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MidnightMage

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About MidnightMage

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  1. MidnightMage

    NaNoWADMo 2020 - The month-long mapping challenge!

    ^ That looks amazing! I love the aztec mountainscape and the pyramid screenshot. I'm a bit intrigued in the screen that is completely monochrome black and white, white a sprinkling of wandering SS.
  2. MidnightMage

    Send me your wads and i wont play them

    I won't send you my wads... so you can't play them.
  3. This is a very strange thread. But if you must know it'd be the Tarrasque.
  4. MidnightMage

    NaNoWADMo 2020 - The month-long mapping challenge!

    Welp, it appears I dun goofed the title... Good catch Phobos, thanks for the grammar correction Jerrysheppy lol.
  5. MidnightMage

    Arachnotron turns into ham when it dies?

    This is currently the best thread on Doomworld.
  6. MidnightMage

    what.bex | Question your faith.

    The world may never be ready for this. Such divinity is beyond the grasp of simple human minds.
  7. MidnightMage

    what.bex | Question your faith.

    Some people complained Lilith.pk3 didn't work with PrBoom+. Welp here ya go.
  8. MidnightMage

    Would you pay for a classic Doom remake?

    No. I would not pay for a replica of Doom. I already own the original and it has such an extensive mapping and modding community already. I feel like rehashing a carbon copy for money would be kind of silly considering how much great user content is easily and freely available.
  9. MidnightMage

    NaNoWADMo 2020 - The month-long mapping challenge!

    So I haven't been mapping with any expectation of making a megawad but I have made a short set of 4 maps and an end map to stop progression. They were designed for the Unity Doom port, but also tested in RUDE (a limit removing port based on Chocolate Doom) and in ZDoom v2.8.1. All in all, it's been enjoyable making this. Don't expect any fancy new textures or anything groundbreaking here, this is a simple 4 map limit removing wad designed to challenge new age community standards. Most maps egregiously apply the use of dark sectors, over-crowding, slaughter light gameplay, ammo starvation, linearity and more! I'll polish it up a bit before the deadline at the end of the month and post this glorious catastrophe. Fun Fact: This was inspired by the liner notes of a heavy metal album by a band called Bison Bc.
  10. MidnightMage

    What Is Your Favorite Doom II Weapon (Poll!)

    I'm frankly surprised that people actually voted for the fists / the pistol. I just assumed the SSG would get the lions share of the votes in this poll.
  11. MidnightMage

    Cacowards 2020 Mentionation Thread

    +1 for Abysm 2.
  12. MidnightMage

    Brutal or Vanilla: Which do you prefer?

    Both groups can peacefully coexist and the Classic Doom community can continue positively growing both demographics.
  13. MidnightMage

    Doom crashing

    Weird that it's crashing on a new PC. I'd think the devbuilds of GZDoom would be optimized to run flawlessly on newer rigs. I don't really have the technical know how to answer this question but I'm surprised it's happening at all. I'd post to the ZDoom forums honestly, the mods in the Bugfixing area of the forum could sort this out very quickly.
  14. MidnightMage

    Doom -1 Complete: The bugfix thread

    I'm glad you guys are bugfixing this! It looks like a ton of work has gone into this, and it would be a shame if it were released without the polish it deserves. Anyways, just writing this to say I'm amazed how much work has gone into it. I only contributed a little in the first map of the set but holy shit has this thing turned into a mammoth project. It's really turned into something quite original and under no direct leadership but under a collective contribution, it's amazing it turned out well lol. Great work on this everybody.
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