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Chezza

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About Chezza

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  1. As some of us may know, Doom Eternal will not have Snapmap support in favour of future Singleplayer DLC. For some, no issues as it was a limited tool. However the latest updates did allow map makers to make unique content. I for one was hoping Snapmap would see a return and be better than ever. Even if it had to be a separate program to download and run, I'm all for it. But if I had to pick... SP DLC unless Snapmap was vastly improved. Question and Answer in Interview. 27 Minutes 30 seconds in;
  2. Chezza

    Hey Guys! I'm new to DoomWorld!

    Welcome sir! It's nice that you introduced yourself. Are you pumped for the new Doom?
  3. Chezza

    Enough Political Nonsense Please

    Well I never heard of this until now... thanks for being counter-productive to your very own request op lol. Anyway those articles Man of Doom sbares are bait and have even less validity than mainstream media, which is bad to begin with. I kindly request we avoid bringing these extreme ideologies to my beloved Doom and Doom World.
  4. Chezza

    DOOM Eternal Gameplay Reveal Impressions

    Bigger production facilities yes, but the Revenant program seemed to be in trial mode on mars. Either it was pre approved and production quickly started on Earth or they took the research and hastily began testing again. Did we see Revenants in any footage? I wouldn't be surprised if they were reworked.
  5. If it simply remembers invisible corpses and resapwns them, it would be underwhelming and pointless compared to the Summoner.
  6. Chezza

    New Multiplayer Modes in Eternal.

    Don't forget the invasion mode, they may just be referring to that. Although I reckon FFA will be a thing.
  7. Chezza

    What do you think of Rage?

    Rage 2 looks promising.
  8. I think either Red Alert or Warcraft 2. I always played with a map editor in some form every couple years. The most popular editors for me were Warcraft 3, hammer for Half Life and GZdoom. I would like to get into more Snapmap but it needs more freedom.
  9. Chezza

    DOOM Eternal Gameplay Reveal Impressions

    This. I mentioned sonewhere Doom was a mix of ideas that ended up working well together. Eligos explained it well.
  10. Chezza

    The tone of DOOM [BEWARE: walls of text]

    If you read the intermissions of Doom you will see "after defeating the two bad asses" that tones down the seriousness for me. In addition reading the manual and monster descriptions aren't any better. The tone is very much like a comic imo. Quite frankly I don't think Id was consistent with Doom's tone. It had lots of mish mash of ideas that merged into the classic Doom we know and love today. It worked out fine of course. Also regardless of people calling it Doom4 or connecting dots and linking story to other games, I believe this Doom is a remake, it's own thing. Therefore no evolution of Doom guy, just a remagination of one. I would love to see more serious elements too though. I want to be horrified and in awe at the same time.
  11. Chezza

    DOOM Eternal Gameplay Reveal Impressions

    I would personally love to see more horror based segments, only at small portions or one dedicated level. However I'm happy with the current direction. I mentioned this in an older thread but seeing the horrors of Hell on Earth would provide good fuel for Doom Slayer. Also as we know the classic Dooms have their moments of horrifying gory rooms in which you stop for a moment, giving a thought to the vastness of Hell and its ultimate evil. In regards to the intention of classic Doom guy, I believe he starts as a terrified marine fighting for survival but gradually becomes blood thirsty and driven to eliminate Hell's forces. Sort of the same evolution as the player. As for context of Doom Slayer being an enraged hell infused warrior, it allows the game to provide him with all sort of abilities and upgrades. It also gives justification for him to delve deep into Hell alone, rippin n tearing.
  12. Chezza

    DOOM Eternal Gameplay Reveal Impressions

    In regards to the grappling hook and dodge function, it would appear they have taken inspiration from Dying Light.
  13. Chezza

    DOOM Eternal Gameplay Reveal Impressions

    FFFffffffUCK! Nothing bad to say. NOTHING BAD. The Invasion thing seemed a bit gimmicky but since it's optional there are no issues here. Also, I wouldn't be surprised I would enjoy it. I wish to know more about Snapmap please.
  14. Chezza

    DOOM and WH40K

    Warhammer 40K is by far my most favourite fictional universe. I wouldn't mind seeing a mod for it. But unless you do a space crusade, it wouldn't make sense to have Orks, Necrons and Tyranids fight side by side. All monsters converted to Orks in some form would make sense or Chaos itself. Even all Tyranids. Maybe create a dedicted Megawad with the mod based in a space hulk would be a good idea. But that's hell of a project.
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