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About Danfun64

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  1. This is exactly what I meant. Much like with the original iteration of the Doom Classic engine, MIDI is handled through GUS patches that are (presumably) loaded up by Timidity. Doom Classic Unity uses prerendered SC-55 OGGs for the original IWADs, but PWADS fall back to the GUS patch solution.
  2. Having bought the Unity versions of Doom and Doom 2 recently, what would I need to do to swap the GUS patches for an alternative set? I suspect the only barrier would be accessing wherever they're hidden.
  3. Danfun64

    Splitscreen branch (3.42.03a(h2))

    No offense, but at this point Doom Classic Unity is probably the best PC splitscreen option. Not only has this port not been in development for years, it's missing features like being able to change levels and start matches through just the joystick, the ability to end a game and start a new one without having to exit beforehand, working automap for all players, and faster weapon switching for controllers. This might still be one of the best split screen options for boom/mbf levels though. Experimenting with fake split screen using methods like other source ports combined with NucleusCoop or Universal Splitscreen might yield better results in some cases though... All that said, I'd love to see this being worked on again. Perhaps restarted from the ground up to match the latest version of Eternity if necessary. A LOT has changed with that source port since the last split screen build...
  4. Danfun64

    Blasphemer discussion

    Czars? What are you talking about?
  5. I'm still hoping that this port becomes available in GOG so that I don't have to double dip. On a related note, are the dosbox iwads in the steam release still 1.9 (which they were for the past several years), or are they the versions with the pill graphics and no nazis?
  6. Danfun64

    Question about Gzdoom in 320x200

    640x480... or 640x400?
  7. Danfun64

    Is shareware Doom legal to make WADS in?

    I think wads made for shareware aren't compatible with full? Differences in texture definitions or something? In any case, it would be better to work with Freedoom.
  8. So a closed source game implements utter shit a couple months after release? Meh.
  9. Danfun64

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    If you decide to do that, could you also set things up so that not only are all the Master Levels loaded, but all of the extra levels that make up Master Levels Plus, along with Master Levels Plus's episode selections? Also, how will this effect demo recording or multiplayer?
  10. Danfun64

    Doom II GBA: Paint Edition Released!

    A PWAD and/or PK3 with the textures renamed to match the PC Doom 2 names (though having a PK3 would only be necessary if you used colors that aren't in the vanilla doom palette and want to use png's to preserve them)
  11. Danfun64

    My Doomsday 1.8.6 optimized fork of FreeDoom

    It would be nice if Doomsday 1.8.6 got a maintenance fork. AFAIK the latest versions of Doomsday still can't properly record demos. Not to mention it IIRC uses dead APIs, probably can't be compiled with modern compilers, and probably has unfixed security vulnerabilities which make me uncomfortable with using it.
  12. Danfun64

    Doom II GBA: Paint Edition Released!

    PC version of these textures please?
  13. Danfun64

    PrBoom-Plus, ver.

    PrBoom-Plus's netplay has been broken for a long time, and I don't think much effort was put into it. You're better off with other ports. One option you could go with the client/server ports (Odamex, Session, Zandronum... going from most faithful to most powerful. The C/S branch of GZDoom is still in development, and I can't really recommend Doom Legacy or Doomsday for multiplayer (or much else?)). If you want a more classic setup, you could try Chocolate Doom (or the forks Crispy Doom and So Doom), the original DOS executables with XTTL's IPXSETUP using either Dosbox's IPXNET or Kali, either DOS Boom or DOS MBF with IPXBoom, or IIRC the last stable version of the original PrBoom (2.5). If you want an old school connection method with new school features, try the latest GZDoom or similar. Unfortunately, I don't fully know what methods are the smoothest or the best. Classic ports suffer from the inability to use cheats (meaning you can't noclip if the path is blocked after you did), and the C/S ports lack multiplayer saving if that sort of thing interests you.
  14. Funny thing. If Zauberer had a complete texture replacement, perhaps that could have been used... but AFAIK Zauberer isn't even alpha quality?
  15. Danfun64

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    Oh dear. So does the virus show up if you compiled it yourself?