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About Rorix

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    Green Marine

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  1. I made a thing. 64.34kb. It might work in vanilla. Thing
  2. Rorix

    Doomworld Mega Project 2017 (Final)

    I encountered a weird weapon selection problem. I'm using GzDoom. I can't switch to the pistol or the fist. Using the weapons cheat fixes the problem; using the give command in console does not. This problem does not occur in other wads, but happens in every level I've tried so far.
  3. Rorix

    Obligatory - 32 Map Community Project

    Modified Oblige maps are fun-tastic! Working on one now. Best slot for it would be from 10-13 methinks.
  4. Rorix

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Sorry about this; I had to make a couple of tweaks. The map is limit-removing, but I added a MAPINFO lump. Updated link: http://www.mediafire.com/file/5wl9ivfcjbfhhfm/newburgh.wad
  5. Rorix

    Doomworld Mega Project 2016 (v2 is on /idgames)

    Well, she's done. Has a lot less detail than I wanted, but that's what I get for procrastinating. Last minute feedback is welcome. Screenshot: http://s1251.photobucket.com/user/Rorix2/media/Screenshot_Doom_20161230_070251.png.html?sort=3&o=0 Link: http://www.mediafire.com/file/ower515mc0g39gz/newburgh.wad
  6. Rorix

    Doomworld Mega Project 2014 - final versions up

    Thank you Walter :) Thank you Toxie :) That starbr misalignment ... ack! Bloody auto-align :/ The compspan one I don't think I can fix. I can't uppeg the textures without the moving sector screwing with them. Yes, the map turned out remarkably well. I might start a thread for a project with maps like these. I felt compelled to have really good gameplay and lots of detail because the layout was (almost) done for me.
  7. Rorix

    Doomworld Mega Project 2014 - final versions up

    So sorry about this; had to make a couple of minor fixes. 4 sectors should not have been "secret" and some lines should have been teleport monsters only. Download link is updated.
  8. Rorix

    Doomworld Mega Project 2014 - final versions up

    Hey all, Here's my map. It's vanilla compatible. Some of you will notice the gimmick almost instantly. The zip has a lil' extra level for you ;) No screenies for you. I don't want the pictures to give it away. Special thanks to Bjorn Lynne for the music. The music doesn't play so well in PrBoom. Go with GZdoom for best results. http://www.mediafire.com/download/bxbjt2h4r41r7bx/heresy.zip
  9. Rorix

    Ars Mappoetica (Single WIP)

  10. Rorix

    ZDaemon fullscreen problem

    Thanks for the quick replies. I can't seem to do anything to fix it. I guess I'll just have to go back to making maps.
  11. Rorix

    ZDaemon fullscreen problem

    Hey all, I didn't want to ask this here, but I can't find any answers in the ZD chat or forums (please don't send me to hell). What is with that godawful black border around the HUD in-game on ZDaemon servers? Even the servers that don't have it on the top and bottom still have it on the sides. It REALLY makes the game suck. There are a lot less players playing multi on ZD lately, and I'm sure that the tiny HUD is to blame. Does anyone know why this border is here and how to get rid of it?
  12. Rorix

    Single Vanilla Map

    Hey all. Just wanted to get a comment or two before I upload this one. Here are a couple of screenshots: http://i1251.photobucket.com/albums/hh545/Rorix2/gbase1.png http://i1251.photobucket.com/albums/hh545/Rorix2/gbase2.png and the link: http://www.mediafire.com/download.php?g4audjx4pf3nr84 I'm trying to get the scale right... any areas feel too small?
  13. Rorix

    Fixed Small GZDoom Map

    Here's a small map I made for GZDoom [that's fixed now]. I'd like to know if it's confusing at all and how hard it is to get 100/100/100. Here's a screenshot: http://i1251.photobucket.com/albums/hh545/Rorix2/screenie.png And the link: http://www.mediafire.com/?dhs6400c8d428u2 Happy Fragging!
  14. Rorix

    Doomworld Mega Project - /idgames link is up

    @Walter: Thanks for the feedback, I really appreciate it. This is not my first map. I've been mapping off and on for ~16 years, but I rarely release anything (I think this map is my 5th that I've uploaded to the net). But a project that calls for every mapper means I have to make one, doesn't it? It's unfortunate that the map has so any display errors. Ofc it runs fine in GZDoom and I was hoping that the popular source ports would run it properly. Those sectors can be fixed, but they are unclosed for the lighting effects (you may have noticed that the bright sector in front of the base entrance doesn't light up the wall). I also use this trick when I want a wall panel and not the whole sector to have a light effect. The 'floor items' could be hard to fix as well. I put some health and ammo in the floor so they player would get them when I wanted him to. Next time I might design the map in advance. I just got the 'subverted base' idea and started drawing. If anyone knows more about vanilla/choco doom and how I could fix these problems, please let me know.
  15. Rorix

    Doomworld Mega Project - /idgames link is up

    Here's my map. Link: http://www.mediafire.com/download.php?a4katxjdbgmrhmx Screenies: http://i1251.photobucket.com/albums/hh545/Rorix2/Start.png http://i1251.photobucket.com/albums/hh545/Rorix2/Lobby.png http://i1251.photobucket.com/albums/hh545/Rorix2/Slime.png