Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

spacelion88

Members
  • Content count

    35
  • Joined

  • Last visited

2 Followers

About spacelion88

  • Rank
    Green Marine

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. spacelion88

    Star Haven Balls of Plasma

    Thank you for listing my game there!! That means a lot because I haven't been able to do much on the internet this summer, so I wasn't able to promote it as much as I wanted to yet. . I had an art show in my city where I showed some pictures and handed out a few "business cards", but I'd say that a forum post might be more efficient :) And thank you for the compliment too :)
  2. Star Haven : Balls of Plasma, for $1 on itch.io Hi everyone! and thanks for checking out this new Boomer Shooter in the GZDoom Engine. Some of you may remember a weird Doom mod called "Star Haven : Getting High in the Afterlife" That was a very experimental Doom mod I created purely for fun to help me relax and fall asleep at night and have lovely dreams. So, there were some placeholders from other wads left in there, for filler, as well as copyrighted music probably, cause I was just having fun with it as a hobbyist at that time. That's why that mod was listed for free on ModDB where it will stay, Well, this is not that game. Everything in here is original, all the graphics and sprites were hand drawn and the monster sounds were recorded by my friends and eye. Some of the textures and music were generated by AI, and I used royalty free music, like for instance Sir Kevin McCloud. If anyone finds any problems with copyright issues please let know and I will fix / remove / replace any assets like that if there is any problem for sure. This game is also an actual SHOOTER, with , actual VIOLENCE and war and guns firing projectiles that do fictional lethal harm to fictional villainous monsters who are invading the Earth and harming the innocent to take their stuff! (in the context of this fictional world plot) It's time for a HERO to return from Star Haven. You play as Traviel Pinedancer, a wild recluse who discovered a secret paradise floating outside the Earth's atmosphere, but no one believed him. He rescued a woman named Flayce Lovan from a scary Skull monster and since they became close friends, he was able to show her Star Haven, a paradise of floating islands in a blue sky that goes on for lightyears. But being in paradise is too easy when you have potential, according to an Afterlife Goddess named Pam. sometimes when you peacefully mind your own business for too long, it annoys the authorities and they send you on a mission to defend human freedom for the future! So welcome back to Earth, you've been reincarnated. Never mind the details, but we all skip the amnesia and babyhood in the year 4000 or whatever. So that means you can get right into the action, after a friendly rolling robot police unit returns your last owned items when you inherited the flesh of a human. So that's the story. Now about the game play. This game is extremely simple. I intentionally designed it to line up as much as possible with the Vanilla gameplay experience, meaning that all the imp replacements have basically the same speed and health, the zombieman replacements are hit scans, all the enemies and weapons line up with timing and damage and stuff, etc etc, with a few very tiny variations here and there. I tested this whole game, from start to finish on the hardest difficulty (not THAT hardest difficulty, the one just above it, not the one where you can't quicksave and the bastards keep respawning), so I played through this whole game, with basic vanilla weapons, and then at the very last minute decided to throw in a bonus gimmick: Every 20 soul shotgun shells that you fire, your character retains a hidden secret occult discharge that is released from bullets, and hones in that energy to release an enhanced soul blast from various other weapons. If you hold on to this soul charge, some of your weapons will fire slightly enhanced projectiles, with cool glowing neon lighting effects, if you have those turned on, WHICH I HOPE YOU DO!! But you can release this power shot to wipe out a whole juggernaut of enemies. But other than that, please be aware that this is a very linear and simple experience. I followed the golden platinum lithium graphene rule of the artist, to create that which you yourself would pay money for and play forever. This is a cartoon Doom adventure in dirty cities and mysterious forests. I tried to make the levels as fun to look at as possible, but as easy as possible to figure out where to go, with new gamers and new Doomers in mind. difficulties have been adjusted too so that there are many fewer monsters if you need more space to breathe. You can see one full playthrough of this game on my Youtube channel. First and foremost I have been a professional animator for years, so this project actually started as a way to showcase my 2D hand drawn frame animations in the GZDoom engine. From there it turned into a full campaign story. There are some random short cutscenes here and there throughout these levels. I just cannot for the life of me figure out how to fix the script so that you can skip the cutscenes without messing up the code everywhere else. you might think I have weird problems. But I personally really enjoy watching the cutscenes I made, and seeing where I need to fix things and add more details, so I don't mind having them unskippable. I will be curious to see how people react to them. They are few and far between many hours of uninterrupted action gameplay, so that should help, right? Maybe it gives the streamers an excuse to breathe and get a liquid friend from the fridge, eh? And speaking of streamers, I released the second version of this game, with intention to have it (more) mainstream audience friendly. Since I happen to be an unhinged lunatic in real life, I drew some vulgar obscene things apparently in the original version, so version 002 is censored , no visible human nudity or anything , just the usual G-rated bloody violence that the kids love these days. But times are changing, so I honestly am not sure how much the public wants violent video games in the future. As an artist I am very open right now to creating different kinds of content. Most shooters out there seem to be very consistently dark and gritty with horror themes, which makes sense since there's a lot of speed, aggression, and power fantasies associated with those kinds of games. And they're cool, I mean I love all the recent Dooms, from Three to Five, but I'm usually more of a "Serious Sam 2" kind of gamer, I love that more light-hearted whacky feeling to the fantasy world that I'm using to distract myself from what's all effed up about something or other in reality out there. so I created exactly the game I'd want to play, since I play Doom all the time anyway when I need to. This game actually started out as another soft and gentle magic hippie adventure where you use light magic to make plants grow....but then some stuff happened around me in real life that was kind of stressful and I became very inspired to sprinkle a little Mars energy into the mix. Please know that I also created this game intentionally to be purely a fictional distraction from reality. this game is pure fantasy, not even scifi. It mixes elements of futuristic technology with magic and spirituality in a casual way, as most games would these days. I mean it's 2024, right? the singularity IS ALMOST HERE!! The character Traviel is based on a picture I took of myself after I slept in a ditch. I just saw that picture and thought "THERE'S the guy that would save the Earth from monsters in a fever dream cartoon from beyond time and space!" So, all that being said, this also means there are no political or religious messages or jokes in here, to the best of my knowledge. I know, everyone's gotta be sick of all that now. This game is intended to be a purely inspirational universal human distraction fantasy adventure that makes you feel like a noble hero by the end of the game. Does it take place in the future? 4000 or 7500? Or is it just a surreal dream world you really shouldn't think too deeply about ? finally, this game is only single player right now. Sorry about that. I think I may have placed a few more player starts in some maps, but I certainly have not tested this on coop at all. I am planning to make Flayce and a few other characters as playable selectable characters, at some point, but I have been fighting off a magic tornado that's been stalking me from outer space, in real life, and haven't had enough time to learn to code and stuff. That's pretty stressful you know? That tornado, It has red glowing eyes, that tornado, and spidery claws, and it goes "AAWWWROROROUROUGHGLGUGHGLGHSLGHLSGHLGSHGHL" find out if you have the courage to fight these monsters, Download Star Haven Balls of Plasma for one dollar on Itch.io
  3. Do you prefer controllers all the time? Or do you choose the mouse and keyboard without any hesitation? I'm one of those people that always uses the controller no matter what. Some people thought I was weird because I played Left 4 Dead on Steam only always with a controller forever, with the reticle off, and the turn speed up to the max except for two microscopic notches right at the end of the bar, and I beat all but one of the the campaigns in L4D1 on expert with bots that way, without using any glitches mind you. However in recent years, the Fates have FORCED me to use mouse & keyboard to play games now, because my joysticks and buttons got worn down & I can't buy another one. But I take full responsibility for that when I tried playing Doom Eternal on the harder difficulties, and too much adrenaline went into my thumbs and the joysticks got messed up in such a way that they're a permanent limpstick, gravity flops them around with no dead-zone and they barely make any character run or turn anymore in any game or emulator no matter how much I mess up the settings to max. So, I had to put that controller away and rely on nothing but the PC-master race's chosen apparatus that they all say is so superior. Now, I could always tell that mouse and keyboard WAS indeed objectively superior for first person shooters, for the aiming, but I still preferred the controller. This was possibly because I've always been a workaholic on the laptop every day for decades, so when I'm in game-mode I want to feel like I'm holding some kind of raygun that my wrists can comfortably turn around for, wrather than having them facing flat down to the core of the Earth (there's a reason some people meditate with their palms up sometimes when they feel like doing that). So after finally finally really actually using the mouse and keyboard consistently now for long enough, I actually feel like I would never go back to a controller. I just got used to it. Now at the grey-haired age of 37, I got addicted to the mouse and keyboard over the controller. It IS superior!!! YOU WERE RIGHT ALL ALONG! I went back to Left 4 Dead, Serious Sam, all the Dooms , and even tons of 3rd person games, platformers, EVERYTHING IS BETTER!!!! How did I not sense this before ? Well...not EVERYthing..the playstation emulators still work a lot better with a controller, WHICH REMINDS ME!! Listen to THIS crazy story now. so that controller I told you about that I thought it was done for? Well...after like 3 years of that controller just sitting in a box, I pulled it back out while getting rid of junk, and figured I'd try it one more time. Here's the other thing, I ALWAYS turned off the vibration / haptic feedback features on all games, with intent to make the controller last as long as possible. I always assumed that vibrating electronic devices would hasten their entropy, so I always turned off that rumble feature first thing. But since this device was completely effed, I figured I'd try a few games with the vibration all the way up just for fun. I went into PCSX2 and maxxed out all the vibration motors passed their originally intended use, I tried Doom 3 BFG edition with the haptic on 'cause I remember that game had RIDICULOUS vibration. And wouldn't you know ....suddenly, THE JOYSTICKS STARTED WORKING AGAIN!!!! WHAT???? You heard me. I never use vibration at all. Then one day I used it, and it seems to have somehow fixed the joysticks! How could this be? I dunno. Maybe there was some nasty gunk or something caked inside, and the intense shakin' and shakin' and shakin' quaked it loose, but then how do you explain that the joysticks suddenly got their spring back to the deadzone? They're still a little messed up; it's not like brand new or anything, Well, now I tried a few games with that vibration on all the way, so much so that when I sat the controller down on my bed, the window was shaking in the room I was in! And I'm on a mattress on the floor! What kinda science is all this now ? Is that how the government makes earthquakes and stuff??? After a few hours of use, this controller seems to revert to a nonresponsive joystick apathy, but if I turn it off and leave it for a day, it recovers, as long as I use vibration. How very strange. I was wondering if anyone else ever had any similar experiences. I would still use controllers every now and then, but for now, the mouse is my eye, and the WASD, keys are my legs. And I ain't complaining about it!
  4. Hope everyone is staying safe! Just a little update

    I haven't logged into Doom world or a few other sites in a long time. There was Just a lot of work all at once the last few months, plus managing inventory (USB drives, busted right mouse button, bicycle brakes & tires, etc), repairing/replacing parts, so I was hardly able to use the internet at all. I just listened to a lot of youtube videos on my phone when i was out places, where they had that free wifi that's available for freeeee. But I hope the Doom community stays active and prospers in these times of energetic spiritual fluctuation

  5. i like your profile pic!

    1. spacelion88

      spacelion88

      Thank you!! Sorry for this very late response, I could not log in for a while , had to take care of some things

  6. Wow that was an outstanding map! I love the flow and monster count. Good job :D
  7. <a href="https://www.moddb.com/mods/star-haven-getting-high-in-the-afterlife/downloads/s-t-a-r-haven-ghia" title="Download S T A R Haven GHIA - Mod DB" target="_blank"><img src="https://button.moddb.com/download/medium/250923.png" alt="S T A R Haven GHIA" /></a> https://www.moddb.com/mods/star-haven-getting-high-in-the-afterlife/downloads/s-t-a-r-haven-ghia#downloadsform How to play this: 1) drag the file "S_T_A_R__GHIA.pk3" over gzdoom.exe 2) select freedoom2 as the iwad (included in this download) ( you can use any iwad you want but the new maps ONLY work with Freedoom2.wad.) basic gist: - "Star Haven" is about performing Energy Healing on spiritual dimensions. - You use light weapons to calm down frantic thought-forms. - This is a single player experience only for right now and I have only tested it on GZDoom so far. some things you should know about this Doom mod : So for those who may not be familiar with this project, the "Star Haven" doom mod (based on the web comic), is intended to play like a total conversion, where all the weapons, enemies and powerups line up exactly with vanilla Doom (Even though this mod is far from Vanilla compatible in so many ways). The basic premise however is that you take on the role of a spiritual light worker transgressing various dimensions that are populated by workaholic souls who don't know how to relax. As a light worker, you have to blast wandering thought-forms with mental clarity energy that forces them to take a step back and take a nap and re-assess the situation. "Star Haven" is designed so you can replay old Doom wads you're familiar with, but with a completely different theme. You could say it's possibly similar to "Gloombusters" but with more of a spiritual/fantasy setting and more humanoid looking characters. You're basically exploring the spiritual realms of some of the physical locations where bloody battles took place between man and demon. However, although I love playing tons of Doom maps with this Star Haven "overlay,", there might be problems for some people. First of all there's a dancing mushroom girlnamed Flayce who's tripping on shrooms and when you do that in Star Haven you change sizes randomly. Flayce's superpower in the comic is that she can hypnotize others if she's not attracted to them. But in this Doom mod her super power is to dance around in multiplied forms in order to energetically heal the environment. It may not look like it but she's doing wonders to distract some deranged creatures and clean up some dirty energies! Flayce spawns around all the health bonuses, armor bonuses, and clips. She doesn't block projectiles or anything so it doesn't affect gameplay other than being in the way visually, which I like a lot, which is why i did it. But some people might not like that.. I first replaced the Candelabras with Flayce dancing, and then I found out that I liked having tons of Flayces dancing wildly around all the maps on mushrooms. It makes me very happy when I play this now. ...but some people may not like it. Fair warning. -The Blur Artifacts have all been replaced with glistening mini-stars that serve no other purpose than to be visually dazzling and light the area. The reason for this is personal : I survived an abusive relationship with an ex-girlfriend who used to use the Blur Artifact in real life to sneak around the house and steal my stuff so she could pay for her blue jabs. That relationship lasted only 2 weeks, because I was waiting to see if Putin would comment out the code for the blur artifact to keep spawning in her house. kept spawning every morning and I never used them because I'm not dishonest. So she can live in her house with her blur artifacts I want no part of them right now. Too many bad memories lol. Anwyay here's info on the maps :
  8. spacelion88

    Some Dumb Map I Made (Now called Ground zero)

    simple yet sophisticated
  9. spacelion88

    I CHANGED NOTHING but suddenly getting error HELP

    AHHH!! i accidentally somehow copy + pasted "zcommon.acs" into my DECORATE. I was going back and forth between scripting & DECORATE. no idea how i did that but sorry & Thank you !
  10. spacelion88

    I CHANGED NOTHING but suddenly getting error HELP

    Doom Builder version 2.1.2.1533 Slade version 3.1.2, I am using these older versions because the new ones have issues, like green flickering screens, fuzziness, and weird errors, but these editors work great, never have any issues till just now!
  11. issue resolved sorry (kept getting error "Cannot find script lump "zcommon.acs") accidentally pasted that into a random DECORATE line, mybad
  12. spacelion88

    Ever wondered why there was grass in hell?

    anyone remember the PDA audio logs in Doom 3? some of the scientists mentioned that when in Hell they experienced tons more physical energy. "Life finds a way," and maybe grass has an easier time emerging in hell, you just don't see it as often cause of all the fire. But having grown up with PSX Doom as my introduction to the series, I remember there being that green-ish RRock19 flat replacing the floor7_1 in Doom 1 that covers some outdoor sectors, and those mountains certainly looked green too. I always use a doom.wad file that has that one flat changed replacing floor7_1 with rrock19, nothing else, as my default iwad. incidentally, this is also what my intermission screens look like :
  13. spacelion88

    how to type A_SetScale for Y & X ?

    Oh yes! you've helped me a great deal thankyou! ima noob that fixed it
  14. spacelion88

    how to type A_SetScale for Y & X ?

    hi every1, I am trying to make an enemy "Deflate" in its death sprite, so in decorate I was going to use the A_SetScale for each frame, looking at the wiki though: https://zdoom.org/wiki/A_SetScale A_SetScale (float scaleX [, float scaleY [, int pointer [, bool usezero]]]) i don't see example on how to type that so it doesn't get an error error_example___((((Expected '(' but got identifier 'scaleX' instead.)))) am I supposed to put a number in parantheses after scalex? like scaleX(0.5), and then a comma? i have very little coding experience except a bit of html & actionscript, so this is confusing basically i want to have this enemy set scale x and y separately so that the y scale gets shorter but the x stays the same, giving it a flattening deflating effect
  15. literally none of those ports worked for me, i tried downloading each one and they gave me different errors when i tried to open them I'm not sure why but i have unique computer problems I Guess, things tend to not work for no reason, and no one ever can figure out why in any forums, (for instance XNALaraXPS never opens anymore, with no error message, and Slade now has a green flickering blurriness in the preview window, as well as other apps flickering green,) Zandronum, Edge & Brutal Doom also are always glitchy AF & half the stuff in them doesn't work right. GZDoom is pretty perfect, it's simple, clean, yet luxurious in its potential. And if GZDoom gets too esoteric for older computers you can just use an older version, I mean to show respect to your wad but I figured why not try it in GZDoom? The rifle doesn't fire right away, so I opened it in Slade to see if there was some simple fix like cancelling out some text in the dehacked or making a simple decorate, but no luck there lol.. wondering if you could make a simple zdoom version? I'm not really sure why there's still a lot of people supporting other ports that don't seem to do as much & have more technical issues. When it comes to social media platforms a lot of people are struggling to spread out users among new platforms, getting away from the mainstream monopolies, but in the doom world there's no predatory profit involved so I don't see the harm in just using the one big best port all the time. Decentralization is definitely very important but I dunno am I guilty for just using GZDoom all the time? So many mods I download they tell you "USE THIS PORT NOT GZDOOM or ELSE" & I'm like "oh well" and I end up tweaking them so they work in GZDoom anyway or they just go in storage. but maybe don't mind me, I have a lot of problems no one else has lolololol
×