Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DoctorNuriel

Members
  • Content count

    12
  • Joined

  • Last visited

About DoctorNuriel

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DoctorNuriel

    Favorite piece of architecture in classic Doom games?

    It, along with E1M1's starting room and E1M8 overall, is a real classic.
  2. DoctorNuriel

    Favorite piece of architecture in classic Doom games?

    Alien Vendetta MAP24
  3. DoctorNuriel

    Favorite piece of architecture in classic Doom games?

    I always liked heavily color-themed areas. Swim With The Whales is one of my aesthetically favorite WADs!
  4. DoctorNuriel

    Favorite piece of architecture in classic Doom games?

    Looks like a perfect spot for a lounging corner.
  5. DoctorNuriel

    Favorite piece of architecture in classic Doom games?

    I recently started playing Epic 2, and oh man, the entire WAD is just full of lovely setpieces. Great use of the Egyptian texture set.
  6. DoctorNuriel

    Things about Doom you just found out

    I only just now discovered the pillar containing a chaingun on Refueling Base... damn.
  7. DoctorNuriel

    Favorite piece of architecture in classic Doom games?

    More favorites of mine are the central area of Doom 2's Map22 The Catacombs, and the courtyard in Doom 2's, big surprise, The Courtyard.
  8. DoctorNuriel

    Specific Things in Doom that annoy you

    Damaging floor inconsistency within the same WAD - or worse, within the same map. I shouldn't have to gamble on whether shallow water will inexplicably kill me or not.
  9. With its various texture themes and map authors, the classic Doom games have a wide variety of structures, layouts and setpieces. While Doom's maps are first and foremost arenas for the player to explore (and rip and tear their way through), its groundbreaking engine allowed the authors to create unique, interesting architecture, even with relatively simple geometry. Which areas in these maps stood out to you for their shape and/or aesthetics? My personal favorites are: - The water cube above the exit portal in Doom 2's Map25: Bloodfalls, for its abstract look. - The central ring in Doom 2's Map11: Circle of Death / "O of Destruction!" provides a handy circuit for the player to run around in the midst of combat, while the nukage down below adds that sense of risk and tension. - The eponymous Human BBQ in TNT's Map02 is a nice little example of a creative use for vanilla assets. - The small outside area in Doom 2's Map06: The Crusher adds some nice contrast to the map's interiors. I like the pillared structures.
  10. DoctorNuriel

    What theme do you like the most?

    Marble Hell, especially with abstract / psychedelic elements (like the strange parallax water cube at the Bloodfalls exit)
  11. DoctorNuriel

    Theory for new DOOM Story

    I'm thinking there's some multiverse stuff going on. ---- There's several (or infinite) versions/timelines of Earth and the surrounding cosmos, whereas Hell is actually a single cross-dimensional realm that underlies all timelines. TIMELINE A: Doom I Doom II (Final Doom?) Doom 64 -> Doomguy stays in Hell, is eventually captured and entombed, as Hell can't kill him but barely manages to contain him. TIMELINE B: Doom 2016 -> Alternate timeline UAC retrieves Doomguy's sacrophagus during expeditions, shit hits the fan thanks to Olivia, Samuel decides to break Doomguy out as previously uncovered Hell scripture describes him as a demon slayer, clearly the guy for the job. ---- Doom 3 is likely either self-contained in a timeline C or is parallel to classic Doom.
×