cactus Posted February 16, 2005 It surely has been asked before but, how I can make bullets sound when they touch a wall? I know it should be using dehacked, but dunno how. Please help. 0 Share this post Link to post
Darkhaven Posted February 16, 2005 Make one of the frames of the "Bullet Puff" thing go into a Pain state, then change the pain sound of the Bullet Puff thing. 0 Share this post Link to post
cactus Posted February 16, 2005 I tried to do it using dehacked and bex, with dehacked I gave sound 16 to pain sound of bullet puff thing. whith bex I used this code in order to give to the Pain state to the 1 st bullet puff frame: INCLUDE wsnd.deh [CODEPTR] FRAME 93 = Pain ...But...Didn't work, someone can highlight me? 0 Share this post Link to post
Darkhaven Posted February 16, 2005 Hmm... You can try doing the same thing, but defining a sound for the Bullet-puff pain by hand through a SNDINFO reference, like so: Pain Sound = misc/ricochet If that doesn't work, try looking through the DEHACKED and SNDINFO lumps in RTC-3057, I'm fairly certain they had sounds for the bullets hitting flesh and ricocheting on a wall. 0 Share this post Link to post