Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About MrSkeltal

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. MrSkeltal

    Why no Death Sound?

    There originally were death sounds but they were removed in the final version of the game, afaik they're still present in the game files even if they're unused. Reason was probably to keep the Doom Marine "badass" even during death animations.
  2. MrSkeltal

    Doom snap map

    At the beginning Snapmap used the multiplayer movement (along with mainly multiplayer changes such as weapon behaviour) where strafing and going backwards are slower than moving forward and I don't think this was ever changed.
  3. MrSkeltal

    Why did GBA Doom include 'green' blood?

    It had absolutely nothing to do with Nintendo and they stopped caring about that by the late 90s, people need to stop repeating this. Basically it was an Activision publisher mandate to get a T rating for more sales (parents buying it for their tweens/teens) and therefore more profit, same for other similar games that were "censored" to avoid the M rating.
  4. MrSkeltal

    The tone of DOOM [BEWARE: walls of text]

    I think at the end of the day most in the hardcore Doom community need to accept that the new titles are going to be mostly based off the general audience's pop cultural osmosis perception of it on the basis that they're 50+ million dollar products aimed at the biggest audience possible to recoup costs. And at the end of the day what has Doom been seen as through the years, especially nowadays with Youtube clickbait and opinion pieces in every website? One dude killing thousands of demons to Pantera rip-off music and hyper violent machismo. It's like how people talk about 90s shooters being non-stop frantic action when a lot of the forgotten shovelware and mediocre titles relied on cheap hitscan combat and peeking from around corners even during the 2.5D era and the late 90s. Sure, they could've taken a bolder approach, but id was already on hot water with Bethesda/Zenimax since RAGE's middling reception and, unlike Wolfenstein which never had much of an identity through all the games and was never as popular, Doom already did and had quite the pedigree even among people who never played it.
  5. MrSkeltal

    WTF? weird new posts...

    Finally a user I can relate to.
  6. MrSkeltal

    Doom coming to Nintendo Switch!

    I bought a Switch yesterday and this was the first game I got for it since naturally I must have every Doom game for every system because I hate having money. It's blurry, and even running at 30FPS the framerate gets wildly inconsistent during big combat areas. There's also a terrible audio glitch where it'll cut out completely and the only way to fix it is to restart from a checkpoint, finish the level or go back to the main menu and continue - good luck if you decide to play on Ultra Nightmare. However it is a pretty impressive port and perfectly playable (unlike, say, Borderlands 2 on the Vita), especially on handheld mode as every review and everyone who's played it has mentioned. Really curious about the upcoming Wolfenstein 2 port since after this one I assume they'll have more experience with porting the engine over and also more time to work on it, but at the same time it is a more demanding game so I'm wondering about the compromises they'll have to make.
  7. MrSkeltal

    Flaws in Doom 3 : BFG Edition.

    iirc Doom 4 development was restarted in 2013 to what would become Doom 2016. BFG edition was worked on while id was haemorrhaging staff due to the decision to scrap OGDoom 4's content and start over causing some talent to leave and having to bring in new people. The original Doom 3 campaign had some minor changes which afaik were intentional such as the stair steps in one of the Alpha Labs levels not falling off after you went past them, probably to allow backtracking.
  8. MrSkeltal


    Doesn't look pre-rendered at all. Looks a ton like Shadow Warrior 1/2 (the sequel especially) in fact, right down to the dashing and powers that lift things into the air.
  9. Doom will last until precisely 4/20/69. Not a moment sooner nor later.
  10. MrSkeltal

    Duke Nukem 3D is depressing

    I'm sure it was unintentional but this was one of the things I liked about Duke Nukem 3D - the mix between Duke's tough guy persona and the downbeat atmosphere of the game. Other than Wolfenstein The New Order, its DLC and Max Payne 3 very few games come close to replicating that tone.
  11. MrSkeltal

    Wolfenstein 2: The New Colossus

    Commander enemy waves in TOB/TNO were finite, they were less than the ones in this game can call in fact. The developers said as much during interviews.
  12. MrSkeltal

    Wolfenstein 2: The New Colossus

    The combat in this game is on par with the rest of the games in the franchise, they were all hitscanner heavy and encouraged running between cover. RTCW was way more punishing than this.
  13. MrSkeltal

    Wolfenstein 2: The New Colossus

    Which is why I said much less instead of none. There's no knife only prison break in, stealth only concentration camp level, or nearly an entire level's worth of swimming with no enemies like the sewers one. Every story level is basically a series of mini-sandboxes for you to stealth or shoot your way through. Even your HQ visits have more story excuses to engage in combat and can be sequence broken to skip conversations at times. The game introduction before you get to shoot something is much briefer than TNO's and TOB's as well. The first half of the brief robot sequence takes place in an open area and you can get out of and explore on foot instead of the one in the first which was a cramped linear corridor. This is ignoring the district side missions which slightly alter main levels and feature no interruptions whatsoever. It's still flawed at times but they learned from the earlier games' mistakes and focused more on the gameplay. The KKK were obviously going to show up considering the tone and setting of the last two games, TNO already ended with BJ talking about America and there was the J side plot. It also happily resorted to stereotypes (and humanised them) as the first character you meet in TNO was an angry hard drinking Scottish man. BJ's father is the best written character in the game tho.
  14. MrSkeltal

    Wolfenstein 2: The New Colossus

    This game has way more "pure gameplay" than the original did. There's much less interactive cutscenes and sections where you're waiting for other characters to finish talking so something happens and they got rid of the stealth only/vehicle gimmicks. They also stopped removing your weapons between levels. Outside a half dozen trolling text collectibles obviously added at the tail end of development the quality of the "political commentary" is the same as TNO too. People are just more on edge because of the current USA zeitgeist and Zenimax/Bethesda being opportunistic for the marketing.
  15. MrSkeltal

    Wolfenstein 2: The New Colossus

    I finished it and it took me around the same as the first game which was 13 hours, I didn't really bother with much of the side content outside trying out two district missions. Gameplay was good, though player hit feedback needs work and I'm sure it's one of the first things they'll patch. The slow motion while using the weapon wheel should've been on by default instead of an unlockable ability - it's a cool feature that I wanted since the first game but using it during combat isn't feasible. Story felt like two games glued together, the first is a depressive continuation to The New Order that lasts until halfway through. After the game turns into Duke Nukem with piss, shit and vomit jokes and ends with a cliffhanger for the third game in a trilogy. There's no smooth transition between the two tones. Pure nonsense. The credits song should classify as a war crime.