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About rampancy
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Daylight District | A 7-level vanilla episode!
rampancy replied to ZeMystic's topic in Map Releases & Development
agreeđź‘Ť iirc the sky is from perdition's gate. -
GAYhem 2024 - The (Gender)Queer Doomer's Community Project! (Recruiting)
rampancy replied to 8088mph's topic in Community Projects
the blue sky color really works in the screenshots, i really dig the aesthetic. Im gonna have to download this and check it out đź‘Ť -
found this today. i dont think ive ever seen doom on a mass produced product that wasn’t somehow, at least tangentially game related. excitedly i brought it back to the car, showed the wife and explained that it was to not be eaten. realising my mistake, i then turned around and went back in to get her some chips. now im a little sad as i think about how microsoft will probably run doom into the ground until it is mush ala halo.
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What if Capstone was revived and rebooted into a modern video company
rampancy replied to Grungo's topic in Everything Else
well somebody rushed them, probably a soulless corporate type. having said that, theres probably a few games that wouldve never seen release without the crack of the whip. its not easy being cheesy. i do wish there was a nightdive type outfit that fixed up old jank games that shouldve been cool. -
Do any of the old farts around here have either of the techreport.com Doom3 timedemos that they used for benchmarking back in the day? Here is a link that mentions what I am talking about, if you scroll down: https://techreport.com/review/doom-3-high-end-graphics-comparo/ The original files names were "d3-2004q3-trdemo2.zip" and "d3-2004q3-trdm1.zip". I can't find the damn things but I know they're on someone's hdd.
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[RC5] EVITERNITY II - RC5 Released!
rampancy replied to Dragonfly's topic in Map Releases & Development
groovy -
Stickney Installation - A 36 Level Ultimate Doom Megawad (Vanilla) [FINAL VERSION NOW ON IDGAMES]
rampancy replied to Snaxalotl's topic in Map Releases & Development
that map in episode two when you realize that the ceiling is the playable area through the teleporter. that is genius. creepy quake one feels. -
Stickney Installation - A 36 Level Ultimate Doom Megawad (Vanilla) [FINAL VERSION NOW ON IDGAMES]
rampancy replied to Snaxalotl's topic in Map Releases & Development
this wad has a great “dark, cramped” vibe, as lippeth said. honestly, its great. im still on ep1 but im already thinking cacoward. -
[HUD][GZ] reimagining the BOOM HUD using SBARINFO: BOOMHUD+
rampancy replied to liPillON's topic in Resources
i like it quite a bit, thanks! -
tl/dr if anyone could clarify for me what release i need for 98 and how to enable gl thatd be fantastic. noob questions... i read through the changelog and the readme on github, but im still stuck. zdoom32 286a, how to enable gl renderer? i see the two execs, i read somewhere that one supports sse2 and one does not, which is which? and are the ones on github win98 compatible? i ask bc zdoom32.exe (non n) only runs if i use kernelex in xp mode. i recently got a win98 laptop (pentium m, geforce go 7800) and its a trip going 30 years into the past plus all the shit that wasnt around back then (kernelex, himem, unofficial service packs, etc).
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doom base ganymede https://www.doomworld.com/idgames/?id=16694 doom2 eviternity https://www.doomworld.com/idgames/?id=19304 this is only the tip of the iceburg... https://doomwiki.org/wiki/List_of_notable_WADs
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GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)
rampancy replied to Nash's topic in Gameplay Mods
this is handy. i will switch once you make the update to v2. thanks nash. -
Ettioc : The Realm of Lands Lost - WIP Hexen wad for GZDoom
rampancy replied to MannerKing's topic in Map Releases & Development
looks sweet man keep it up -
around here prboom+ is probably the most fashionable compatibility wise. gzdoom specific features are more niche. freelook isnt zdoom specific though and i think its more widely accepted. i usually play with it off bc doom but i noticed a couple hell knights early on that i couldnt really target without it, hence the question. usually you will find a note in the text file if the author expects you to freelook to complete the level.
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this is an awesome map. idk why this isnt getting more attention here. nice execution of a cool concept. are mlook/jumping intended? i couldnt find the answer in the readme. maybe im blind...