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MidnightMage

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About MidnightMage

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    the Angry Quilter

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  1. This is way too easy. -John Romero -Sandy Petersen -Tom Hall
  2. MidnightMage

    I like to twist my ankle hairs. Is this normal?

    No. That is not normal behaviour.
  3. MidnightMage

    The Doom backpack sprite looks like a dog face

    This very well might be the most profound thread I've seen on this forum in the last year. Well done sir.
  4. MidnightMage

    The Doom backpack sprite looks like a dog face

    Well, I've never noticed this before but now I cannot unsee it. It's amazing that this has never been pointed out before. I'm foresee the day when someone reskins the backpack to look like some anime dogface.
  5. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    Great stuff! Thanks!
  6. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    Just a notice to all mappers. By the end of next week I will post to idgames. If anyone wishes to change anything in their squares do so before this coming Friday. Thank you. Stewboy posted the latest version.
  7. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    Hey stewboy, originally I'd expected everything would be contained within the square but I think having the playable area limited to 1024x1024 is sufficient. Teleports and control sectors outside is within the rules. By all means, feel free to modify your square. I did open a small spot in your square to allow the player to drop down, it was one of a couple changes made to several squares to remove existing soft locks in the map. Just so you are aware. If you object, we can reverse these changes. By all means feel free to do edits.
  8. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    Good point. The latest build has been posted to the OP.
  9. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    Alright, hopefully this doesn't bother everyone. I've modified certain squares to remove soft locks and make it possible to return to all squares. I've posted the latest build in the OP. If anyone finds any further bugs please feel free to post.
  10. MidnightMage

    RAY MOHAWK 2: - ALMOST Done....! [Ver 2Q, Oct. 20th]

    Will this be done and dusted by the end of the year?
  11. MidnightMage

    What's Unholy Massacre in LZDoom?

    Unholy Massacre is how Doom was meant to be played. Ultra Violence is for weaklings. ;)
  12. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    In square 6 there is a switch which lowers the bars between 6 & 7. If the player goes through squares 1,2,3 etc they cannot return to a sizeable amount of the map as these bars remain up in square 6. I think there should be another switch in square 7 which also lowers these bars, thus removing an obstacle that blocks off return to half the map. I feel like square 9 and 13 should somehow be more connected, by either a dropoff from 13 to 9 or something. In the current build it is currently possible to lock yourself out from returning to the blue key area by missing the switch in square 6.
  13. MidnightMage

    Angry Quilt 2 - a limit removing map for Ultimate Doom

    Here's the latest version of the map. Anyone else want to make any changes? AngryQuilt2v28.zip I changed the Yellow Key to a Blue Key to make the exit door useable, hope you don't mind. The results of this Quilt are really quite outstanding! Great job to all mappers (and musicians) who contributed to making this Quilt so incredible! Feel free to playtest and whatnot, in case there are any bugs I may have missed. @Bobby “lolmcswagger” I know you mentioned you would try to make edits on thursday. I'd say the rest of the map has really shaped up, feel free to make any edits you need. If I don't hear anything I'll post to idgames within the next 2 weeks.
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