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rampancy

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About rampancy

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  1. agreeđź‘Ť iirc the sky is from perdition's gate.
  2. the blue sky color really works in the screenshots, i really dig the aesthetic. Im gonna have to download this and check it out đź‘Ť
  3. found this today. i dont think ive ever seen doom on a mass produced product that wasn’t somehow, at least tangentially game related. excitedly i brought it back to the car, showed the wife and explained that it was to not be eaten. realising my mistake, i then turned around and went back in to get her some chips. now im a little sad as i think about how microsoft will probably run doom into the ground until it is mush ala halo.
  4. well somebody rushed them, probably a soulless corporate type. having said that, theres probably a few games that wouldve never seen release without the crack of the whip. its not easy being cheesy. i do wish there was a nightdive type outfit that fixed up old jank games that shouldve been cool.
  5. rampancy

    lost techreport.com timedemos

    Do any of the old farts around here have either of the techreport.com Doom3 timedemos that they used for benchmarking back in the day? Here is a link that mentions what I am talking about, if you scroll down: https://techreport.com/review/doom-3-high-end-graphics-comparo/ The original files names were "d3-2004q3-trdemo2.zip" and "d3-2004q3-trdm1.zip". I can't find the damn things but I know they're on someone's hdd.
  6. that map in episode two when you realize that the ceiling is the playable area through the teleporter. that is genius. creepy quake one feels.
  7. this wad has a great “dark, cramped” vibe, as lippeth said. honestly, its great. im still on ep1 but im already thinking cacoward.
  8. i like it quite a bit, thanks!
  9. rampancy

    ZZDoom 2.9.0

    tl/dr if anyone could clarify for me what release i need for 98 and how to enable gl thatd be fantastic. noob questions... i read through the changelog and the readme on github, but im still stuck. zdoom32 286a, how to enable gl renderer? i see the two execs, i read somewhere that one supports sse2 and one does not, which is which? and are the ones on github win98 compatible? i ask bc zdoom32.exe (non n) only runs if i use kernelex in xp mode. i recently got a win98 laptop (pentium m, geforce go 7800) and its a trip going 30 years into the past plus all the shit that wasnt around back then (kernelex, himem, unofficial service packs, etc).
  10. rampancy

    I need a good wad for DooM

    doom base ganymede https://www.doomworld.com/idgames/?id=16694 doom2 eviternity https://www.doomworld.com/idgames/?id=19304 this is only the tip of the iceburg... https://doomwiki.org/wiki/List_of_notable_WADs
  11. this is handy. i will switch once you make the update to v2. thanks nash.
  12. rampancy

    [released] Meatbox Slam!

    around here prboom+ is probably the most fashionable compatibility wise. gzdoom specific features are more niche. freelook isnt zdoom specific though and i think its more widely accepted. i usually play with it off bc doom but i noticed a couple hell knights early on that i couldnt really target without it, hence the question. usually you will find a note in the text file if the author expects you to freelook to complete the level.
  13. rampancy

    [released] Meatbox Slam!

    this is an awesome map. idk why this isnt getting more attention here. nice execution of a cool concept. are mlook/jumping intended? i couldnt find the answer in the readme. maybe im blind...
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