Kassildes Posted May 10, 2016 What I have to write in MAPINFO "??????" for the two figures inserted in WAD so that the down to design up animation effect? map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next EndPic ??????? secretnext "E4M9" nointermission cluster 4 0 Share this post Link to post
Gez Posted May 11, 2016 Kassildes said:What I have to write in MAPINFO "??????" for the two figures inserted in WAD so that the down to design up animation effect? map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next EndPic ??????? secretnext "E4M9" nointermission cluster 4 See here. Bottom-from-top scroller is "EndDemon" instead of "EndPic". Or you can use an EndGame block. 0 Share this post Link to post
Kassildes Posted May 11, 2016 I wrote this: map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next EndDemon vscroll "FINAL1" "FINAL2" // scrolls vertically from bottom to top secretnext "E4M9" nointermission cluster 4 After: map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next EndDemon vscroll "FINAL1" "FINAL2" secretnext "E4M9" nointermission cluster 4 But still the two "scripts" failed "line 4 - Bad syntax" ... What should I write ??? For not quite understand that (Zdoom Wiki) although I am not English, I am Brazilian and just use google translator. 0 Share this post Link to post
scifista42 Posted May 11, 2016 Maybe the vscroll feature isn't supported when you use the old MAPINFO syntax. Try to rewrite your entire MAPINFO using the new syntax with = and {} characters. 0 Share this post Link to post
Kassildes Posted May 11, 2016 Does not accept this fear "=" nor "{}" ... accepted as follows new: map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next endpic "FINAL1" secretnext "E4M9" nointermission cluster 4 The game runs but do not want this script still image. But I want the low roll up images in animation (final effect E3M8 of Heretic). What really write on line 4 ??? 0 Share this post Link to post
scifista42 Posted May 11, 2016 Well, according to this page, maybe this:next endgame { vscroll "FINAL1" "FINAL2" } EDIT: endgame 0 Share this post Link to post
Kassildes Posted May 11, 2016 I've tried these ways: map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next = EndDemon { vscroll "FINAL1" "FINAL2" } secretnext "E4M9" nointermission cluster 4 map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next = EndDemon { vscroll "FINAL1", "FINAL2" } secretnext "E4M9" nointermission cluster 4 map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next EndDemon vscroll "FINAL1", "FINAL2" secretnext "E4M9" nointermission cluster 4 map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next EndDemon vscroll "FINAL1" "FINAL2" secretnext "E4M9" nointermission cluster 4 map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next Endpic vscroll "FINAL1" "FINAL2" secretnext "E4M9" nointermission cluster 4 map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next vscroll "FINAL1" "FINAL2" secretnext "E4M9" nointermission cluster 4 Do you have another suggestion friend? 0 Share this post Link to post
scifista42 Posted May 11, 2016 See my edit, there should be endgame where you wrote EndDemon. 0 Share this post Link to post
Kassildes Posted May 11, 2016 It did not work yet! You know some wad of Doom games that the staff creates internet and get a final working ... so I'll see MAPINFO this script! 0 Share this post Link to post
scifista42 Posted May 11, 2016 map E4M8 "Thor ,the brother of D'Sparil" music "MUS_E1M9" sky1 "SKY7" 0 next endgame { vscroll "FINAL1" "FINAL2" } secretnext "E4M9" nointermission cluster 4 Copypaste this. 0 Share this post Link to post
Kassildes Posted May 11, 2016 "Script error, "MAPINFO" line 4: Bad syntax." Did not work! 0 Share this post Link to post
scifista42 Posted May 11, 2016 Works for me. Which port are you using? Is it the latest version of the port? 0 Share this post Link to post
Kassildes Posted May 11, 2016 GZDoom 1.0.29 - 2.1.7xx (r563M) (Nov 13 2007) Editing in SLADE the MAPINFO. 0 Share this post Link to post
scifista42 Posted May 11, 2016 Kassildes said:GZDoom 1.0.29 - 2.1.7xx (r563M) (Nov 13 2007) Update it to latest version from "devbuilds.drdteam.org". 0 Share this post Link to post
scifista42 Posted May 11, 2016 GZDoom-g2.2pre-something, I don't have the very latest one, but you should pick the latest one from these. 0 Share this post Link to post
Gez Posted May 11, 2016 Don't confuse endpic/enddemon with endgame. There's no "vscroll" or other parameters with enddemon. It should be just next enddemon 0 Share this post Link to post
Kassildes Posted May 26, 2016 I do not want to change my Gzdoom! as did downloads of other gzdoom, yes they executed the script but do not run or do not exist most of the tasks that my gzdoom have. You can put an upgrade in my gzdoom without the need to exchange it for another? For example, insert a "working tool" in my Gzdoom to flip the script? You have to update my gzdoom without the need to exchange it for another? 0 Share this post Link to post
Gez Posted May 26, 2016 What you're saying is very confusing, but if I decipher it right, the answer is "no, it's not possible". 0 Share this post Link to post
scifista42 Posted May 26, 2016 Updating GZDoom means to download the newest version of GZDoom and unpack the files so that they will overwrite your current GZDoom files. There is no actual click-through installation process. 0 Share this post Link to post
Kassildes Posted May 26, 2016 Thank you! I'll settle with my GZdoom! I am Brazilian and I try to write English to you forum by google translator ... I can write to you in my language? So next time publish in Portuguese and also my questinĂ¡rios answers. If you do not know Portuguese, as I do not know English law, the translator google help them to help me ... thanks! 0 Share this post Link to post
scifista42 Posted May 26, 2016 Kassildes said:I can write to you in my language? I'd be surprised if the forum staff tolerated it. This is an American site and forum. Consider learning English or finding a Portuguese Doom forum instead. 0 Share this post Link to post
Gez Posted May 26, 2016 Nah, that'd probably be okay. Just put an English translation as well. There are good chances we have other Brazilian Portuguese speakers here (especially after the demise of BrDoom) who could help translate your messages better. 0 Share this post Link to post