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About Danfun64

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  1. Which program are you talking about? ZDaemon?
  2. Splitscreen branch (3.42.03a(h2))

    So...is this dead?
  3. Random Image Thread

  4. It's a cheat code. Gotcha. Also, didn't realize I bumped a month old thread. Sorry!
  5. @kb1 thanks for your answer, but when I was asking my question I meant specifically for Crispy, as that was the thread discussed in the title.
  6. How does this feature affect demo compatibility? Is it something that's turned off during netgames and/or demo recordings?
  7. GLBoom+ Crashing (W10)

    The first thing you should do is to try out http://prboom-plus.sourceforge.net/prboom-plus- ; which as of this writing is the most recent compiled build available on the prboom-plus website.
  8. PSX Doom/Final Doom TC (Version 2.135 now released!)

    If you want to use gameplay mods with the PSX Doom TC, you should be using this.
  9. This is pretty nice, especially for being done from scratch. The only comment I have is that there are actual doom source ports (Doomsday and GZ3Doom) which support VR
  10. Is procedural generation possible for Doom maps?

    Ehh, I'm not so sure about that. Granted, that was never released AFAIK, but still...
  11. Crispy Doom 5.1 (Update: Jan 13, 2018)

    Check the value of snd_samplerate in your config file, and try setting it to 48000.
  12. Is procedural generation possible for Doom maps?

    Procedural Generated maps + DoomRPG + DoomRL Arsenal/Monster Pack = Awesome combination
  13. What the heck happened to Doom Touch/D Touch??

    Doom Touch allowed people to access the chocolate doom setup program. I can't find that option in Delta Touch.
  14. Starting using Eternity, initial thoughts

    ...this is the first I've ever heard of it. How would one build with this compiler?
  15. Starting using Eternity, initial thoughts

    "intel compiler"?