Chubzdoomer Posted July 1, 2016 While the brand new windows are really cool, the best thing to come from this update is the "AI Conductor Managed" property that is now available for hand-placed enemies. Basically what this does is automatically manage hand-placed enemies by showing them if you're close enough and hiding them if you're far away. When they're hidden they're also removed from memory, which allows nearby monsters to be active instead. That's right, no more having to set up a gazillion triggers throughout your level to ensure the 12-monster limit doesn't bite you in the ass and break your map! This means less fiddling with bullshit, and more focusing on the actual design of your map. Do keep in mind the limit is still there, though, so avoid hand-placing more than 12 monsters in a single module/concentrated area whenever possible. 0 Share this post Link to post
Chezza Posted July 1, 2016 Excellent. This will definitely come in handy. 0 Share this post Link to post
VentedPennies Posted July 15, 2016 This actually turned out to be quite underwhelming, at best. Some monsters don't have the option, even. 0 Share this post Link to post
Graphic_Delusions Posted July 15, 2016 This might actually help with the crashing in my map as I have a lot of (but under 12) Baron Of Hells running in the map eventually at the same time. Will try this out later. 0 Share this post Link to post
Graphic_Delusions Posted July 15, 2016 I'm on SnapMap now and there is no 'AI Conductor Managed' option, just AI Conductor Classic and Survival? 0 Share this post Link to post
VentedPennies Posted July 15, 2016 Yeah, it's hidden like most of Snapmap. Place a demon (that isn't a possessed X) and then click on the demon and go to properties. It's at the very bottom, a checkbox that says something about it being conductor managed. Like I said, kinda half-assed like the windows "update". 0 Share this post Link to post