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Everything posted by Alfonzo

  1. Alfonzo

    [CANCELED]Community Chest 5

    Yes, one of Doomworld's many secret curses is that even asking about there whereabouts of CC5 would cause TGH to delay its inception by a year or more. Just starting a CC5 project without his blessing... I shudder to think. It would probably delay the project so much it would loop back in time and bite us in the ass. Get ready for a most unwelcome groping.
  2. Hey Kiddo, thanks to your good word I now have RLNDGM.sf2 assigned to my executables. For quite some time I'd been looking for a soundfont that wouldn't completely butcher the Wavetable Synth sound I had composed all my MIDIs around and at the same time allow for playback of those other MIDIs that for whatever reason wouldn't work properly with Synth. Now I can play those dumb Thin Lizzy tracks without flipping to some shitstick font that I would invariably have to switch away from again when a Doomworld composer track loads in.


    So hey, neat! You have a great day now!

    1. Doomkid


      I’m really glad to hear it’s been helpful for you, Alfonzo! I was in a similarly annoying position for ages, felt good to finally find that font.

  3. Alfonzo

    CONCEPT : Speedrun Focused Wad

    I'd like to see some speedy heavyweights weigh in on the viability of ideas like this. How many successful speedrunner-focused mapsets or games are there? My sense has always been that games in which broken, blithe or oblivious design allows for the discovery of routes and tricks are the ones that this corner of the community is most attracted to. Breaking your silly game is catnip, whereas baking tricks into the design of the map and then scrupulously testing it to modern standards so that there's no choice but to abide by the rules removes the discovery angle that helps to cultivate a healthy scene at the outset. The developers of Doom 2 The Way id Did were cognizant of the possibility of speedrunning, but the happy medium we discovered was our Leave It In™ policy—the agreement that we wouldn't remove most of the game-breaking shit we saw for the purposes of speedrunning instead of actively making technically demanding bits. That said I think it's an interesting idea! I just wonder the extent to which it would need to be a precise science, or if it even needs to be to compete with the most active arenas. As an experiment it could be neat.
  4. I swear to God if any of you swarming, nameless, ingrate weirdos profit off of making me undergo another fucking sex change you're going to foot the bill.
  5. Alfonzo

    The DWIronman League dies to: Sawdust

    Hey neat, cool idea for a comp. alfnz_sawdust_ironman.zip Played horribly in and died on map04, category 1 (I've probably clevved around bits of this before but I remember absolutely nothing). Pinned by a few viles and arachs. Probably the most noteworthy thing to this playthrough other than getting torpedoed at the start of the map by a bomber (??) and dropped to 8 health was the pins and needles in my playing hand. Eventually it went dead and I was just kneading the mouse buttons like it was clay pottery class. Funny, I guess, but maybe I should get that checked out :)
  6. Alfonzo

    Egg Discussion #1: Scrambled eggs

    What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie/sausage roll.
  7. Alfonzo

    Most overdone/played-out Doom arguments?

    I propose that all 2021 arguments nominated in the poll be manipulated by tactical sock-puppetry into heated debates about what Christian name best describes doomguy's face in the hud until this becomes the #1 issue communitywide. Because it's not Flynn. A Flynn wouldn't have a head like that. I reckon he's either an Ernest or a John. Could also be a Michael but I doubt the immaculate stoicism and jawline would have been able to take form after repeat utterances of the word 'Mike'. Huge issue, this. Totally unresolved. Let's put our heads together — aggressively and repeatedly — until all memory of Brutal Doom and difficulty level talk is disappeared under a towering waste paper basket of birth certificates and alphabetti spaghetti.
  8. Alfonzo

    Textures the Way Id Did?

    The team behind D2TWiD were, although the experiment lasted exactly one texture. I grew my curls out, captured some sexy shots, smashed my neck on the sidewalk for some gnarly scab graphics (jks), and after some sobering goes at the editor trying to get the unforgiving Doom pallet to agree with my pasty white skin, the world's greatest 256 x 104 tutti frutti Kevin Cloud imitation was born... ...But the world wasn't ready for BEARDLOW. It died in obscurity, and the disgrace from my failing was so powerful that it stunted my face follicles. I haven't been able grow a beard since 2013.
  9. @Doomkid These tracks weren't made with Doom 2 in mind, specifically. Parade was actually more a Duke 3D Lunar Apocalypse getup. That said... it could fit in a bunch of spots like 05, 06, 12, 13, 15, 21, 24, 25... I'd say 12 is the best option, in a pinch. Salon, though... is Sleazy Underhalls. If it's going to be used it doesn't have many other places to go.
  10. Evil on Parade.mid, from way back in 2016. En el Salón.mid Blues it up. Use minimalism. Keep it simple. Shred solos. Add salsa. Steal riffs from contemporary sources. Be a lawyer.
  11. If you panic when your back's against a wall and smash in IDCHOPPERS to save you I'm not going to cast dispersion, cheese or any other kind of comestible you can cut with a chainsaw. You're actually a champion of the game. More power to you.
  12. Alfonzo

    Keeping Maps Small

    Never make a level that lasts longer than the idea.
  13. Alfonzo

    How does one get good at Doom?

    Just dropping by to add again that yes, Doom was meant to be played with a mouse... ...A mechanical mouse! The dust and lint getting caught in the tracking ball and causing your marine to seize up or trip over is a feature of the game. Being a good Doom player is about keeping a cool head when you need to reach for the microfiber cloth in the middle of a firefight. Remember to pause the game or your marine will start pinwheeling like a ballet on a hardwood floor. Also what NIH said. Good post.
  14. "You take the blue pill... the similarities end, you wake up in TNT: Evilution and believe whatever you want to believe... You take the red pill, you stay in Plutonia and I show you how deep the rabbit hole goes...:"
  15. Alfonzo

    Return to Hadron Episode 3 - Idgames release

    Cannonball! I'm your biggest fan and I love your work. I wish I had something for you to autograph. Cannonballs are hard to come by. Maybe a black bowling ball?
  16. Alfonzo

    MIDI Originals [09/25/2021]

    Exceptional work here, Psyrus. I should have commented earlier. Mostly I've been reading the MIDI versions in a sequencer. I haven't read up but is there a Doom project or other game release that showcases your tracks in action i.e. with you as the main talent?
  17. Alfonzo

    The Alfonzo MIDI Depository

    Hi. I'm making music again. Sometimes, this music is good. Here are some additions and changes to the Alfonzo MIDI Depository: Bloody Rust 3 MIDIs added. Copperhead Digging Up Ghosts Prime Mover Soul Clamp Alfonzone MIDIs added. Examples: Calzone On The Outer Thrummingbird Wet Lunch Some of the stuff has been edited to have better balancing or mixing, but without being versioned because I'm a goddamn monster (but I will let you know when sweeping updates are made so you can check the date of your downloads for personal keeping). The dissociated or "standalone" tracks that were previously just sitting pretty in the parent directory are now in "Extras" instead, because that's what they are. Also, the terrible speed midis have been squirreled away in an Alfonzone sub-directory to minimize the chances of you seeing and downloading them. Stay tuned for more tracks at the turn of the century.
  18. Alfonzo

    The Alfonzo MIDI Depository

    The natives have been getting restless. 'Why don't you upload your MIDIs somewhere so that we can download them, you idiot.' Fair enough. Here they are, courtesy of Wartorn and his awesome service: http://alfonzo.the-powerhouse.net/ Example track #1: Mystic Tides, from Realm of Parthoris (2015) Example track #2: Corrugator, from Bloody Rust 2 (2016) Example track #3: Clippings, (2015) Example track #4: Aerial Tombs, (2013) Please feel free to use anything and everything as you see fit, because it's all been featured in/composed for released titles like Realm of Parthoris or Bloody Rust 2. This stuff dates back as far as 2012 when I first started composing using Sekaiju. None of what you hear here has been registered through instrumental input; it's all been painstakingly (and often poorly) cobbled together by clicks and scrolls of the mouse. I hope you find something worth using in your levels! Check back every other month, as I'll be composing and uploading new material in a desperate attempt to win over some suitors. Cheers.
  19. Alfonzo

    Favorite sound in the the original Doom games?

    Gut-blasting a stack of barons up close with BFG blast rays and hearing them bitch and moan as they melt to the floor.
  20. Welcome back, Joe! I enjoyed playing a lot of the material you released during your absence from Doomworld. It wasn't even a guilty pleasure — the maps were really fun and worth talking about. A thoughtful designer could take inspiration from some of what you've made.


    Look forward to seeing you contribute in future. Good luck!

    1. joe-ilya


      'Elo Alfonzo.

      I still remember and sometimes watch clips of your hijinks in my shitty old deathmatch mappack and still laugh, good (kinda) times. A nice turnaround to what you're saying right here.

    2. Alfonzo


      I'm glad you enjoyed watching us have fun at your expense. That's the spirit :) I'm not sure how I would have handled that kind of derision. Badly, probably.

  21. Alfonzo

    Chainsaw. What for?

    Have you ever sparred with a baron using a chainsaw? It is the ultimate showdown. A crazy, awkward, stupid adrenaline rush. Like playing a game of red hands in a centrifuge and the prize is not dying. Yes, listen to all the people telling you it had an array of uses, yada yada, but its real value is being a ceremonial duelling weapon for idiots. Embrace it when better options are available. It's the best way to die.
  22. I'm sorry. But not really. But actually I am.


    Backing MIDI



    I don't align my walls, what's there to see?
    I like them flat without details
    But you will find them by my torches, small and square
    I'm an American at id Software


    A Gantlet is a train track, did you know?
    An Underhall, I cannot say
    I told Romero he's got bushy hair!
    I'm an American at id Software


    Oh, I'm McGee, you see, no one else can map like me
    I'm an American at id Software
    Oh, I'm McGee, you see, replace that wall with SUPPORT3
    I'm an American at id Software


    If "golden keys can open any door"
    There's one by the exit room, this way
    This kind of thing placement is good for '94
    Cutting edge, no matter what they say


    Oh, I'm McGee, you see, no one else can map like me
    I'm an American at id Software
    Oh, I'm McGee, you see, replace that wall with SUPPORT3
    I'm an American at id Software


    Mechanics without CRATINY, are NEXT in this society
    To join the decorations on my floor
    Sectors of this variety, are buttons in disguise to me
    Sorry, that's a lift and not a door


    Takes more than a speedrunner to pacify
    Takes more than a year, or ten, or more
    Confront your enemies, avoid them when you can
    A Zeromaster waits, before he runs!


    If "golden keys can open any door"
    There's one by the exit room, this way
    And if you disagree, "the game design is poor"
    I present American's L.A.
    I present American's L.A.
    I present American's L.A.


    I present American's L.A. (Oh, I'm McGee you see, no one else can map like me)
    I present American's L.A. (I'm an American at id Software)
    I present American's L.A. (Oh, I'm McGee you see, replace that wall with SUPPORT3)
    I present American's L.A. (I'm an American at id Software)
    I present American's L.A. (Oh, I'm McGee you see, no one else can map like me)
    I present American's L.A. (I'm an American at id Software)
    I present American's L.A. (Oh, I'm McGee you see, replace that wall with SUPPORT3)
    I present American's L.A. (I'm an American at id Software)
    Be amazed, I drop-kick a baby

    1. Jimmy


      You and I need to collaborate on something REALLY stupid at some point.

    2. Tarnsman


      Goddamn it Fonz

  23. Alfonzo

    Bloody Rust 3 (Now on IDGames!)

    Somehow managed to post twice. Delete this!
  24. Alfonzo

    Bloody Rust 3 (Now on IDGames!)

    "Really, really fast" is a relative phrase. I'm sure I look like bolt lightning to... I dunno, a mollusk or something. Definitely not snakes. Speaking of which, here's a Copperhead for dt_'s map. I hope you like it. It's a bit different.
  25. 10 years of Doom(world)! Thank you, you beautiful demon-killing simulator.


    Lower your commemorative cakes into Australian waters and I'll swim up to collect them when I'm done procrastinating in Sekaiju.

    1. Show previous comments  2 more
    2. esselfortium


      <3 Alfonzo, glad you're still around!

    3. Bashe


      Damn, only 10? Feels like longer. Congrats!


    4. Psyrus


      Procrastinating in Sekaiju.  So there's where you've been hiding all this time, huh? ♪♫