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Content count
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Joined
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Last visited
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Started playing ~28 years ago. Been making maps off and on the whole time, though I've been into it a lot more the past few years.
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[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
@Demonic MeatballWhoops. At least it's an easy fix. The floor and ceiling of the rearmost sector needed to be lowered. It should be fine now. MAP -
Limbo is all done. Format is GZDoom. Textures are from cc4tex and otex. Music is "In the Cave" by Bjorn Lynne.
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@Dewzan There's a secret item in the hellish section. You can't find it in doom builder because it spawns in with the monsters.
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All done! I decided to give a gzdoom map a try. Mostly just a proof of concept thing, though I tried to make it look pretty. Any and all feedback is welcome, even if you think that I should be shot for creating something like this. The final area drops my framerate to hell when using hardware rendering. Can this be fixed? Is it my weak graphics card? MAP EDIT: The crate warehouse works much better now. Updated link.
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[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
Whoopsie! I just fixed the switches. Map -
[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
All fixed. I don't understand the "switches are on the wrong side" issue in the map06 revenant pillar. The player is supposed to have to investigate the inside of the space where the revenant was in order to open the secret. Map01 Map06 -
[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
Map 06 is done. I fixed the outdoor secret, and added some extra armor at the start; the map felt a little too difficult for map 6. -
Thanks so much for the help :)
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I'm trying to create a map in which the player keeps going around forever, unless they turn around and go back through a door that they just opened, which will take them somewhere else. The only issue is with the door. When the door closes, it's invisible, and it can't be activated. It's hard to explain through text, so I've uploaded the map. Any help would be much appreciated.
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[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
Map06 - "The Compactor" is finished. I want to add a little more detail, and difficulty settings, but I wanted to get a version uploaded before March. Sorry about the Doom 1 trigger lines, but it has to have a crusher, doesn't it? Any and all feedback is welcome. -
[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
@janiformI'd love to do map06. -
[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Rorix replied to DiR's topic in Community Projects
First version of Wonderhalls is done. I want to add some more detail, and refine the combat a bit. Would love some feedback on it before I finish it. -
[Community Project] THE HALLS SPEAK TO ME: A tribute to Underhalls and single-level PWADs
Rorix replied to DiR's topic in Community Projects
Can I make another one? "Wonderhalls" would be fun. -
[Community Project] Doom 2 Minus Doom (development thread)
Rorix replied to janiform's topic in Community Projects
Added some more detail and decoration to map14. This is the final version. Let's call it "The inner sanctum".