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MFG38

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About MFG38

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  1. The only real guideline I personally have for difficulty testing/balancing is that HMP should be easier than UV, and HNTR should be easier than HMP. That is if I end up implementing difficulty settings in the first place, because I don't always bother with it.
  2. MFG38

    Is there an ideal FOV?

    The ideal FOV is 1.
  3. MFG38

    why is getting opengl a pain

    Absolutely. A map practically isn't bound to the original editor it was made with - anything you made with UDB, you should be able to edit with more or less equal ease in GZDB, or even some older editors. The only possible limitation would be some newer map formats which some older map editors don't support, namely UDMF, which didn't really exist at the time the original Doom Builder came about as far as I recall.
  4. MFG38

    doom 2 masterlevel

    Those videos were the guy's own.
  5. MFG38

    Which game currently destroys you?

    It is an option in vanilla Descent too.
  6. MFG38

    The New Doomworld Pet Thread

    Here's our furball.
  7. MFG38

    Wad Front And Back Cover Pictures

    Damn, these look awesome! The Sunlust and BTSX ones are probably my favorites.
  8. MFG38

    [DOOMSKATER]--[MOD CONCEPT FOR DOOM]

    Neat concept! I believe a Doomguy's Pro Skater hasn't been attempted before. Only minor thing I have to debate is this: Admittedly, this may also work to an extent, but from my perspective, a mod based off of this idea screams for an original soundtrack. There's potential for some really wacky maps that utilize GZDoom's feature set to its full extent with this concept, and I feel like using MIDIfied versions of popular songs would be doing the product somewhat of a disservice. I'm thinking something that emulates the original Doom MIDIs while bringing in some elements from the songs in the Pro Skater games would work - of course, the challenge is finding the sweet spot and making it work. If this ends up taking off, I'd be happy to contribute some tunes. :)
  9. Wish I knew this myself. All I know is that Kizuna Ai started the trend, and it's only gotten bigger since her appearance. I can understand it from a creator's point of view, not wanting to show your real face for one reason or another - a virtual avatar can certainly make things easier that way. As for the audience... maybe there's a sense of escaping reality to it? Easy - just refrain from clicking on those videos whenever they inevitably pop up in your recommendations. While we're on this topic, I wish YouTube had a way of preventing videos from appearing in my recommendations. The ability to add keywords to a list and not see anything based on them would be quite sweet. Or even being able to filter out some videos based on which channel they were uploaded to. Realistically, that's not gonna happen, but a man can dream.
  10. So I gave this another spin on HMP and just uploaded a video I recorded of the playthrough. I've already given my thoughts on the map, though, so just enjoy the video. :P
  11. This music video: It's all kinds of weird, yet oddly fun to rewatch on occasion. Apparently, though, there's a deeper meaning behind the seemingly disjointed chaos - I stumbled upon an article talking about it the other day, and the following excerpt caught my eye: Link to full article: https://www.itsnicethat.com/articles/meat-dept-digital-film-310120
  12. I rarely care about finding the secret exit whenever there is one. If I'm going to play the secret levels, I'm more likely to idclev to them than go out of my way to hunt for the secret exit. Pretty much the only exception so far has been IWAD maps.
  13. Thread disappearing in 3... 2... 1...
  14. MFG38

    DUSK vs Prodeus, which one to get

    Wait for the Christmas sale and grab both. They're almost bound to be on sale - or if not, DUSK is at the very least.
  15. Played through the GZDoom version on HNTR, here's a quick review. The map's atmosphere was a definite highlight. The visuals, music and subtle fog really came together here and blended into something I can only describe as delightfully dark. (It almost reminded me of PSX Doom, now that I think about it.) I wouldn't say the visuals were bland to any extent either. Gameplay was overall fun, if a little on the easy side, but that's by no means a complaint - and the Cyberdemon battle right before the exit was surprisingly tense. If I had to name something negative about the map, the length would be the only thing to pop up in my mind, but even then, I do like the "short and sweet" approach here as opposed to your previous works. It's definitely a change of pace, but I for one have next to no complaints about it. c: I'm sort of tempted to give this a re-run on HMP. Might even record a playthrough of my own - it's been ages since I did one.
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