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About MFG38

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  1. I actually tried it out ever so briefly some years ago. Wasn't exactly my cup of tea, though.
  2. Don't let the cops ketchup to you.
  3. My first exposure to Doom was back in 2007 at the age of 12-13 with Doom 3, but I started Dooming seriously in 2008 with Doom 2. Does that make me second generation?
  4. Ooh, now this looks cool! The only thing I'm not so sure about is the way the Soul Tethers work, according to the video. Daikatana did something similar with the Save Gems, and I honestly wasn't a big fan of that design choice. I prefer to be able to save my game whenever and wherever I want, without some arbitrary method of limiting how many times you can save. That minor gripe aside, I'm looking forward to this! c:
  5. So I happened to find myself on Romero's website after a few (mis)clicks from the most recent Quake thread, and I happened to see Deus Ex on the "Arcade" page (which is essentially a page listing every game Romero worked on). Now, I know Deus Ex was developed by Ion Storm - a company that was founded by Romero - but I wasn't entirely sure he was involved with the game in question in any way. Which then led me to Google. Alas, every source I found told me he wasn't actually directly involved in the development of the game. The only other piece of information I was able to find was that Romero allegedly convinced Warren Spector, the "mastermind" behind Deus Ex, to join with Ion Storm to develop the game. But nothing else besides that, which leads me to believe that Romero "miscredited" himself in a sense. As far as I know, Romero wasn't even in Ion Storm anymore by the time the game was done either. Unless I'm missing something, which is why I took it upon myself to write this thing. Does anyone else know anything about Romero's involvement with Deus Ex, other than the aforementioned? (Maybe even Romero himself can answer this - after all, he does appear to be a registered member here.)
  6. Well, I'll say that it's certainly an experience, alright. I've only ever beaten it once, though. I almost feel like replaying it now...
  7. It already exists to me. And its name is Ori and the Blind Forest.
  8. Really? Because to me, it sounds more like a desperate attempt to revive the multiplayer. Then again, I'm only speculating here, and I'm not claiming to be right in my assumption, but I'd imagine it only has an audience of a select few dedicated people playing it at this point.
  9. The world, yes, but not so much the weapons.
  10. Firefox is like a girlfriend: fun to be with, but demands way too much out of your resources.
  11. Code-hunting being less tedious. Lighting being slightly less agonizing with its scarcity. Better sound design. Better voice acting.
  12. I'm going to give you the clich├ęd but never-any-less-true "practice makes perfect" answer.
  13. One of my favorites was always the animation in Crash Bandicoot 3 where Crash gets cut in half by the knight and his legs go off on their own without his torso. Also, the Cacodemon's death animation in classic Doom.
  14. Beaten it a couple of times on ITYTD, but I can never for the life of me complete MAP29 without taking a bit of a noclip-around.
  15. This is just an educated guess, but I'd imagine MD5 is less restricted when it comes to the number of vertices and animation frames you can have in a model as opposed to MD4. After all, that too has been a significant improvement from one version of MDx to another.