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About MrSkeltal
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DOOM 6: Trailer 1 Analysis & Discussion
MrSkeltal replied to Fireseth's topic in Doom: The Dark Ages
I'm kinda lazy to write all my thoughts about it, but overall I expect it to be pretty good, but not as good as Eternal - like I said in the other thread, I expect them to overcorrect and dumb down the combat loop just like how Eternal went all in on the wacky lore because people really liked the "Doomguy Smash" parts and background world building in 2016. That said, even if the game isn't out, I'm already not a fan of those dragon/mech parts. I love all the Doom games because they're "no bullshit" FPS's for a lack of a better term. No gimmick stealth/vehicle/whatever sections getting in the way of pure uninterrupted on foot shooting. Seeing those gameplay clips which diverge from that and Hugo Martin talking about how it's going to be more cinematic makes me worry they'll try to add random diversions to wow people in pre-release trailers and meme reddit clips, but beyond a first playthrough where you go "eh that's cute" will be a total bore on replays. -
Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll be praying to the RNG gods during that Xth quickload as the entire thing devolves into an endurance test.
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Doom: The Dark Ages has been announced (DOOM 6)
MrSkeltal replied to Terrcraft's topic in Doom: The Dark Ages
Cautiously optimistic about this one. People whined so much about anything that was remotely challenging/required some thinking in Eternal (Marauders, weak points, stricter ammo limits) that I'm expecting it to be a regression to pander to people who wanted more Doom 2016. -
Godspeed, Hissy.
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Got them some days ago and tried 3. One thing no one has mentioned is that unlike the PS3/360 versions sprinting (and crouching) is toggleable now - you don't need to have the left stick held down the entire time. Anyone who's sunk a decent amount of time into Doom 3 will know sprinting is something you'll want to have enabled most of the time so this is a huge fix. Some frame drops here and there (I have flashlight shadows on) but overall it's pretty good. I remember playing Doom 3 on my Pentium 4/Geforce 4/512MB RAM trash PC back in 2004 at sub-30 fps so seeing it on a handheld/console hybrid in 2019 makes me feel nostalgic.
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Also it's only on PC.
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Zenimax shilling Doom Eternal in other companies' games?
MrSkeltal replied to mammajamma's topic in Doom Eternal
Bayonetta and Solid Snake have showed up just fine on Smash Bros. Just saying. -
I thought the new Cyberdemon looked smaller than the one from 2016 (did anyone compare them yet) and if so it was probably because they're going to be a recurring mini-boss enemy so the smaller size works better for battle arenas. Some of 2016's design woes were "do video game consumers still like dumb over the top aspects?" and the answer to that was "yes" once it came out so them going further into that with the floating weapons, icons, 1up, more surreal level design (e.g those Mario style spinning flame wall puzzles), further focus on black humour and so on is to be expected. Doom 2016 will probably end up being the odd one out with its half-attempts at realism as the franchise goes forward post-Eternal. I like the Doom 64 inspired chaingun.
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Looking for a DooM 3 sound clip
MrSkeltal replied to Welfare Prodigy's topic in Doom General Discussion
Here. -
SIGIL v1.21 - New Romero megawad [released!]
MrSkeltal replied to MsKaye's topic in Doom General Discussion
The readme sort of says that it should work with CD. Guess I'll try Crispy Doom. -
SIGIL v1.21 - New Romero megawad [released!]
MrSkeltal replied to MsKaye's topic in Doom General Discussion
I'm probably the only stubborn ~~purist~~ here, but I tried playing this with Chocolate Doom and even with John's instructions in the readme (loading Sigil_compat.wad) I get a visplane limit crash in the first room. Time to open up the old gzDoom I suppose. -
This would make for a pretty good gzdoom powered gimmick level tbh.
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I was under the impression that Linguica shut it down because people kept making intentionally shitty threads/posts to be sent and immortalized there.
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Here's another good one. This guy got banned after this iirc Edit: