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Cell

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Everything posted by Cell

  1. When I clicked on this topic, the last reply was by @Endless which I consider slightly ironic, yet accurate.
  2. Cell

    The "stupid mod idea" thread

    The Solidarity for Germany™ map mod for Doom 2. Because the two secret maps were modeled after Wolfenstein 3D with all the Nazi symbolism present, the German release of the game cut those maps. It's all fine and dandy, but what did they get to be compensated for that? Nothing. The secret room with the CRACKLE and the silver teleport pedestal on MAP15 was just an alternate route for MAP16. Here comes SfG, which would include two amazing id-style maps for the slots MAP31 and MAP32 (without any Nazi stuff whatsoever, because it's law-obedient, civil and polite.) Everything else would be the exact same as the 1994 release. Now, to show fairness. The mod would be completely free for Germans, and only for Germans, because they already paid for the game, roughly the same market price as the uncut original version. As for non-Germans, well... they would have to pay exactly 1/17th of the original Doom 2 price to download and play it. That's it, really. To provide context, I'm not really a finances and/or marketing expert.
  3. Cell

    What's the WORST youtube channel for Doom?

    Hungarian doesn't really count, so just a brief mention. 2010-ish I fell literally in love with the "game introduction" series of the YouTuber 'Reactor' ('UgyvanPlancsiznakEgy'). Except when it was finally time for him to introduce the actual 1993 Doom, his beloved most favorite he would occasionally glee about, he would say baffling, astoundingly moronic things about the ingame mechanisms. One of the less egregious stuff he'd utter - and mind you, he's acclaimedly a soldier - would be him being confused about how the Green Armor wouldn't nullify damage. As I told earlier, since he did the game introduction thing in Hungarian, there isn't much point in researching his work unless you happen to speak and understand the language, but: here's a snippet about another thing he's been trying to do on the ZDoom forums.
  4. Cell

    Any Doom-related dreams?

    I was finally on the verge of completely forgetting it, I think it serves you just right for bringing all this on yourself. :] But as you mention it, I'll fire up my vestigial ANIMDEFS skills again to add some animated barking textures to my experimental repository this time. Just kidding. THIS piece is timeless, zero doubts. My only complaint is that even Google images couldn't provide me with pictures of dead wipfs from the Clonk franchise. :[
  5. ... The past 10 years could have been less awkward and more productive.

    1. mrthejoshmon

      mrthejoshmon

      Those awkward years built character and tought valuable lessons chief, use what you experienced for the betterment of yourself.

    2. Cell
  6. Cell

    Post your Doom textures!

    More 'Mandela'! [EDIT] The stain should actually be good as-is.
  7. OK, I've already seen gruesome meltdowns before (e.g. SArais) but this is just low-key unsettling.

  8. Do you take maps from community projects the outcome of which ended up being underrated/immemorable/buried deep down below for any other apparent or unapparent reason? Because if so... [REPLY EDIT] You're one of the heroes this community is in desperate dire need of.
  9. Cell

    The "stupid mod idea" thread

    The Misadjustment Floortexture Pack (a.k.a. "Is everyone else stupid or am I the only helicopter here?") Yeah, we could align the infamous CEIL1_1 and its fellow offenders to "be in their right place", but what about... > > > ...adjusting all the other flats to their misposition instead? Coming up next, the graphic/patch texture version! Stay tuned.
  10. Cell

    Share Your Jokes

    In the city of Simpletonia, a typical Simpletonian citizen enters the shop of the Simpletonian watchmaker and asks him: - Excuse me, sir, could you tell me what time it is? The Simpletonian watchmaker reaches for his holding bag, but owing to the fact that he's a Simpletonian, accidentally knocks it over while doing so, making it land on the floor. Not before retrieving it he proceeds to search its pockets, eventually getting hold of his smart phone the screen of which, much to his chagrin, have shattered from the fall, rendering it unfunctional in the process and him unable to tell the current time according to their timezone. - Sorry sir, I cannot. Uttering a goodbye, the Simpletonian citizen leaves the Simpletonian watchmaker's. One of the typical Hungarian "tiring/tiresome" jokes.
  11. Cell

    Post your Doom textures!

    Messing around with a few vanilla assets, and... What do you mean by "it's a Mandela effect"?!
  12. Cell

    The Doom Confessional Booth

    Bumping myself? Neat, here comes another music-related one. I got to acknowledge for myself that I'm actually kinda okay around and listening to tracks I used to chastise about a decade ago. Notable mentions are 'Demons on the Prey' and 'Hiding the Secrets', along with 'Gut Wrencher' from Duke Nukem 3D (yes, that one. Kiddo me used to think it was "super happy" for some reason, but recent listenings brought my attention to its genuinely creepy undertone which I find uniquely cool.) I still wouldn't make D_DDTBLU or D_AMPIE my ringtone, but I'm starting to get amiable with them as well.
  13. Cell

    Things about Doom you just found out

    I was just casually binge-browsing the Wiki, trying to check for mind-blowing trivia, when suddenly... Uh-huh... ... Oh. So, in other words, MAP09's track manifests into a whole level as of MAP13.
  14. Cell

    Obviously very true Doom facts thread

    You ever wondered why there are four "entrances" to E3M3: Pandemonium? The placement of multiplayer starts and ammo/health pickups into said alcoves is just technicalty. The truth is a bit more profound - and in order to reveal it, we have to look at E3M2, the previous map. It is a quite widely-known fact that E3M2 is shaped like a hand, thus having five finger-esque alcoves in the northern end. One of these - the "thumb", respectively - is located quite apart from the other four, and doesn't end in a covert area either. Now, for the rest of them - the blue key door that lowers a certain platform to reach the exit pedestal can be found in the "ring finger", while the other three are trap-happy dead ends - at least on the surface. In fact, those alcoves are holding exit pedestals as well, but due to Doomguy's violent crash into Hell's surface that also resulted in the crater of E3M1 and him losing all his weapons and ammunition prior, a severe aftershock shook the caverns of the Slough of Despair, and they partially caved-in, blocking the entrance to all the other teleport platforms. And since Doomguy is a slayer, not a digger, he could only access the one which was left relatively intact by the accident, though even that one was blocked by a raising tectonic plate. ...These Inferno theories are weird. I think.
  15. Cell

    Things about Doom you just found out

    Nearly all the Barons don't appear in E3 outside Ultra-Violence/Nightmare. In fact, E3's difficulty lies rather within its complexity and puzzles than its monsters. Inferno is a master of trickery, but not a tough bastard. E4, on the other hand...
  16. Cell

    The Doom Confessional Booth

    As a kid, I considered 'Adrian's Asleep' to be low-budget 'Into Sandy's City'.
  17. Cell

    Obviously very true Doom facts thread

    The demons intended to pave the entire Unholy Cathedral with floor tiles. But, the day just before the eventual consulting, the Barons (being responsible to financial decisions in this project) decided to order the fancier, and thus about three times more expensive FLOOR0_7 tiles instead of FLOOR0_5 which were initially intended. Due to this, at about 30% of the scheduled work, their budget ran out and they had to put the progress on a halt. However, before they could save up enough Hellbucks to finish the work, Doomguy arrived and each and every of them were mercilessly slain by him. This is the sad story behind E3M5, explaining why it is partially tiled, yet also has dirtground for a massive two thirds of its covered area.
  18. Cell

    Things about Doom you just found out

    Just recently, I chronicled about this thing... The E2M2 starting alcove. Again. Investigating this sight just a little bit further suddenly sparked something in me. Let's see... Hosting the Player 1 start thing? Check. Single player actually starts here? (In case of voodoo dolls.) Check. TLITE6_1 both floor and ceiling? Check. HOLY. SHIT. This is... a flattened Plutonia pedestal! E2M2 was Plutonia before Plutonia even existed!
  19. Cell

    Obviously very true Doom facts thread

    The floors are made of floor. Except for the ones which are made of floor AND light sources. The 'FLAT' and 'CEIL' prefixes are just there to fool you. Also, the "liquids" are made of floor too, but from 3-4 instead of just one.
  20. Cell

    Things about Doom you just found out

    Not to mention, only four of them.
  21. "It's not the abyss you should be concerned about" an unknown voice uttered. Taw Tu'lki and the green creature curiously stared into the depths of darkness whence soon a stranger emerged. He was a nearly bald African American individual possibly in his late twenties or early thirties and a constant grin on his face as he was investigating them thoroughly. "You cannot escape this realm the means you've entered, but there is a way. Only I can tell, and only if you prove yourselves worthy enough." Having no other apparent choice, the two decided to listen...
  22. Cell

    Things about Doom you just found out

    It was E2M2 that first introduced the "light flattexture on floor = HURT" principle in its infamous blue hallway triplets. However, the same map has lights on the floor way earlier than that - most interestingly, right off the bat. Both the starting alcove and its exact replica in the northwestern dead-end greet our eyes with this beauty of double TLITE6_1. And yes, neither of these are damaging. Wouldn't be too convenient either since the "true" entrance actually contains the 'Player 1 start' thing. On a side note though: why couldn't E2M1 have one "fake exit" (or E3M2 three for that matter?) Id cared about this detail in Wolfenstein 3D, e.g. E4L5->E4L6. Though if I think about the E3M2 alternative a bit more, the "covert" fingers of the "hand" might have all had a cave-in one each except for the one hosting the exit.
  23. Cell

    The Doom Confessional Booth

    I had absolutely no clue about what the slain Doomguy was in Duke Nukem 3D's E1L3 behind the hollow cross in the prison chapel (being a Hungarian kid at, like, age 5? when I first came accross it) but to me, it seemed like it was a limbless torso of a presumably eastern male person with a mauled-beyond-recognition face and a turban on his head. Can't unsee the "turban" now, huh? To be fair, earlier in the episode, E1L1 features a vent which is a shortcut to the red key room, and in the hidden room before there is a captured woman enclosed in the alien goo, and same silly me believed it was a pig with a disproportionally huge nose and nostrils. http://www.mediafire.com/view/dfs4rtriii6yscv/Pig captured alien woman.jpg I honestly even expected it to make snorting noises.
  24. Cell

    Any Doom-related dreams?

    Eh, the irony. Anyways, I've recently had one which isn't directly Doom-related per se, but had elements of and/or references for it. I was running something of an outer-source debug code(?) for the PC version of 2D platformer Jungle Book (1994), and the command prompt window suddenly displayed a slightly zoomed-out, unknown/unidentified stage (all I remember the background flora elements were incredibly lush and/or confined for any stage from the original game) at a really wide resolution with many various things on the screen and the river water below. Accordingly, it was playing the theme of levels 4 and 5. (Which, coincidentally, happened to be my favorite from back then playing the actual game.) I don't know whatever button I've pressed, but suddenly the game switched to a 3D view with a Dungeon Crawler-esque ingame mechanic, but slightly more lenient: there were a total eight fixed directions to go, N-E-W-S and the 45 degrees between them. More importantly though, a HUD made of jungle-y and/or tribe elements (y'know, the bamboo, vines, leaves 'n' stuff) displayed at the bottom, complete with Mowgli's head in the middle in the exact same manner as Doomguy, grimacing while looking left and right and the other. The style change, in a strange manner, both said "way ahead of its time" and "there's still stuff to be worked on." On one note, the not-so-far background faded into a fog of slightly grayish turquoise, and turning to the sides took a bit of delay time and a black overflash, on the other, the closer graphics were incredibly smooth despite reflecting the pixelarts from the 2D variation, and so did moving either forward or backward move them seamlessly. I could easily alert and even kill enemies in the far-beyond of the greenblue blur by throwing bananas that, like in the original game, wouldn't lose momentum nor altitude (and wouldn't deplete my ammo either, being the "basic infinite projectile" of all.) And then there was me (Mowgli) accidentally falling off a ledge overlooking the river, which would've meant instant death if I were still playing 2D Jungle Book. Instead... I fell into the riverbed with swimmable water. The physics and mechanics were similar to Duke Nukem 3D here, again, quite smooth, but I fathomed to catch glance of thin white lines by the sides and running along the bottom into the distance, giving the impression I was "inside the 3D blueprint" of a swimming pool. I also figured it would be ill-advised to stay underwater for long (a corrupt memory told me that in the 2D game I could also survive submerged for a short amount of time) and sinking in deeper gave me a bit uneasy sight: the lower part of the screen would be tinted blurrily red, giving the impression Mowgli was attacked by a shark and was bleeding underwater. More so, he started to display his variant of the "ouch face" with his head slowly turning into a shade of purple. Not wanting to see the worst of it, I promptly resurfaced and everything returned "normal" (as far as it could be called such, hehe.) The dream ended shortly after, but the last part gave me a reminder of yet another Doom-related experience. The MAP21 of Epic 2 (2010): Shore Dream (eh heh, the irony again) starts by a sea. You can attempt to "swim" through the body of water instead of pursuing your main objective - alas, wading into the sea far enough puts you out in an instant red flash, should you have IDDQD'd prior or not. The Wiki doesn't say anything about it (not that it says anything remarkable about this map to begin with) but I theoretize that Doomguy in this scenario doesn't necessarily drown but instead is killed in a vicious shark attack, despite the pWad not having any shark (or even shark-fin) graphics in. So yeah, it is left for the imagination I suppose. (Funnily enough, I also happen to love the track for this map. I know it's a Final Fantasy XII one, but that doesn't matter in this sense IMO.) Uh. I made it again.
  25. Yeah, the OP was afraid of Pinkies, but I was a bit more durable. I got hung up on the Bruiser Bros themselves. To have the context given, I didn't know how to strafe yet (or perhaps it wasn't available at all?) and I could also just Shift-run, which was sort of a nuisance to withstand. More so, the dimmer area seemed quite off-limits, since the red floor looks like ember and have already proved itself dangerous on several occasions (I played E2M1 beforehead, the triangular pedestal which holds the Shotgun on certain difficulties is one example.) Feeling sort of restricted, I didn't last too long before the Barons (yes, the third surprise, TWO of them, not only one) took me down. I didn't even dare to play E1 ever after, but reaching E2M8 was an even more gruesome experience, just by starting that one map... What kind of outer-source brute force could've done this to the guys that swept the floor with me on the last encounter? And not only this, but also, the 'exit switches' in the center. I genuinely believed pressing them would revive the dead Barons. It was fun being 11, having the living crap scared out of me every now and then, but still so blissful.
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