Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Jannak

Members
  • Content count

    218
  • Joined

  • Last visited

2 Followers

About Jannak

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Which I've just did recently?
  2. Not very experienced with these types of release threads.
  3. Well I think I may have done the finishing touches myself what do you think? psxfinaldoomssgreloadingupdate.7z
  4. Oh wait never mind I'm still working on the finishing touches.
  5. Well here's the latest edit with that sprite which I honestly don't know what to: Deleted
  6. Also the reloading in that wad seems to be a off putting due to offshoots misaligned.
  7. When I try replacing it I instead get that weird glitch graphic which I honestly don't know what you did to convert that properly.
  8. Although this may seem complete but I wish someone would just polish these reloading animations though.
  9. Fixed version: psxfinaldoomssgreloadingupdate.7z
  10. Well what you know I may have fixed it:
  11. Even setting in the same offsets of the idle SSG I'm still getting this:
  12. Which I honestly don't know which correct position I should place it at since it's quite difficult to do Well I mean...
  13. I think I've encountered yet another problem: Above all else though I think the SSG reloading animation needs a little polishing I think (like adding the shells in the barrel before closing it for example).
  14. At this point I've pretty much hit a dead end unless someone who has better knowledge than me can take over.
  15. I have no idea what this means but I did convert it to "Doom GFX" on Slade and I'm instead getting glitchy retail reload animations.
×