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Everything posted by Linguica
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Rick Clark has been busy, releasing a new Doombot CTF map entitled "The Parthenon," not to mention fixing several errors in DTNC and moving it up to version 1.1.
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Lots of news from Rick Clark today... he mailed us to tell us that he's created a HTML compiled help file of all his ZDoom tutorials which should be on CDROM.COM /newstuff shortly, and he's also updated his CTFPack for the Doombot 4.0, adding in node files for all the maps.
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Lots of news from Rick Clark today... he mailed us to tell us that he's created a HTML compiled help file of all his ZDoom tutorials which should be on CDROM.COM /newstuff shortly, and he's also updated his CTFPack for the Doombot 4.0, adding in node files for all the maps.
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You think UV speedruns are boring to watch? Weirdo...
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I just finished up my list of the ten must-have WADs for every Doomer, which I'll probably post here on December 31st or so. Naturally, a lot of the WADs I picked won't be much of a surprise, but I think it's quite a nice one. One thing I noticed while choosing exactly which WADs I thought deserved to be on the "must-play" list: there were quite a few great ones I reluctantly had to pass over. What's on your must-play list of Doom/Doom 2 WADs? If you have more than ten, wht criteria would you use to pare down the list?
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I just finished up my list of the ten must-have WADs for every Doomer, which I'll probably post here on December 31st or so. Naturally, a lot of the WADs I picked won't be much of a surprise, but I think it's quite a nice one. One thing I noticed while choosing exactly which WADs I thought deserved to be on the "must-play" list: there were quite a few great ones I reluctantly had to pass over. What's on your must-play list of Doom/Doom 2 WADs? If you have more than ten, wht criteria would you use to pare down the list?
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Pretty much no new FPSes have 3D renderers... Unreal Tournament does, but Q3 doesn't, Kingpin doesn't, Daikatana won't, Wheel of Time doesn't AFAIK, and I don't think Soldier of Fortune does...
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That's right, famed mapper Iikka Keranen has released a new Doom 2 deathmatch map. No, I don't know why either. It's called IKBROWNY, and it's available here. The sad thing is that Iikka hasn't made a Doom map in god knows how many years and it's still better than 99% of the stuff out there...
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That's right, famed mapper Iikka Keranen has released a new Doom 2 deathmatch map. No, I don't know why either. It's called IKBROWNY, and it's available here. The sad thing is that Iikka hasn't made a Doom map in god knows how many years and it's still better than 99% of the stuff out there...
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Dunno how good it is in DM but it certainly looks quite awesome. Of course so did AddictivDM and those have become infamous for having shitty gameplay.
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The Rick has updated all the screenshots for MB1 and added a shot for map 04. As he says, "I am currently working on maps 5 and 6 so the first Chapter is just about done. There will be seven total maps in this chapter." This is all on his maps page, BTW.
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The Rick has updated all the screenshots for MB1 and added a shot for map 04. As he says, "I am currently working on maps 5 and 6 so the first Chapter is just about done. There will be seven total maps in this chapter." This is all on his maps page, BTW.
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King Elvis sent word that he's released a public beta of his King Doom frontend, which will load WADs, DEHs, BEXes, and lots more. It's currently only for PRBoom / glBoom, so if that floats your boat, go download.
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King Elvis sent word that he's released a public beta of his King Doom frontend, which will load WADs, DEHs, BEXes, and lots more. It's currently only for PRBoom / glBoom, so if that floats your boat, go download.
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Afterglow has a huge update on his homepage talking about all sorts of stuff, from making new levels, to his MP3 playlist, to "new" games, to university applications, to a mystery picture, and naturally a whole lot more.
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Afterglow has a huge update on his homepage talking about all sorts of stuff, from making new levels, to his MP3 playlist, to "new" games, to university applications, to a mystery picture, and naturally a whole lot more.
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Scott Hilleard emailed us to let us know about a new ZDoom/ZDoomGL launcher he's created entitled Scottles Doom Launcher. Apparently, he has modeled the look and interface after the Doom Legacy launcher.
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Scott Hilleard emailed us to let us know about a new ZDoom/ZDoomGL launcher he's created entitled Scottles Doom Launcher. Apparently, he has modeled the look and interface after the Doom Legacy launcher.
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To do auto-mlook change the y-axis setting to "freelook" or something, and glEDGE gave me a black screen too, but just press enter or escape and you should hear the familiar clanking. glEDGE is ultra-hyper-beta though and is basically unplayable right now...
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What did Mordeth do to you, Dagger?
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The §anguineou§ homepage has been updated with some new screen shots, not to mention the addition of some more team members.
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The §anguineou§ homepage has been updated with some new screen shots, not to mention the addition of some more team members.
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Fanatic's computer decided to take a nosedive last week, causing him to have to buy a new one. Unfortunately, this means that all the QDOOM files have been lost, and he's cancelling the project. Wait, what I meant to say was that nothing was lost because he backed up his files in multiple places. Sorry.
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Fanatic's computer decided to take a nosedive last week, causing him to have to buy a new one. Unfortunately, this means that all the QDOOM files have been lost, and he's cancelling the project. Wait, what I meant to say was that nothing was lost because he backed up his files in multiple places. Sorry.
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Covert Operations has updated saying that they're expecting that a release of the Edge engine is imminent, and to celebrate this they'll be putting out a demo version of Covert Ops. They expect an alpha of edge to be released literally within a day or two. Once the alpha is released, they'll crank over into beta testing and look to release shortly after that.