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About Voltcom

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  1. Voltcom

    Doomworld Omega Project 2018

    If played on GZDoom or QZDoom the texture issue doesn't occur but aside from that most things should be in working order.
  2. They never fail to disappoint. The new song releases were awesome, it's really quite a shame they were live versions and idiots were talking through the few versions I managed to find on youtube. As for the Ancient Aliens art, well I guess it's sort of like that but it's really more just like continuing with the Alex Grey art style that Tool has become synonomous with.
  3. Voltcom

    The Joy of Mapping 6: JOY ETERNAL - RELEASED

    I just watched a playthrough of my map in episode 1 and it appears the newer versions of GZDoom have a lightning sound effect that plays while the lightning tag is set in mapinfo. So there's actually an annoying lightning sound effect that loops like every 10 seconds in my map :P That sound effect was not intentional and did not occur in my playtesting. It was in fact intended as a glowing outdoor area effect. Well, I guess that it's there for good now. Damn.
  4. Voltcom

    Ultra-Crispy (25/07/19) - Blood GZDoom mod

    This mod is just so awesome! This is exactly what I've been looking for in a weapon mod as of late. Caleb's one liners are pretty awesome, the weapons feel like the Blood counterparts, this dramatically changes pacing in maps but in a good way. I've been waiting on a Blood remake for a lifetime. First Blood GDX and now this, it's reason to believe there still is hope for this world. This is really best kind of mod in my honest opinion, thanks for making this!
  5. Voltcom

    The Latest Version of The People's DooM is ...

    The new sprites look really good. This is an interesting alternative to the Freedoom project, based on some of CWolf's sprite plans for this I'm keen to see what the future has in store for this.
  6. Voltcom

    Doomworld Omega Project 2018

    Well, it's currently in a sort of limbo. I'll be honest, compiling was easy but getting all varieties of assorted ZDoom mechanics to work in a cohesive project is probably over my head. The project currently has 2 completed beta compilations which run flawlessly in GZDoom, QZDoom but for some odd reason the textures are not working properly in plain ZDoom. The current beta can be downloaded from the links at the top of the page.
  7. Hacx did this merge between reality and the cyber realm or whatever it was supposed to be.
  8. Shoot pixel monsters repeatedly. ***For the record this thread is awesome.
  9. Voltcom

    A whole year of 4800 Hell Knights! This time, it'll be finished!

    Hey here's the link. https://www.dropbox.com/s/y2n346b8y5fb02m/4800hkv9.wad?dl=0
  10. Voltcom

    Doomworld Omega Project 2018

    Hey I don't know why this isn't working. Anyone else want to try to figure it out?
  11. Here's my submission. It's called SR888 (Sandy's City2) Map format is UDMF / Doom2 IWAD / Music is SR888 from Metroid2 converted to midi by SilentZorah Jumping / Crouching / Freelook are all allowed and encouraged. (Some things with be incredibly difficult without freelook.) This was designed and tested with GZDoom. Note in software rendering the fog effect will look utterly terrible thus OPENGL is recommended. As per the rules I've only added 5 textures, all of which are from QUAKE 1. https://www.dropbox.com/s/5piwkqlkvf1pgkj/dwop19.pk3?dl=0
  12. Voltcom

    Doomworld Omega Project 2018

    That's interesting. It loads fine in G/QZDoom but not in ZDoom, alright I'll take another look at this Obsidian. For some reason the compilation refuses to load those textures lol. No matter, I'll get this sorted out. It's added to the todo list. I'll try to update another version of the DWOP 18 sometime in February. edit- So I keep running into patch table problems running map 46, I'm not sure exactly why as every other map in the set seems to run with no texture issues as far as I know. Does anyone else have an idea as to why this would keep happening? The textures have been added to Texturex and everything loads fine in GZDoom or QZDoom, but ZDoom just loads black textures. The error message that loads in ZDoom relates to several textures in the patch table which I'm not sure about.
  13. Voltcom

    Doomworld Omega Project 2018

    Oh shit, sorry about that. Ok I'll add that to the list of fixes. It's still in the beta so please help find as many bugs as possible. I'll change that in the next release.
  14. Voltcom

    theoretically how do i make civilian npcs

    Jazzmaster recently created an interesting fantasy themed wad which fully utilizes communicating with NPCs in town and doing quests for rewards. Unfortunately I can't remember that name at the moment. If you'd like to learn the in's and out's of NPC's I'd start by studying how other people have implemented it before. ^+1 for what Dragonfly just said.
  15. Not to derail this thread any further. Here's some quick screenshots of my WIP contribution for this. It'll probably be a fairly short map but it utilizes a bunch of GZDoom's OPENGL rendering effects. I'm happy with how it's turning out so far though.