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I have to clarify, although I am doing the maps as I go along I am open to guest mappers and I am actively looking for a few.
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megawads that made you go like this
FireSeraphim replied to GreenAnime's topic in Doom General Discussion
Alright, this thread is just perfect for my thoughts on DOOM (the original three episodes). E1M4 to E1M4: Pretty good, always look forward to replaying these levels. E1M5: Kinda pushing it, and it's something of a drag. E1M6 & E1M7: real pace killers and I do not look forward to replaying them every time. E1M8: Nice, short and to the point. A great way to end Knee-Deep in the Dead. E1M9: Well worth the effort to hunt down, a nice action packed secret level. E2M1 & E2M2: Pretty good in my opinion, the pacing on these maps are on point and they aren't too obnoxious to navigate E2M3: A real letdown of a level, do not look forward to replaying. E2M4: An okay map for the most part, just not as good as the first two maps E2M5 and E2M6: Both maps drag on more then they need to and are a pain to navigate. I never look forward to replaying these. E2M7 and E2M8: These last two maps singlehandedly lift the weaker parts of episode 2 on their shoulders and are a good conclusion to The Shores of Hell. E2M9: It's kinda meh. Not worth the effort to find even if it is short and to the point. E3M1 and E3M2: Great maps and an excellent way to start what was originally doom's intended final episode. I especially like Slough of Despair for it's general setup as a "power and arm back up" level where you recover nearly all of your arsenal. E3M3 to E3M7: Utterly forgettable garbage that drags episode 3 down like crazy. I especially dread and dislike E3M5 because I know it's home to one of the most confusing and tedious teleporter systems/traps in DOOM E3M8: It's kinda funny how E3M8 and E1M8 both share that quality of being nice, short and to the point in my opinion. But it still has to be said, and it's not a bad way to conclude DOOM (if you're not counting Thy Flesh Consumed) E3M9: A great and inventive secret level that is well worth the effort to hunt down, even if it looks like a rehash of E3M1 at first. So yeah there are parts of DOOM that in my subjective opinion that are so bad that I dread replaying them. I also think DOOM could have benefited from maybe having a couple of monsters from DOOM 2. Not the entire DOOM 2 roster, merely just the Hell Knight, Revenant and Former Commando (I think those three alone would work surprisingly well under DOOM 1 styled combat). -
I got some more screenshots, this time of E1M2 - Duskbound Facility
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Spongebob - an evil GIF behind an amazing cartoon
FireSeraphim replied to rostuhan's topic in Freedoom
..and even if it's his server the onus is still on him to be fair and consistent with the rules and not do a rug pull like what he pulled on rostuhan. @rostuhan: My advice at this point is to get all of your friends and anyone sympathetic to you and go start your own freedoom discord server, "with blackjack and hookers" as the old saying goes. -
Spongebob - an evil GIF behind an amazing cartoon
FireSeraphim replied to rostuhan's topic in Freedoom
I don't believe I'm crazy for being on rostuhan's side here. I want to ask you one question that I think you should ask yourself: When does 'nettiquette' stop being 'nettiquette' and start becoming stifling and chilling to free speech? I literally see nothing wrong with the reaction gifs he posted and personally think it's fine as long as they don't go overboard with it. People shouldn't have to feel like they are stepping through a minefield every time they want to talk to or chat with other people in a public place. -
Spongebob - an evil GIF behind an amazing cartoon
FireSeraphim replied to rostuhan's topic in Freedoom
I hate to bring this up, but are we just going to ignore the evidence that rostuhan posted? -
Spongebob - an evil GIF behind an amazing cartoon
FireSeraphim replied to rostuhan's topic in Freedoom
Honestly I don't see anything stupid about his complaint, if anything it's kind of disconcerning that Fraggle is abusing his admin powers on the Freedoom discord server. I mean it's one thing if the gifs they posted were in bad taste, but it's another thing entirely when Fraggle is seemingly acting in an abusive and authoritarian way, stifling free speech on the freedoom discord server, and pulling the rug right out from under innocent regulars by spontaneously changing the rules after the fact. This isn't good and shouldn't be encouraged. You could say that I'm pro free speech and Fraggle's behavior doesn't sit right with me. -
Thank you.
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So what is this about? Well I have decided to work on another doom project, and I'm vaguely aiming for ten or so maps on this one. This isn't TEOT 2 but it does take place in a version of the same universe I established for The Edge of Time, but on a slightly parallel timeline. This particular project is me working with a fresh-ish canvas and restraining myself a bit on gameplay but there is a few new foes and some of the vanilla ones have been tweaked to be a little spicier, but not (yet) to the same extent as TEOTPC. I've seen a few project thread posts do this so I might as well... The Premise You have been called up for a mission on Venus (which was terraformed over two hundred years ago). Apparently the UAC has lost contact with a few of their research bases near Venus' northern regions, the last transmission mentioned a demonic tower rising from the ground before things took a turn for the worse. Knowing what this means, you head out with only your trusty pistol and some luck to find any survivors and to once again confront the forces of Hell. Good Luck, Marine! Screenshots (of what I have so far) A brief list of some of the changes The Weapons has been changed, but it may still be adjusted further as development goes along. Special kudos goes to the new BFG replacement, The Bunker Buster (which is a super rocket launcher of sorts inspired by the Leichenfaust from Struggle - Antaresian Legacy but has it's own appearance) Right now Imps, Chaingunners, Cacodemons, Pain Elementals, Lost Souls, Hell Knights, and Barons of Hell have a new appearance and the Former Human is wielding a pistol instead of a rifle. As I have mentioned some of the vanilla monsters have been tweaked, The Cacodemon and Pain Elementals have close range bite attacks now, the Lost Soul is smaller and only has 30 HP, the Mancubus has his the close ranger flamethrower attack from TEOTPC in addition to his original attack, The Hell Nobles have new attacks, the Cyberdemon will go into Pissy Boss mode when it's health is halfway depleted and fire his rocket burst faster, The Former Sargent will pump his shotgun after firing it. The coding for Health and Armour items is mostly the same as it was in TEOTPC, with yellow and red armours in addition to blue and green armours Map Slots (as they currently stand) This is otherwise a shorter, more restrained affair and I hope you'll check it out and enjoy it as much as you guys seem to enjoy TEOTPC when it (being this very project) is done. I will admit that I'm thinking of inviting a few guest mappers as well but that depends on how things go from here.
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The Edge of Time - TPC (Release Candidate 2.2 "M.I.A.+") [GZDoom]
FireSeraphim replied to FireSeraphim's topic in Map Releases & Development
Thank you, To be honest it's not really intentional. It just kind of happened that way. I hope you'll enjoy it! -
The Edge of Time - TPC (Release Candidate 2.2 "M.I.A.+") [GZDoom]
FireSeraphim replied to FireSeraphim's topic in Map Releases & Development
Thank you. I wasn't expecting that nomination. -
The Edge of Time - TPC (Release Candidate 2.2 "M.I.A.+") [GZDoom]
FireSeraphim replied to FireSeraphim's topic in Map Releases & Development
I have once again updated this to fix the mentioned bugs -
The Edge of Time - TPC (Release Candidate 2.2 "M.I.A.+") [GZDoom]
FireSeraphim replied to FireSeraphim's topic in Map Releases & Development
Thanks for the heads up, I'm going to be busy fixing all that. Also the double score pickups are indeed intentional. -
Can you please re-friend me on discord? I got my discord account back
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The Edge of Time - TPC (Release Candidate 2.2 "M.I.A.+") [GZDoom]
FireSeraphim replied to FireSeraphim's topic in Map Releases & Development
I have decided to remove episode 4 and release the Edge of Time as it is. Episode 4 will be spun off into a standalone sequel. I don't know how long it will take but at this point I'm finished with The Edge of Time and I am content with where it is, even if TEOTPC now ends on something of a cliff hanger. RC 2.1 "M.I.A." I have removed Episode 4 and I plan on spinning it off into it's own expansion pack sequel The Dual Pistols have been removed, they don't contribute much to the game. The Altfire for the Argent Particle Cannon has been removed. The Revolver has been buffed a little further. The end text for episode 3 has been tweaked to reflect this.