Szymanski Posted January 9, 2018 I've been testing a map in zdoom, choco-renderlimits, prboom+ and glboom+ and just noticed this visual difference. It only appears to occur in glboom+ (version 2.5.1.4 used). In the image the top view is prboom+ and the bottom glboom+, games launched from GZdoombuilder. I wouldn't expect the handling of unpegged textures to differ, there's probably a work around but if anyone has an explanation I'd like to hear it. 0 Share this post Link to post
Memfis Posted January 9, 2018 (edited) Have you tried updating to the latest version? 0 Share this post Link to post
Memfis Posted January 9, 2018 http://prboom-plus.sourceforge.net/history.html 2.5.1.4 kept updating without changing the number for like 4 years, you might have a very old one. 0 Share this post Link to post
Szymanski Posted January 9, 2018 Thanks for the link, no improvement however 0 Share this post Link to post
Memfis Posted January 9, 2018 I think I've seen this before. I guess the ceiling is F_SKY1 and you're using the lower unpegged flag? And also maybe there is a change in the ceiling height at that spot? 0 Share this post Link to post