• Content count

  • Joined

  • Last visited


About Voltcom9

  • Rank

Recent Profile Visitors

296 profile views
  1. Here's some names - MBF Advanced - Advent Engine - Ultimate BOOM - Boom Rush
  2. Alrighty, here's a few fun GZDoom map packs in no particular order. 20 Monsters Community Project https://forum.zdoom.org/viewtopic.php?f=19&t=54247&p=954473 Knee Deep in ZDoom http://kdizd.drdteam.org/ 256 Confinement https://forum.zdoom.org/viewtopic.php?f=42&t=56531
  3. This looks incredible!!!
  4. I love that song! QOTSA are definitely one of my favourite bands.
  5. Here is a quick little mod designed for (G)ZDoom which introduces the Supershotgun to Ultimate Doom. There is a new enemy which spawns randomly carrying the supershotgun. To run this, simply drag it onto your (G)ZDoom exe. Enjoy. https://www.dropbox.com/s/lawofkw1dchr194/Doom1SSG.wad?dl=0
  6. So I just completed the first episode and am partway into the second episode of Phase 1 and am a little disappointed that only 1 map so far has utilized the Aquatex textures and flats. The design of them creates a very original design which would help distance the project from a mere "Doom clone" to it's own thing. Although I've enjoyed the maps I've played so far it seems like kind of a waste to not fully utilize the assets in its maps. What does everyone else think about this? Maybe it's just me but I'd like to see new Maps whipped up for Phase 1 implementing these awesome flats and textures or at least just retexture some of the maps to at least justify the bloated file size. I would gladly be willing to develop some maps which further implement these awesome textures. I'd like to hear other peoples thoughts on this, on whether it's worth redoing maps or retexturing them or if people feel it would just be a waste of time.
  7. Great! That's awesome, I'll play through these when I get a chance!
  8. I always play using freelook.
  9. Eldritch Construct version 2 I have done a few small changes to my 2017 map submission. Namely the Eldritch switch is no longer an insta kill and some combat scenarios have been tweaked to provide better gameplay. It is more difficult now but is still quite manageable on UV. Credits: The map contains Sky5 from Mechadon's skypack and it contains a music track from JaxxoonR's Dark Ambient Music pack. Enjoy. https://www.dropbox.com/s/tbzhxsmdbu5klv6/2017v9.wad?dl=0
  10. Ditto.
  11. Another minor update to my map. Just adding some subtle changes. Here's the DL. https://www.dropbox.com/s/iwvo2hxcnfil68u/256v9.wad?dl=0
  12. Updated Map v2 https://www.dropbox.com/s/iwvo2hxcnfil68u/256v9.wad?dl=0 Only minor changes: -new music from Heretic E1M6 -includes a new sky from Heretic Episode 3 (hope that's allowed) -retexturing which hopefully creates a more thematic map. -Mapinfo now includes fade and fogdensity parameters (hope that's allowed) -reflective floor is now, more reflective than before.