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Xfing

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  1. Xfing

    SMOOTH DOOM [UPDATE 9/25/19]

    Soo hey! Just a quick question, are there any further graphical upgrades planned? More gib death anims or such?
  2. Xfing

    SMOOTH DOOM [UPDATE 9/25/19]

    Ok, I used this to get the official wads, but for some reson NRFTL and Master Levels aren't getting added to the selection menu. What should the wad names be for those (sorry for asking in this thread)
  3. Xfing

    SMOOTH DOOM [UPDATE 9/25/19]

    Thanks a lot! Sooo, back to the previous question. Are there some alternative death anims addeed in the latest update? I played quite a few levels but I wasn't able to notice anything new.
  4. Xfing

    SMOOTH DOOM [UPDATE 9/25/19]

    A better question would be - how are you able to open all those missions from within a single executable? Is that some feature of a port? Please let me know :D
  5. Xfing

    SMOOTH DOOM [UPDATE 9/25/19]

    BTW, not sure if I've asked you about this, but does this at the moment incorporate the minor sprite fixing patch? EDIT: Ok nvm, I can see that it does. So another question: what alt deaths were added in the latest update?
  6. Bit of a shame this wasn't merged, but I'm still gonna tell BigMacDavis it's on idgames already. I really want him to do a complete walkthrough of the entire UDTWiD mission. His are always a delight to watch.
  7. Yea I don't think there's much reason to hold it off by now
  8. With all those Plutonia sequels as well as Revilution, I dunno if FDTWiDD is that sought-after. I'd much rather see this baby merged with its original release and uploaded to idgames ^^
  9. Xfing

    SMOOTH DOOM [UPDATE 9/25/19]

    Helmeted zombies? :o Oh yeah, I must have not enabled this option. But yeah, it's probably a good call to focus on the vanilla sprites and make them as good as they could be. I'm really hoping the day comes sometime down the line where there are at least 3 death anims for each monster! But yeah, I know how tough that is going to be, considering you don't like most of the ones already existing :P Glad you intend to do the neural upscaling too, though - that's guaranteed to make Smooth Doom the consummate way to play classic Doom.
  10. Xfing

    "It's too cartoony"

    Well, classic Doom was also a very colorful game, all things considered. Quite unlike Quake which followed it, hehe. It's not cartoony, but it can sometimes be grotesque and goofy. But Doom has always been about ultraviolent fun, to be honest. Classic Doom was also about terror and suspense, and could execute either - from slaughter maps to the objectively easy but still pulse-pounding maze of for example E1M2 etc. I can only hope Eternal matches Classic Doom in this regard, as D2016 kinda missed dark mazes a little bit IMO.
  11. Xfing

    Doom Neural Upscale 2X [v 1.0]

    You really need to have a talk with Gifty about upscaling his Smooth additions. These two mods together would be like the pinnacle of vanilla-faithful but improved Doom presentation.
  12. Xfing

    Ultimate Doom is deeply flawed beyond E1

    It's not metal, it's stilled ash, come on. Yeah, it's called "difficulty" :P
  13. Xfing

    Doom Neural Upscale 2X [v 1.0]

    Yeah, I remember screwing around with the bot AI files and also some models. Made a custom skin of Uriel/Zael with him being dark gray and his hood crimson red. Good times, lol
  14. Xfing

    Ultimate Doom is deeply flawed beyond E1

    I have no idea why people have problems with levels like E3M2 or even E3M6. They're some of the most iconic and memorable full-on hell levels in the game. More than the layout makes the level, the texturing is probably of paramount importance and can salvage a lot of even Sandy Petersen's supposed bad mapping.
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