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hawkwind

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About hawkwind

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  1. hawkwind

    60 secrets: a doom2 mini episode ready for playtesting!!!

    Ah yes. My apologies.
  2. hawkwind

    60 secrets: a doom2 mini episode ready for playtesting!!!

    map01 ... using "choco doom", unable to shoot line 717. no mouselook.
  3. hawkwind

    Minicharge - MBF resource/mod [v1.1 : 11/7/19]

    Just tried this with both gzdoom and prboom+ in mbf complevels and found that the bossfight at map 30 doesn't work right. No "backward" message at start, no rotating bosscubes and no enemies spawned. Unless I'm missing something ...
  4. hawkwind

    GZDoom Scythe HOM

    PrBoom+ 2.5.1.5 at least is fine in software. Also using just zdoom 2.8.1 the area rendered fine. Could not see any compat settings for this issue. Would seem the software code has been modified since 2.8.1 ?
  5. hawkwind

    GZDoom Scythe HOM

    Cause by sector 236 having the "wrong" floor/ceiling heights. Fix by having floor/ceiling heights of 120/121 respectively.
  6. hawkwind

    Source port with mouselook for Windows 98?

    Risen3d will work too, according to the docs.
  7. hawkwind

    MUSINFO: is doomwiki documentation wrong?

    Risen3D introduced this. If you download R3D, it is documented here ...R3D_Docs\Editing\R3D_musinfo.txt I thought it too large to quote here.
  8. hawkwind

    SIGIL v1.21 - New Romero megawad [released!]

    I noticed that most of the issues I reported for v1.1 are still present in 1.21. Repeated here ... e3m2 1. Sector 123 probably should have had ceil5_2 for the floor. 2. I used an editor to find out that line 897 had to be crossed to exit the level.Maybe an exit sign at sector 126 or another clue to indicate that said line needs to be walked over. e3m4 ceiling of sector 180 should probably be dem1_5. e3m5 Should the ceilings of sectors 123 and 124 be ceil4_1 , unless they were supposed to be a break in the ceiling, letting the 'sky" through ? e3m6 bad x alignment at lines 570,571, 517 e3m7 . Since the distance between vertex 3460 ( now 3507 and 3469 in v1.12 ) and 3498 is quite narrow, if the player falls into the lava to the west of these vertices, the player is trapped and dies. Might be your intention ? Maybe make sector 521 a lift sector like sector 520. e3m9 I think that sector 14 should have had the same ceiling height as sector 208 - adjoining sky sectors. Look up.
  9. hawkwind

    [Limit-Removing] Parallels - Single map

    Potential showstopper ... In the unlikely event that the player does not cross line 423 and walks back to sector 22 and door sector 26 has closed, the player cannot exit, since door sector 28 cannot be opened. Simple solution is to make sector 26 either DR or Door open stay. ... sorry about the cells thing. I forgot about the BFG.
  10. hawkwind

    [Limit-Removing] Parallels - Single map

    Monsters at sectors 98 and 24 are stuck, since they use the same difficulty setting. Plasma cells but no plasma gun
  11. hawkwind

    Old Nerd Playing Doom On PC

    Not 65, but 60 next month. I wish i was 40 ...
  12. hawkwind

    SIGIL v1.21 - New Romero megawad [released!]

    I emailed JR some time ago redarding my findings re. v1.1. No reply. So here they are ... e3m1 Maybe have T46 for easy also. e3m2 1. Sector 123 probably should have had ceil5_2 for the floor. 2. I used an editor to find out that line 897 had to be crossed to exit the level.Maybe an exit sign at sector 126 or another clue to indicate that said line needs to be walked over. e3m4 1.T85 at sector 272 is stuck ... radius too wide. 2. ceiling of sector 180 should probably be dem1_5. e3m5 Should the ceilings of sectors 123 and 124 be ceil4_1 , unless they were supposed to be a break in the ceiling, letting the 'sky" through ? e3m6 Bad x alignment at lines 570,571, 517 e3m7 . Since the distance between vertex 3460 and 3498 is quite narrow, if the player falls into the lava to the west of these vertices, the player is trapped and dies. e3m9 I think that sector 14 should have had the same ceiling height as sector 208 - adjoining sky sectors.
  13. hawkwind

    SIGIL v1.21 - New Romero megawad [released!]

    To save me going through all the threads, how does the player get back to sector 3 after obtaining the red skullkey at map e3m6 ( compat edition ) ?
  14. hawkwind

    Adonis: Escape from Urania (cl9 Boom megawad)

    moderator please delete
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