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About MFG38
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Pretends to know how to host community projects
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DecoHack in DoomTools has what you need.
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I'm quite into Don McMillan's brand of comedy.
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Slipknot Lamb of God Machine Head Deathstars Rammstein Gojira Jinjer Delain Bring Me The Horizon Stoned Statues Stam1na Sleep Token The Prodigy Opeth Riverside Linkin Park Metallica Saxon Arch Enemy Meshuggah Leprous Haken Dream Theater Monuments The Algorithm Disturbed Children of Bodom In Flames Devin Townsend Stone Sour 30 Seconds to Mars Queens of the Stone Age a whole bunch of other ones and this list is already long enough so there you go Worth noting that a good portion of the bands listed above were festival appearances.
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I 100% second everything @Biodegradable said. If level design wasn't a learnable skill, I'd still be making maps that consist of rectangles of different sizes all connected by doors, flatter lighting than a pancake, no height variation to speak of and the least engaging gameplay you've ever seen. Also, they'd only work in (G)ZDoom due to untagged sectors and whatnot. But thankfully, through a thing called practice, I've gotten much better, and I can not understate its importance. Nobody is a master of a craft the instant they get involved in it. If anything, mastery is a myth. But you can strive to keep yourself at a level of competence that's satisfactory for you personally, and the only way to do that is by practicing.
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I making a monster in zscript but when resurrected it becomes invincible. I need help fixing the invincibility.
MFG38 replied to Waluigi's question in Editing Questions
To my understanding, the problem is related to you calling Raise from within the monster itself. The way the Raise state works is kinda weird in that it needs the Arch-Vile's resurrect function for half of its behavior. You'll first want to replace the Goto Raise's in the code with Stop. The simplest solution to the actual problem would be a dummy actor spawned at the location of the corpse that calls A_VileChase and enters its Heal state immediately upon spawning, but there's almost certainly a more elegant solution with the functionality ZScript gives you. Sadly I don't have a solution ready to go, but I hope I've given some helpful pointers at the very least. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Episode One Beta Available
MFG38 replied to A2Rob's topic in WAD Releases & Development
Hate to budge in after all this time with these news, but it's unlikely I'll actually get anything done towards this project. Started working on another project the other day and it's stealing my focus, and I wouldn't want to bust out a half-assed map. For these reasons, I've decided to drop out. -
For finishing maps within a reasonable timeframe, speedmapping a rough layout.
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I dunno, maybe they just made levels without thinking much about how many they wanted to make and at a particular point went "alright, we have enough maps, this is shippable".
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In which difficulty do you prefer playing Classic Doom?
MFG38 replied to Admen's topic in Doom General
HNTR with pistol starts. -
But what about salads with bread in them? Those are a thing.
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Snow Wave (Christmas Community Project)
MFG38 replied to Misty's topic in WAD Releases & Development
I'm in. -
Infinitesimal chances of that happening. Unless a new Doom game were to go full-on Pixar with the art style, Bobby's style isn't something I see working out in a modern Doom game.
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Dark Canyon NoMo in 1:35.91 dcanyono13591.zip omelet UV-Speed in 0:59.49 omelet-5949.zip NoMo in 0:37.69 omeleto3769.zip
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Micless impromptu stream of me playing random Doom wads in my PWADs folder. https://www.twitch.tv/mfg38
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At least the ones from the sources listed above.