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Voltcom

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About Voltcom

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  1. Well I design my maps to all be beatable from a pistol start. But I strongly dislike having my inventory reset at the beginning of each map. I'd honestly rather just play continuously than pistol start each map.
  2. Voltcom

    Doom -1: A Doomworld Experiment

    I 100% agree with this. The new explosion sound is really quite awful.
  3. Voltcom

    The "stupid mod idea" thread

    Although this is an incredibly stupid idea. I've actually been pondering the idea of making a vanilla mapset based on Sandy Petersen mapping tropes. I drew a titlepic based on some of the Ugliest sections from Sandy Petersen maps I remembered off hand. Features: (this hasn't actually been started or anything) -texture misalignment! -ugly texture usage! -crazy traps! -narrow ledges and falls into inescapable death pools! -bizarre abstract layouts! -chasm type nonsense!
  4. @Doomkid hey, just for your information I titled my map in it's last release. The map name is the Hydrocore. In the current set it's MAP04. Thanks
  5. Voltcom

    Doom -1: A Doomworld Experiment

    It's regretable that this project is choosing to be Boom compatible. I'd really hoped it'd be either limit removing or vanilla. Alas, it's a neat idea.
  6. Voltcom

    Doom -1: A Doomworld Experiment

    Holy shit, that last room is friggin brutal. It looks beautiful but wow, that's quite a difficulty ramp up. This is a very neat map. It's surprising how a map edited by so many people can turn out so well considering there was no cohesive theme or setting. I would like to see more of these type of forum "map jams" in the future.
  7. Voltcom

    Doom -1: A Doomworld Experiment

    Yeah, it appears that both Horus and I posted within minutes of each other. Feel free to use whatever pieces you want from my version.
  8. Voltcom

    Doom -1: A Doomworld Experiment

    This is an interesting idea. I'd like to contribute some slight tweaks to the map. I added some monster closets and a tad bit of detailing. Plus opened up the computer maze to be more open and less claustrophobic. This is going to be interesting to see the end result of this wad. NEGATIVEONE_V0.09.zip
  9. Voltcom

    React To The Profile Pic Above You

    A blue zombie anime person with a yellow tag on their hat
  10. Voltcom

    React To The Profile Pic Above You

    That's one happy pup.
  11. Voltcom

    How do you name your maps/wads?

    I think of interesting statements about the level and often use synonyms of words to keep map titles from seeming too "samey." I used to HATE stupid map titles like DOOMGUY IN THE CHEESE FACTORY but as I've been around longer those seem to be the titles that leave the most impression. Anyways, I digress... I like to use interesting statements describing a map and tend to use synonyms of words.
  12. Just a quick question. Is there a way to change the screen resolution? I can toggle the game to play in either windowed mode or in full screen using alt enter but when playing fullscreen there are black bands along both sides of the screen. Was this a maintained limit of the original Boom sourceport? Or is there something I'm missing.
  13. Voltcom

    Do you use texture filtering? Why or why not?

    I find texture filtering makes the game more aesthetically appealing but I'm not looking to change anyone else's opinion. Beauty is in the eye of the beholder.
  14. Voltcom

    React To The Profile Pic Above You

    a muppet rabbit.
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