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About Voltcom9

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  1. Voltcom9

    Happy birthday Fonze

    Happy Birthday Fonze!
  2. Voltcom9

    Doomworld Omega Project 2018

    Maybe add this to the OP. Another map joins the roster.
  3. Voltcom9

    Announcement: Near Death Experiences: A Community Project

    Cool. I'm in for this.
  4. Voltcom9

    I hate DooM 2's level design.

    Ultimate Doom was better than Doom 2 in regards to story, level design, theme and music. Doom 2 had the advantage of providing an extended bestiary, the SSG and has provided the community with a limitless supply of awesome usermade content. So as for out of the box games, I'd say I'd prefer Ultimate Doom but the user content for Doom2 has become far superior than the original games content.
  5. Voltcom9

    Share a random fact about yourself

    I'm inclined to agree here. I find most movies fail to catch my interest for very long.
  6. Voltcom9

    Looking to play and record your maps

    This isn't exactly a map per se but instead a mod. If you feel like trying Doom in a radically different gameplay try this with whatever mapset you'd like. It's a minimalist mod I posted over at ZDoom quite a while back. https://forum.zdoom.org/viewtopic.php?f=43&t=59054 Key points here: - mouselook is encouraged (autoaim off) - jumping has been increased (This probably will break map progression) - designed for any ZDoom based source port I played through a few episodes of Ultimate Doom to test this mod out and it turned out pretty fun. If you want to try out a mod instead of a map feel free to give this a whirl.
  7. I always play using freelook enabled and autoaim off.
  8. Yawn. Here's my contribution, I'm going to sleep.
  9. Desert Bus. I think that'd be the stupidest game that could be ported to Doom.
  10. Voltcom9

    The "stupid mod idea" thread

    The silver lining here is that they would just as easily explode themselves on a wall. Mind you in an open area you would not even stand a chance of survival. :P