GodOfGaming Posted August 25, 2016 Hello, I've modded Doom 3 with sikkmod 1.2, monoxead HR textures, wulfen texture pack 2.0, and the POM textures provided with sikkmod, and game looks great for the most part, but at some places textures are completely fucked up, for example in the place where you first fight the mancubi, here's a pic: The same thing is happening in outside Mars terrain. Is there any way to fix this? 0 Share this post Link to post
MFG38 Posted August 25, 2016 If your PC has onboard (integrated) graphics, you might want to make sure that the computer isn't using that one as the primary graphics driver. That's the only explanation I can think of. (Thanks, Graf Zahl.) 0 Share this post Link to post
GodOfGaming Posted August 25, 2016 No, I'm using a desktop PC, the integrated graphics card is fully disabled, so I'm using an AMD HD7950. I've renamed the doom3.exe to avoid the catalyst AI problem. Do you mean that you've played trough the game with the same mods and did not have this problem? 0 Share this post Link to post
general_207 Posted August 26, 2016 Something in the glprogs folder causes textures to stretch for some reason. Disabling POM should fix it or at least it did for me. 0 Share this post Link to post
GodOfGaming Posted August 27, 2016 general_207, you're right, it is indeed the POM. In fact I tested all other parallax versions provided with sikkmod just now, and POM, Relief, and Steep Parallax all cause this problem, only the standard Parallax and Parallax with offset limiting seem to work fine, but don't look nearly as good. Is this some sort of incompatibility with my PC, or everyone is having this problem? 0 Share this post Link to post
GodOfGaming Posted August 27, 2016 ok, as it turns out, there's updated parallax files for sikkmod, the file is sikkmod_v1.2-D3_glprogs_fix.rar, but all links to it seem to be dead... P.S. welp, managed to dig it out, but it did not fix the problem 0 Share this post Link to post