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About vespa
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Map 10 of Chainworm Kommando The whole wad actually, so much attention to details <3
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Doom II - Hellscape :: RELEASED (with new link)
vespa replied to Lutz's topic in Map Releases & Development
Nooooooooo :( I needs it now. Needs it! e: there, switched shifts, now I can wait for it. -
Doom II - Hellscape :: RELEASED (with new link)
vespa replied to Lutz's topic in Map Releases & Development
Sweet, gonna rip and tear through this when I get home from work -
Really liked this, more people should give it a try.
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Doom II - Hellscape :: BETA TESTERS WANTED
vespa replied to Lutz's topic in Map Releases & Development
Bumping to check for progress. I really, really want to play this. -
Redemption Of The Slain Beta 1.0 Release and Download
vespa replied to TheCastle's topic in Map Releases & Development
Sweet, a level designed for BD, gonna give it a try in Classic Mode later. Jumping and crouching allowed, but is it necessary to complete the level? Other than that first short duct at the start. -
Doom II - Hellscape :: BETA TESTERS WANTED
vespa replied to Lutz's topic in Map Releases & Development
Seriously, anything? -
Sweet, was just about to whine in the "TWiD" thread that there was no download for this. Grabbing asap!
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You gave Doomguy the voice of Duke Nukem? That's blasphemy!
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Post your Doom video! [but don't quote video]
vespa replied to DuckReconMajor's topic in Doom General Discussion
Map 01 of Two speedmaps by insanoflex312 in BDv20 Classic Mode on HMP -
Gave map 01 a try in BDv20 Classic Mode on HMP. Fun, the damaging water threw me off at first.
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The DWmegawad Club plays: Icarus: Alien Vanguard
vespa replied to dobu gabu maru's topic in WAD Discussion
Map 03 100% kills 100% items 0% secrets Short level, good music, was happy to see pinkies. Other than that not much to say. Again I wasn't able to find the secret, I feel left out. I'm also considering restarting on UV, this feels too easy. -
The DWmegawad Club plays: Icarus: Alien Vanguard
vespa replied to dobu gabu maru's topic in WAD Discussion
Map 02 98% kills, 95% items, 50% secrets What the first map lacked in health this one sure made up for it. Again plenty of hitscanners, but the chaingun and headshots made this almost too easy. No big surprises in terms of ambushes, yellow key was an obvious one, just run and gun, then restock back to 100 hp. Didn't expect the three stooges behind the cockpit consoles, but again no big deal. Design of the level is pretty bland, lots of grey and then some more grey. Doors opening when you approach bothered the hell out of me, I always kept closing them as they opened. The theme song of this map is currently stuck in my head, I found myself whistling it while making a fresh pot of coffee earlier. -
The DWmegawad Club plays: Icarus: Alien Vanguard
vespa replied to dobu gabu maru's topic in WAD Discussion
Brutal Doom in Classic mode, BD monsters on, HMP, continous Map 01 100% kills 100% items 0% secrets Being able to headshot the hitscanners makes the start somewhat easy, the early chaingun was helpful against the imp ambush in the cockpit. Yellow room (infirmary? church?) took me by surprise and down to 5 hp, making the rest of the map rather difficult, finished with 3 hp. Not looking forward to start map 2 like that, oh well. I really liked the start with the crates, it actually felt like infiltrating a ship. Getting the blue key and the shootable cage wasn't too difficult, but although I found a switch right by the exit I couldn't figure out what it opened, leaving me with a shameful 0% secrets.