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The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
That's a lot to say coming from you. -
The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
Yes. I went wrong listening to old men, running the world. A new age. Jokey references aside, I should of never listened to any of them, and only ever did what I wanted with my maps. Lesson learned. -
The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
Then at least we can see on that forepoint. -
The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
It's funny that you have nothing better to do. Shouldn't you be working on your map? It was unbearable. -
Most maps are unbearable garbage that has conformed too much to antiquated design that does nothing more than irritate the player, making them want to just get the damn thing over with.
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The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
And there's one of the sheep now. -
The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
Huh. So be it. You need better staff, Jimmy. These "tutors" seek only to drive our community into the ground, unappreciative of the new-blood, and absolutely zero consideration for any point of view that isn't their own. Extremely selfish. -
I find a lot of maps overdo the "anti-cheese" and become a bit of a slog as a result; sometimes even if it's just placing monsters for the sake of placing monsters. Sometimes I just slap godmode and a bunch of cheats on because I've lost intrest/attention span and want to enjoy the rest of what the mapper worked on, just because I've grown annoyed; or lack of skill (mine has deteriorated over the years, the cheats didn't help matters)
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Confinement Community Project. (Project Released!) (Boom Compatible!)
SArais replied to Phade102's topic in WAD Releases & Development
As long as the map is a minimum of 1024 and a maximum of 2048, you should be okay. Any size between such is probably okay. -
I try to not do this; and leave open whatever possibilities the player has that they wish to go about playing the map. I'll have situations where the player has to figure out what to do- but that's about it. I don't "cheese proof" something because I welcome multiple approaches to a situation in a map.
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Doom 3: Depths of Evil [Community Project]
SArais replied to Rifle Infantry's topic in WAD Releases & Development
We have found something that has somehow slipped our gaze, Marine. It's a macabre demonic factory, where they're slaughtering us all in droves with twisted tortures and monstrous mutilation. What little intel we have is that take the blood and remains to be used in the rest of hell. If we can destroy it, we'll deal a decisive blow, and might be able to get the upper hand. Of course, it's of no consequence to you, you're the one man who's handed them their own asses more times than we can even begin to fathom. Fittingly- whilst deciphering what their runes mean, all of us simply agree on calling this the "Gore Processing Facility." -
Confinement Community Project. (Project Released!) (Boom Compatible!)
SArais replied to Phade102's topic in WAD Releases & Development
Last real "version" of the maps. Just stuck in a few pillars for protection. Second map is semi-abandoned but complete enough for another person to tinker with or just implement as-is. https://www.dropbox.com/s/h8khy1kt8axlu1i/Skycrack.wad?dl=0 -
The Joy of Mapping 4: Summer School - FINAL.
SArais replied to Jimmy's topic in WAD Releases & Development
a -
Confinement Community Project. (Project Released!) (Boom Compatible!)
SArais replied to Phade102's topic in WAD Releases & Development
a -
Confinement Community Project. (Project Released!) (Boom Compatible!)
SArais replied to Phade102's topic in WAD Releases & Development