folder Same for the dev build 4.12 pre65. I know I can place a gzdoom_portable.ini file in the gzdoom directory, but that defeats the purpose. Doing constant restarts from the error window does not help. Any ideas ? Update ... Tried to load 4.11.1 this morning and it loaded, to my surprise. I did not get that message asking the user to supply their hardware specs. Persistence pays off I guess ... Still no luck with the dev. builds though. Do they require the gzdoom_portable.ini file ?
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You have Convert to Doom PSX (paletted ). Try Doom Gfx ( paletted ).
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To help others that come across this thread, how did you fix it ?
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Tartar (EE-fork, DOS) - OP updated for the upcoming release
hawkwind replied to ludicrous_peridot's topic in Source Ports
imitate has only one m ... ;) . -
DeHackEd 3.0a "special edition" (with support for both Final Doom versions)
hawkwind replied to xttl's topic in Source Ports
Use dosbox or dosbox staging. I found that I still had to rename dehacked.ini to dehacked.inix to ignore it to then load with win10. -
You could add this ... ZokumBSP_optimized { title = "ZokumBSP - Vanilla Optimized"; compiler = "zokumbsp"; parameters = "-rz %FI -o %FI -n2 -nu -bc"; } This is used for BTSX3.
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Some sector effects not working in GZDoom
hawkwind replied to Hydrus's question in Editing Questions
Please submit your wad so we can find out why. Also, the adjacent sector(s) need to be a different brightness level. -
Requesting someone to test my WAD.
hawkwind replied to Jack9955's topic in WAD Releases & Development
Probably best to ask for testers when you feel the map is finished. Then others can test fully. -
TNT 2: Devilution (Final beta released)
hawkwind replied to Marcaek's topic in WAD Releases & Development
Since this is a final beta, I'm just wondering whether map26 will still be finished. -
Just an idea, but using WhackEd4 and giving it a speed of 0 might work.