Macro11_1 Posted January 29, 2005 This is a new monster for my level i am making.1ACTOR SKUU 12345 2{ 3 Health 20 4 Radius 20 5 Height 16 6 Mass 50 7 Speed 16 8 PainChance 8 9 MONSTER 0 +FLOORCLIP 1 SeeSound "darksoul/sight" 2 AttackSound "darksoul/attack" 3 PainSound "darksoul/pain" 4 DeathSound "darksoul/death" 5 ActiveSound "darksoul/active" 6 Obituary "%o was killed by A Dark Soul." 7 States 8 { 9 Spawn: 0 SKUU AB 2 A_Look 1 Loop 2 See: 3 SKUU AABB 2 A_Chase 4 Loop 5 Pain: 6 SKUU E 2 7 SKUU E 2 A_Pain 8 Goto See 9 Death: 0 SKUU F 1 1 SKUU G 1 2 SKUU H 1 A_Scream 3 SKUU I 1 4 SKUU J 1 5 SKUU K 1 6 Stop 7 } 8} ----[Eddited]---- Ok this is what i have so far for the monster. its a variant of the Lost soul. Plan on making it transparent and rip through you when it attacks, and maby leave after Images like Hexens dark bishop (if i can fuigure out how :P) 0 Share this post Link to post
TheDarkArchon Posted January 29, 2005 put "" after DropItem or jsut remove it altogether. 0 Share this post Link to post
Macro11_1 Posted January 29, 2005 Never mind i got to it work (after a lot more trial and error, sorry for the waste of time) But if youd like i can keep an update on what its like here :P 0 Share this post Link to post
Graf Zahl Posted January 29, 2005 And next time you should enclose the listing in a [ code ] tag. That would make it look much nicer, don't you think? ;) 1ACTOR SKUU 12345 2{ 3 Health 20 4 Radius 20 5 Height 16 6 Mass 50 7 Speed 16 8 PainChance 8 9 MONSTER 0 +FLOORCLIP 1 SeeSound "darksoul/sight" 2 AttackSound "darksoul/attack" 3 PainSound "darksoul/pain" 4 DeathSound "darksoul/death" 5 ActiveSound "darksoul/active" 6 Obituary "%o was killed by A Dark Soul." 7 States 8 { 9 Spawn: 0 SKUU AB 2 A_Look 1 Loop 2 See: 3 SKUU AABB 2 A_Chase 4 Loop 5 Pain: 6 SKUU E 2 7 SKUU E 2 A_Pain 8 Goto See 9 Death: 0 SKUU F 1 1 SKUU G 1 2 SKUU H 1 A_Scream 3 SKUU I 1 4 SKUU J 1 5 SKUU K 1 6 Stop 7 } 8} 0 Share this post Link to post