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Posts posted by mArt1And00m3r11339
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On 9/14/2021 at 9:41 AM, haruko haruhara said:@mArt1And00m3r11339 here is the video i just don't want to get a copyright strike or i won't be able to upload videos for 1 week
You are not going to get a copyright strike so there is no need to worry. Also, you don't lose features for copyright strikes. You only lose features for community guidelines strikes (note that 3 copyright strikes in any 90-day period still results in your channel getting shut down).
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Here is a single map WAD that I released a couple of days back titled "Anti-Zuckerbergism".
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/antizuck
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I can't wait to see this released in the archives. Once that happens, I could maybe host this on my Zandronum server.
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Why not show screenshots of your WAD? That'll give the players ideas on what they are getting into.
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I tried hosting it on Zandronum but I get an error message saying that the wad is not found (I use Sentinel's Playground for hosting servers).
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2 hours ago, Clippy said:Oh man you're cool
I did totally integrate multiplayer into this but with no exception it would ever actually be used :O
I did some pretty mean stuff too with some additional monsters that appear in that setting
extra weapon inventory for more players etc was considered as well
Basically my rule of map x = monster count x is thrown out the window in multi
I play it with Complex Doom.
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23 hours ago, omalefico32x said:hey did you release any of them?
They are in the Doomworld archives.
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Hi Arlene, I'm a person who likes designing custom maps, especially the extremely long ones. I've been doing that stuff for years now.
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Someone is going to have to show me a good strategy on how to get through this fight because it keeps kicking my ass.
Edit: This is from level 3.
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I guess this wad is geared towards TAS players. Map 5 is laggy as all hell. I don't know how long IGT that one would take to beat but even if you played it with Boom, it would still be very laggy. I've made a map with over 15K enemies that takes most players 9 - 10 hours IGT to complete, maybe longer.
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Hello trash kickers, if you are having issues using the FTP to upload to the archives, there is a web-based upload form that you can fill out as another way to submit your WADs. I have a feeling that no one is going to bother reading this but I think that it would be beneficial if you did. The rules for uploading files are the same as when using FTP. https://www.gamers.org/cgi/IdgamesUpload.html
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On 3/18/2021 at 9:41 AM, Endless said:Day 3 | Peppermint Cookie | 2020 |Timothy Brown aka @mArt1And00m3r11339 | Played on LZDoom + ITYTD
Holy fuck a slaughtermap, and this one is absolutely nuts.
By the end of the map there is an insane (and ridiculous) totality of 9000+ enemies on a large square map designed perfectly to become the largest massacre arena I've ever played. Many probably know that I'm not a fan of slaughterwads and their gameplay, but I can appreciate the (violent) charisma they convey. What we have here is a map with huge ambitions but not so great executions. On the one hand, my biggest problem with this map is the simple fact that my potato PC can't run it properly for the first 5 minutes. There are too many enemies, too much combat and an insane amount of Pain Elementals spitting out Losts Souls per second. Seriously. For every 10 demons I managed to kill with the BFG, another 10 Lost Souls would take their place. The kill counter kept growing and the action wouldn't let you rest for a single second.
This is a 2020 map, finally something modern in /idgames Random File feature; on the other hand it's just not my style, but I won't let prejudice completely ruin my rating of this. On the one hand, it's a simple map, simple in terms of its red and white design. It's supposed to be a sort of Christmas present for doomers who love to bust their heads against 9000+ demons at the same time. On the other hand, the type of combat we find here is nothing more and nothing less than pure BFG spam. It's not complicated, but it's damn difficult and victory will depend more on our patience and how well we know how to do circle-strafing. If you love unlimited violence on a gigantic map where everything, absolutely everything, is filled with enemies as grotesque as they are varied, then you'll have more than enough to keep you entertained for a good, good while. Success is not guaranteed, but pain is. The MIDI is a good match for the ridiculous style and constant frenzy of this massacre, as well as the simplicity of the color scheme that creates a perfect backdrop for painting it red. Blood red.
Unfortunately I wasn't able to complete the map properly because 1) I don't enjoy slaughter most of the time. Sorry. 2) My FPS went to 5 FPS at its worst and about 20 FPS for most of the game, which killed any fun I could had. I wasn't even capable of taking a decent picture because I needed to downscale my resolution to 0.50 to play it. Not the mappers fault, but my shitty PC fault.
Maybe some masochists out there enjoy this absolute monster. Fucking hard, but completeable.
Thanks for the feedback. I can't wait to see someone try my Lemon Blueberry Cake Carnage map. Good luck surviving that map because it is excruciatingly long (has over 15K 9/11'ers from the start and takes an average player 9 - 10 in-game hours to complete). You will need a good computer to run it because it has 55K linedefs.
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People are morons for being offended by someone who uses vertical mouse aiming. I disable auto aim when using free look because auto aim wouldn't then be needed. The only instance when I disable free look is if I am playing a WAD with Boom because there, you can't disable auto aim. You also can't disable infinite heights.
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I will see when this wad will be finished. I'm all about quality so take your time. I would rather have it delayed and in high quality than rushed and sloppy.
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The file has been updated, so this version has been deleted.
https://www.mediafire.com/file/hgudhaidl10ogrf/AmIEvil3.zip/file -
I will need help with level 30. The skindustrial sector with the Icon of Sin is giving me a hard time. Any effective strategy would definitely be appreciated.
The End (now on ID games)
in WAD Releases & Development
Posted
I wouldn't mind if I do.