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Chubzdoomer

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About Chubzdoomer

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    Blackfish changed my title again

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  1. Chubzdoomer

    Doom & Doom 2 on the Switch - 1st Impressions

    Yeah, there's absolutely no excuse, especially considering all the money/resources Bethesda has available.
  2. Chubzdoomer

    Doom 1-3 on the Switch?!

    Jesus that looks awful! It just keeps getting worse and worse.
  3. Chubzdoomer

    Doom 1-3 on the Switch?!

    EDIT: SiFi270 beat me to it a few posts above! Just came across another reason why this port is complete garbage: If you pick up the chainsaw, you can never switch back to your fists unless you collect Berserk (in which case you still can't get back to your fists if you ever switch away from them).
  4. Chubzdoomer

    Doom Switch port pages showed up on Nintendo UK website

    Haven't played the second game yet, but I bought the first one and it leaves a lot to be desired. My major gripes: Requires a login just to reach the main menu (thankfully you only ever have to enter your information once) Coop/DM are local-only (making the above point that much more absurd) Features virtually no graphics options what-so-ever, and all you get under sound options is a few volume sliders Forces "random sound pitch"; I've never liked this, and it should absolutely be an option Music plays slower than it should; the pitch is correct, but it's almost like watching a YouTube video at 0.75x Aside from aim sensitivity, controls can't be customized whatsoever Automap can't be zoomed in/out, making it damned near useless for large levels Weapons can only be changed left-to-right and vice versa; an optional radial wheel would've been so much better BFG Edition censorship is still in effect (Medikits still have the pill symbol, and I'm assuming Doom 2's Wolfenstein levels are still butchered) The only positives I can come up with are that the games play well, you can still save anywhere, and the HD Rumble is a nice addition. Definitely not worth $5 a pop IMO.
  5. Chubzdoomer

    Tim Willits to Leave id Software

    I won't pretend to be an insider, because I'm not. I'm basing it primarily on the fact that he's only ever been credited as the "Studio Director" (not Game Director, or Designer, or anything that would imply he was hands-on with the game itself). There's also the fact that Marty Stratton and Hugo Martin have always been front-and-center in conferences and interviews, and they rarely even say Willits' name. And then there's this massive making-of article for DOOM '16: https://www.shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom Skim through that and see how many times Willits is mentioned. Now do the same for Stratton and/or Martin!
  6. Chubzdoomer

    Tim Willits to Leave id Software

    I never was a fan of Willits. In my opinion the only great game he designed (or rather "headed") was DOOM 3, which also just so happened to be polarizing as hell. RAGE was a dud, and Quake Champions hasn't been much better. I mean, do you even know anyone who plays or has played Champions? I sure don't. Ironically (Edit: not ironically) he had almost no role what-so-ever in the development of DOOM '16, which ended up being id's biggest hit since Quake 2 & 3 (by far). DOOM Eternal is the same way, and like its predecessor seems destined for greatness. His bogus claims of having "invented multiplayer levels" were really just the icing on the cake for me. I mean, when even John Carmack comes out and publicly defends John Romero in a dispute, it's pretty clear who's full of you-know-what and who's not. And yet Tim still refused to back down. I lost a ton of respect for him after that.
  7. Chubzdoomer

    Doom Eternal E3 - Sunday 5:30 PDT

    Based on what we've seen so far, do you guys think we're going to end up with more Foundry-esque levels that offer lots of nonlinear exploration, versus the later DOOM 16 maps that basically devolved into a string of arena battles?
  8. Chubzdoomer

    Doom Eternal E3 - Sunday 5:30 PDT

    (From the Battlemode trailer) Doomguy..err...Slayer, bears an awfully strong resemblance to the one we all know and love!
  9. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    Yep, I got mine (Standard Edition).
  10. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    I've beaten E5M7 about four times now, and I still can't get over just how bad its ending is. The design of that last structure is god awful. And the "windy narrow ledge" run leading up to it isn't much fun, either.
  11. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    That's how I've been playing it, and I haven't had a problem with the brightness at all.
  12. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    Same exact thing happened to me the first time I played it. IMO the wall segment immediately behind the Medikit should've been a switch, like so:
  13. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    That bugged me as well.
  14. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    I finally beat it after I got home this evening. The only major complaint I have is E5M7's ending. It was such an outstanding map up to that point, then you enter the yellow key structure and the fun factor nosedives and gives way to pure frustration. As if the structure itself wasn't bad enough--cramped, narrow staircases, and enemies in every direction--you're then treated to a final doorway that's completely blocked by two Barons of Hell positioned immediately in front of it. That was just such a terrible way to end what was otherwise an incredibly fun experience. Aside from that, I enjoyed the WAD from start to finish. I thought each level had something neat to offer, and I liked the recurring themes like the shootable eyes, baphomet-wall endings, and multitude of Cyberdemons (so many Cyberdemons, but never used unfairly!). I also appreciated the challenge. This episode will beat your ass down if you don't come well prepared, and it thankfully doesn't have Thy Flesh Consumed's weirdly inverted difficulty curve where it starts out tough as nails, then gets easy-as-piss by the end.
  15. Chubzdoomer

    SIGIL v1.21 - New Romero megawad [released!]

    Boy, this is disappointing. I was really hoping for a Blackroom comeback, this time with some actual gameplay footage. Is Blackroom even a thing now, I wonder? Oh well.
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