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dew

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About dew

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  1. dew

    Nomonster speedrunning

    Welcome to the speedrunning side of the planet, OJ.
  2. dew

    SIGIL demos [-complevel 3]

    I wish I could just tell you off, but yeah... I dunno just trust me or whatevs. ;) <3
  3. dew

    SIGIL demos [-complevel 3]

    I updated the original post, 1.21 should be final.
  4. Yeah that thing isn't enough, just makes it harder and requires a rocketjump. Completely sealing the shortcut off would require either some heavy rebuilding or blockers that would look out of place and interfere with gameplay. Trust me, I've tried, heh.
  5. dew

    Doom: Annihilation update

    This is true, except Universal probably set out to make the movie in order to not lose rights to the franchise. They did luck out with Eternal creating some extra free hype for them, and now they maybe wish they threw more money into it. The movie is highly likely going to suck, and this cynicism is the primary reason for that, not the junk in the protagonist's pants.
  6. dew

    Doom: Annihilation update

    Counterpoint: Heck, even the "I'm not a racist but" crowd, when cornered, admits that they'd accept Dwayne Johnson as the Doomguy. But he's not white, so what gives?
  7. dew

    Doom: Annihilation update

    Doom's Hell is not Dante's Hell, it's just vaguely inspired by it. Doom's Hell is most certainly not the biblical hell. It's just a loosely defined hell and the details are left blank on purpose. The actual hierarchy and principles of such a hell are beside the point. No one cares what the hell lore is in Event Horizon, yet it's a community darling when it comes to depicting hell in movies. Furthermore, you do not want the ultimate Satan, leader of all Hell, present in Doom. id obviously goes in the direction of "Doomguy's eternal struggle against the endless forces of Hell", but if there's a Lucifer at the top, he is either just a really powerful demon that Doomguy could've went and killed anytime during his crusade and then what; or he's a near-omnipotent eternal being in struggle with God and that just means he could've snuffed out DG with a thought anytime and he just allows him to run around and play hero for shits&giggles. Bad look. Doom works best in a harsh universe where Hell is "merely" a dimension of demons we tapped into in our arrogance and got burned for it.
  8. dew

    Doom: Annihilation update

    I demand you show me a similar post of yours where you rage that developers of Perfect Dark are equally lazy and unimaginative for blatantly refering to Joanne d'Arc.
  9. dew

    ion fury is out

    Oh, "these kinds of people"? And what sort of people are you then, my dear? Such a shame you're not in charge of labeling people in here, eh? Such a good guard you would be...
  10. dew

    ion fury is out

    You, an August sign up, are calling a long time member of the community a troll. Let me savour this because I can: You are going to get banned for this, and everything you say is just more fuel for this. You channer fucks think you have the upper hand, but you actually lose every time you try to come out of your disgusting hole of degeneracy. Every time someone like you speaks up, you roll back respect to /vr/ years back. Signed, a guy from the cacowards committee.
  11. dew

    ion fury is out

    Why the fuck is @DooM_RO of all people allowed to talk on this issue? He's a fucking transphobe and a misogynist by any definition of the words. He historically trolls every thread about anything that even remotely ties women to Doom. He is a pathetic asswipe that doesn't really provide anything to the community except his concern trolling about feminists and transgender people ruining our white cis-male haven. Heap the warnings upon me, I will welcome them with glee. edit: NOT transphone DAMMIT
  12. dew

    "UMAPINFO" discussion

    Just so you know... Romero seems to want a 1.2 of Sigil and I've been cooperating with a few guys on patches. Including UMAPINFO seems like a logical choice, but it needs to be... presentable. Get that shit straightened out, please.
  13. dew

    PrBoom+/UMAPINFO v 2.5.1.7

    Absolutely fucking scope creep. Keep it in your pants, people. First of all, I would like to thank Graf for his work. He pulled through and did a minimal demo header implementation for the umapinfo branch, so we have something that does implement what I was crying about. I'm honestly thankful! However the implementation is rudimentary and anotak is already working on a more nuanced solution that would 1) by what seems like a lucky accident act like an extension of Graf's implementation, 2) would copy Eternity's approach to header extension. Basically, yeah. 0xff as the first byte is the way to go. But Eternity already does this, so it's not an "invalid" value. But Eternity then adds its own identifier string to the header, and anotak proposes that pr+ would do the same with its own string. Eternity also follows up with a field for its full version. prboom+ stuffed a lot of this info in the footer historically, but since this is a compat-breaking implementation altogether, we could discuss what's appropriate for the header and for the footer. I'm sure anotak will talk about the details soon enough, but for now... good job, but let's try to make it even better! As for the rest, I'm 100% opposed against this thread becoming a vessel to implement anything but UMAPINFO and the demo implications. This is not the thread where you ask devs to implement washing your dishes during nodebuilding. Also the new name of prboom-plus shoud be prboom-plus, have a nice day.
  14. dew

    PrBoom+/UMAPINFO v 2.5.1.7

    Adding non-compliant, compatability-destroying features is not a minor problem, it's an issue that needs to be resolved or this entire proposition fails. We need to prevent as many inconsistencies as possible right from the start. What if someone records on UDoom with an extra wad that adds UMAPINFO? Adding features is a nice thing, but it must not be done haphazardly and prboom's backward compat must be guarded jealously.
  15. dew

    PrBoom+/UMAPINFO v 2.5.1.7

    A minor correction: complevels aren't specified in the header. Ultimate Doom 1.9 (cl3), final release of Doom 2 (cl2) and Final Doom (cl4) all share the same header and pr+ recognizes the complevel by the iwad loaded in the footer. Or more obscurely, by demo name pattern (hi, Grazza). The header itself differs drastically for older versions like 1.2 (a very primitive one, useless for anything) and then for Boom. I'm saying this UMAPINFO change should follow Boom's lead and inflict a change of the header - just a new identifier in the first byte would be sufficient, anything extra that is required for emulation can technically go into the footer, because by default this would make the demo unplayable for any non-compliant port.
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